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Trading Card Game Tips from fans
From: Bing Kung [mailto:bsk102087@yahoo.com]
Sent: Thursday, January 19, 2006 8:32 PM
Subject: Cards of Imagination - unknownbinome
Hello to all yu-gi-oh fans excluding myself. Anyway, I have
spent about 5 minutes and came up with some unpotential
Monsters, Spells, and Traps. Some of them are funny, weird,
and downright broken. Keep in mind that this is for
entertainment, controversy, and a waste of your time. A lot
of effort was put in to this (sadly), so without further a
do:
Monsters - 32
Daemon 8/Fiend/Dark/0/0
Effect: If this card is in your hand, you can add 1
‘Daemon’s Seed’ from your Deck or Graveyard to your hand.
This card can only be Special Summoned by the effect of
‘Daemon’s Seed’. When this card is Special Summoned select
and activate 1 of the following effects:
ˇ Offer this face-up card on your side of the field as a
Tribute. On your opponent’s 2nd Standby Phase after this
card’s effect was activated, check all monsters on your
opponent's side of the field and your opponent's hand, and
destroy all monsters.
ˇ Destroy 1 monster on the field. This card’s ATK and DEF
becomes twice the ATK and DEF of the destroyed monster. If
you activate this effect, this card cannot attack during
this turn.
Nightmare Inferno 4/Fiend/Fire/0/0
Effect: When this card is Normal Summoned or Special
Summoned successfully, remove 1 monster from your Deck,
hand, or Graveyard from play. If it was from your deck
shuffle it afterwards. The ATK of this card becomes equal to
the sum of the removed monster’s ATK and DEF. If this card
is destroyed or removed from the field by a card effect,
inflict 1000 points of damage to your opponent's Life
Points.
Shadow Warrior 4/Warrior/Dark/0/0
Effect: When this card is Normal Summoned or Special
Summoned successfully, offer 1 monster on your side of the
field as a Tribute. The ATK of this card becomes twice the
ATK of the tribute monster. If this card is destroyed or
removed from the field by a card effect, you may draw 1 card
from your Deck.
Titanium Dragon 4/Dragon/Light/0/0
Effect: This card cannot be destroyed as a result of Battle.
When this card attacks, increase your Life Points by an
amount equal to half the Battle Damage you would have taken
as a result of a Battle involving this monster. When this
card is attacked by an opponent’s monster, the opponent
takes half of the Battle Damage you would have taken as a
result of a Battle involving this monster.
Lugora 4/Fiend/Wind/0/2100
Effect: This card is changed to Defense Position when it is
Normal Summoned, Flip Summoned, or Special Summoned
successfully. The position cannot be changed by any card
effect. This card can attack while it is in Defense
Position. If this card attacks while in Defense Position,
apply the DEF of this card for damage calculation.
Gargantuan Golem 4/Rock/Earth/0/3000
Effect: When a monster with an ATK lower than this card’s
DEF attacks this card, the attacking monster is destroyed.
Damage is calculated normally.
Paradox Dragon 4/Dragon/Light/100/100
Effect: Can only be activated during your or your opponent's
Damage Step. Pay 500 Life Points to increase this card’s ATK
and DEF equal to the ATK and DEF of the attacking or
targeted monster for the Damage Step.
Millennium Mask 1/Fiend/Earth/300/300
Effect: When this card is Normal Summoned, Flip Summoned, or
Special Summoned, increase this card’s ATK and DEF equal to
the ATK and DEF of 1 monster on the field.
Fiend Skull Raider 3/Fiend/Dark/1000/1000
Effect: During your Main Phase or opponent's Battle Phase,
you may pay 500 Life Points to Special Summon this card from
your Graveyard in face-up Defense Position. This effect can
only be used once per turn.
