From: Chaos mech
Subject: Ultimate Cold Combo: What finally solves
the Jinzo/Mobius debate -- Chaosmech
Now I know there is a slight debate as to whether
Jinzo or Mobius is better.
Mobius lends you advantage by destroying the traps,
whereas Jinzo merely prevents them from activating.
While Jinzo can be a temporary fix, Mobius is
permanent. On the other hand, Jinzo's effect lasts
as long as it's face-up, protecting you from traps
as long as it survives, which is longer, given that
traps are negated. Mobius' effect can be chained to;
Jinzo's cannot. So
chainable goodies like Waboku, Trap Hole,
Torrential, Bottomless, Compulsory, Forced Back,
etc. render Moby's effect useless, meaning you just
wasted one tribute monster.
But fear not.
There is a card that can make your Mobius impervious
to destruction. One that makes your opponent shiver
when they see it, and not just because of its name.
That card is
Cold Wave
Normal Spell
You can only activate this card at the beginning of
your Main Phase 1.
Neither you nor your opponent can set or activate
Spell or Trap Cards until the end of your opponent's
next turn.
If you don't see the potential, I'll have to slap
you.
It's called Cold Combo for a reason. You play Cold
Wave at the beginning of your turn. Barring negation
(which most people don't play), your Cold Wave will
prevent S/T's from being activated. Or set.
So, activate. Then, tribute your Frog or flip for
Mobius. He no longer has to fear Torrential,
Bottomless, Trap Hole, or chainables. Those
face-downs must remain face-down, and your Monarch
is safe. Not only that, but he is safe from Spell
retribution such as Smashing Ground next turn, and
your opponent can't set protective traps, leaving
them as perfect targets for a Thestalos follow-up.
By protecting your monsters, you're eliminating the
downside of the Monarch Control deck: vulnerability
to removal and loss of field presence. All they've
got next turn to defend themselves is monsters.
The only one that can immediately get back at your
monarch is Exiled Force, and then they're out of
field presence too, with no Traps to back them up.
Nothing can kill it in battle, and if they set a
monster, it's prime bait for Nobleman or Exiled
during YOUR next turn, and you can get two turns of
trap-free protection for ONE card.
Try it: you'll like it.
Keep it cool,
Chaosmech