From: CrazyforZelda10@aol.com
Subject: strong beatdown deck- destinyherokman
deck list (53 cards total)
tribute cards (8)
E-hero bladedge
sacred phoenix of nephtys
cyber dragon
millennium scorpion
3 shadow ghouls
winged kuriboh lv. 10
non tribute monters (21)
3 insect knights
3 chthonian soilders
2 sabersaurus
united resistance
oppressed people
people running about
winged kuriboh
victory viper xx03
giant orc
second goblin
luster dragon
rare metal dragon
familiar knight
hand of nepthys
mystic swordsman lv. 2
mask of darkness
spell cards (13)
double snare
axe of despair
share the pain
nobleman of crossout
megamorph
transendent wings
painful choice
gift of the martyr
continuous destruction punch
kaiser colosseum
msytical space typhoon
ballista of rampart smashing
trap cards (12)
spell shield type-8
2 ojama trios
cemetery bomb
negate attack
seven tools of the bandit
spirit barrier
huge revolution
light of intervention
appropriate
This kind of deck is for duelists who don't enjoy to
stall for long combos that might not work out in the
end, don't get me wrong, i have nothing at all
against people who play strategy decks, me, I play
with 10 different decks so I enjoy variety. the main
idea of this deck is to get rid of cards damage the
opponent then finish em' off with shadow ghoul.
other combos are ojama trio and bladedge which will
cause some major damage. spells are the major
weakness of this deck, so there are a couple cards
to stop them. I'm an experienced duelist so I've
seen a lot of players like me where they will try to
protect their monsters by placing traps to fake you
out. Most of the monsters are just to beat down your
opponents defenses before they pull out a huge
combo. Now most decks have a theme and in that
theme, they only have 1 or 2 big combos, but this
deck has lots of little combos like huge revolution
combo, combine that with kaiser colosseum, making it
pretty easy for it to work, A few of the cards in
the deck are for defense damage like light of
intervention, which you'll be able to see monsters
before you attack, and it doesn't matter to you
because you don't need to place your monsters in
face down position. sacred phoenix is there because
you might want to get rid of some pesky spell or
trap cards. cyber dragon was put in here because if
your in a jam and you need a last minute strong
monster, cyber dragon is good. Familiar knight
belongs in the deck because you never know when you
will need reinforcements. Two last notes, double
snare is probably the most useful card in the deck
because of the ever menacing jinzo and others that
negate traps., and appropriate because if your
opponent ever draws a card outside of their draw
phase so you should get something too. I almost
forgot that share the pain because if shadow ghoul
needs some extra fire power, if you sacrifice a
monster, it's loss won't be in vain, besides, if you
have to give up a monster, why shouldn't your
opponent have to also, it's only fair.
from Kyle, email me at www.crazyforzelda10@aol.com
and tell me what you think