Yukeedo 4/Plant/Earth/1300/1300
Effect: Pay 1000 Life Points. Offer this face-up card on
your side of the field as a Tribute to Special Summon 1
monster with an ATK or DEF of 1500 or less from your hand or
Deck. Shuffle your Deck afterwards. If this card is used for
a Tribute Summon or this card is offered as a Tribute due to
other cards' effects, this card's effect is not activated.
Leech Reaper 3/Plant/Water/1500/700
Effect: When this card attacks an opponent’s monster, you
may ignore damage calculation and this monster becomes an
Equip Spell Card on the targeted monster. The equipped
monster cannot attack. Decrease the equipped monster’s ATK
and DEF by half during your opponent’s next Standby Phase.
Destroy the equipped monster during your opponent’s 2nd
Standby Phase. At that time, return this card to its
original position and this card’s original ATK and DEF
become 3000 during the current Duel. If this card is
destroyed or removed from the field as an Equip Spell Card,
return this card to its original position and increase it’s
ATK and DEF by 500 points.
Insectazoid 4/Insect/Earth/1500/1500
Flip: Increase the ATK or DEF of this monster by 1000
points. The ATK or DEF of a monster that destroys this card
as a result of Battle is decreased by 1000 points.
Paranoid Whale 4/Aqua/Water/1800/1000
Effect: When this card is Normal Summoned or Special
Summoned inflict 1000 points of damage to your opponent’s
Life Points. When this card destroys an opponent’s monster
as a result of Battle, inflict damage equal to half of this
card’s ATK to your opponent’s Life Points.
Different Dimension Magician 4/Spellcaster/Light/1850/1150
Effect: If this monster is destroyed or removed from the
field and is sent to the Graveyard, this monster is Special
Summoned during the End Phase of the turn. This effect can
be used only once during the current Duel.
Reptilian Gargoyle 4/Reptile/Wind/1850/1250
Effect: If you Tribute Summon this card by Tributing 1
monster, this card’s ATK becomes 2500 and can attack your
opponent’s Life Points directly during the turn (apply the
original ATK for damage calculation). If you Tribute Summon
this card by Tributing 2 monsters, this card’s original ATK
becomes 3500 during the current Duel.
Queaval the Eliminator 4/Fiend/Wind/1900/900
Effect: When this card attacks your opponent’s Life Points
directly, after damage calculation you may see the top 5
cards from your opponent’s Deck. Send 1 of the cards to the
Graveyard and arrange the remaining 4 in any order desired,
then replace them on top of the deck.
Magician of Judgment 4/Spellcaster/Light/1900/1600
Effect: Discard 1 card from your hand and pay 1500 Life
Points. Move 1 card from your Deck or Graveyard into your
hand. If it was from your Deck, shuffle it afterwards. This
effect can only be activated once.
Machine Renegade 4/Machine/Earth/1950/1350
Effect: When this card attacks with an ATK higher than the
DEF of your opponent's Defense Position monster, inflict the
difference as Battle Damage to your opponent's Life Points.
When this card inflicts Battle Damage to your opponent's
Life Points, inflict 500 points of damage to your opponent's
Life Points.
Amazon Princess 4/Warrior/Water/2000/1000
Effect: Can only be activated during your or your opponent's
Damage Step. Pay 1000 Life Points to increase this card's
ATK by 1000 for the Damage Step.
Great Fairy of Mijel 4/Fairy/Light/2000/1500
Effect: If this card is destroyed or removed from the field,
increase your Life Points equal to the sum of this card’s
ATK and DEF.
Demented Beast of Gilgarox 6/Beast/Earth/2500/1200
Effect: You can pay 1500 Life Points to Special Summon this
card from your hand. When this card attacks you can further
increase its ATK by an amount equal to half the ATK of your
target.
Zeon 4/Winged-Beast/Fire/2500/1500
Effect: During each of your Standby Phases, pay 1000 Life
Points and discard 1 card from your hand. If you cannot,
decrease the ATK and DEF of this card by half until your
opponent’s next End Phase. This card’s effect is negated if
this card and ‘Deslexion’ are on your side of the field.
Deslexion 4/Beast/Wind/2500/1500
Effect: During each of your End Phases, pay 1000 Life Points
and discard 1 card from your hand. If you cannot, decrease
the ATK and DEF of this card by half until the your
opponent’s next End Phase. This card’s effect is negated if
this card and ‘Zeon’ are on your side of the field.
Raven the Forgotten Soldier 8/Warrior/Earth/2500/2400
Effect: If this card is in your hand, you can add 1
‘Forgotten Sword’ from your Deck or Graveyard to your hand.
This card can only be Special Summoned by the effect of
‘Forgotten Sword’. For every card on your side of the field,
increase the ATK of all monsters on your side of the field
by 500 points.
Mechanical Rex 4/Machine/Dark/2500/2500
Effect: The controller of this card pays 500 Life Points
during each of his/her Standby Phases (this is not
optional). When this card attacks, it is changed to Defense
Position at the end of the Damage Step.
Gobligator 6/Reptile/Earth/2600/1300
Effect: You can return your opponent’s own monster that was
destroyed as a result of Battle by this monster to the top
of his/her Deck.
Plasma Serpent 8/Thunder/Light/2900/2100
Effect: If you draw this card during your Draw Phase, you
can shuffle this card into your Deck, and repeat your Draw
Phase. This card can be Tribute Summoned from your Deck.
Shuffle your Deck afterwards. Pay 1000 Life Points and
Tribute 1 monster on your side of the field to Special
Summon this card from your Graveyard. This effect can only
be used once.
Elemental Warrior of Nature 8/Warrior/Earth/3000/2500
Effect: This card can only be Special Summoned by removing 2
monsters in your Graveyard from play. When this card is
Special Summoned, you can activate 1 ‘Elements of Nature’
from you Deck or Graveyard and put 6 Spell Counters on this
card (max: 6). You can remove 1 Spell Counter from this card
to activate 1 of the effects from ‘Elements of Nature’. Each
effect can only be used once per turn. If ‘Elements of
Nature’ is on your side of the field and no Spell Counters
are on this card, you can pay 1000 Life Points to add 6
Spell Counters on this card.
Environmental Warrior of Nature 8/Warrior/Earth/3000/2500
Effect: This card can only be Special Summoned by removing 2
monsters in your Graveyard from play. When this card is
Special Summoned, you can set 1 ‘Environmental Convulsion’
from your Deck or Graveyard. If ‘Environmental Convulsion’
is on your side of the field, put 6 Spell Counters on this
card (max: 6). You can remove 1 Spell Counter from this card
to activate 1 of the effects from ‘Environmental
Convulsion’. Each effect can only be used once per turn. Pay
1000 Life Points. Select an Effect or Fusion Monster. As
long as this card remains face-up on the field, the selected
Effect or Fusion Monster is treated as a Normal Monster
Card.
Chemelion 8/Reptile/Dark/3000/3000
Fusion: Zeon + Deslexion
Effect: This card can be Special Summoned from your Fusion
Deck without the use of ‘Polymerization’. If Special
Summoned this way, then the Fusion-Material Monsters used in
the Fusion Summon are not sent to the Graveyard, but are
removed from play. Pay 1000 Life Points or discard 1 card
from your hand to destroy 1 card on the field. When this
card inflicts Battle Damage to your opponent's Life Points,
inflict 1000 points of damage to your opponent's Life Points
and/or randomly select and discard 1 card from your
opponent's hand.
Oxyrian 8/Beast-Warrior/Dark/3100/2800
Effect: When this card attacks with an ATK that is higher
than the ATK or DEF of your opponent's Attack or Defense
Position monster, inflict the difference as Battle Damage to
your opponent's Life Points.
Quadropolis 12/Machine/Earth/5000/5000
Effect: This card can only be Special Summoned by removing 1
monster from your side of the field, Deck, and Graveyard
from play. If this card attacks your opponent’s Life Points
directly, apply half of this card’s ATK for damage
calculation. When this card is Special Summoned by a card
effect, this card’s ATK and DEF become 3500.
Spell Cards - 21
Miracle Resurrection: Select 1 Monster Card removed from
play, and Special Summon it to the field under your control
in face up Attack or Defense Position.
Normal Spell
Reckless Sanctity: Draw cards from your Deck until you hand
contains 6 cards. Inflict 400 points of damage to your Life
Points for each card drawn by this effect.
Normal Spell
Blast Mask: Destroy 1 Monster Card on the field.
Quickplay Spell
Cauldron of Regeneration: Offer 1 Monster on your side of
the field as a Tribute. Increase your Life Points equal to
the sum of the tribute monster’s ATK and DEF.
Quickplay Spell
Spirits of Nature and Chaos: Pay 1000 Life Points. Activate
1 ‘Elements of Nature’ and ‘Environmental Convulsion’ from
your Deck and/or Graveyard.
Normal Spell
Elements of Nature: Increase the ATK and DEF of all monsters
on your side of the field by 500 points. Put 1 Spell Counter
on each monster you control except ‘Elemental Warrior of
Nature’ (max: 1). You can remove 1 Spell Counter from 1
monster to activate 1 of the following effects that matches
its Attribute:
- Earth: Switch the ATK and DEF of 1 monster on the field.
- Wind: Return 1 monster on the field to the owner's hand.
- Water: Change the Battle Position of 1 monster on the
field. Flip Effects are not activated.
- Fire: Decrease the ATK or DEF of 1 monster on the field by
half.
- Light: Increase your Life Points by 2000 points.
- Dark: Inflict 1000 points of damage to your opponent's
Life Points.
Continuous Spell
Revival Chamber: Pay 1000 Life Points. Select 1 Monster Card
removed from play or either your opponent's or your own
Graveyard and Special Summon it on the field under your
control in Attack or Defense Position (face up).
Normal Spell
Treasure of Greed: As long as this card remains face-up on
the field, you may pay 500 to draw 2 cards during each of
your Draw Phases. Put 1 Counter on this card. If this card
is destroyed or removed from the field remove the Counter
instead.
Continuous Spell
Remedy: As long as this card remains face-up on the field,
halve the amount of Life Points that you have to pay for
card effects, all card effects that inflict direct damage to
your Life Points, and all Battle Damage by monsters that
attack your Life Points directly.
Continuous Spell
Pillager: Pay 1300 Life Points to look at your opponent’s
hand. Select 1 card and add it to your hand.
Normal Spell
Paranormal Transfer: Until the end of the turn, decrease the
ATK or DEF of 1 face-up monster on the field, and increase
it's ATK or DEF equal to the amount.
Quickplay Spell
Double-Edge Orb: Double the equipped monster’s ATK. When
this card is destroyed or removed from the field, the
equipped monster is removed from play.
Equip Spell
Forgotten Sword: During the End Phase of a turn that the
equipped monster destroyed a monster as a result of Battle,
send the equipped monster to the Graveyard to Special Summon
1 ‘Raven the Forgotten Soldier’ from your hand or Deck.
Equip Spell
Daemon’s Seed: Special Summon 1 ‘Virus Token’
(1/Plant/Dark/0/0) on your side of the field. Tribute 1
monster and this token on your side of the field to Special
Summon 1’Daemon’ from your hand or Deck.
Normal Spell
Viral Attraction: You can only equip this card to a monster
on your opponent's side of the field. The equipped monster’s
ATK become 0. The equipped monster cannot be destroyed as a
result of Battle. At the end of the turn, destroy this card.
Equip Spell
Magical Amulet: Select 1 Spell Card from your Deck. Put it
facedown and remove it from play. Shuffle your Deck
afterwards. During you next Standby Phase add the removed
card to your hand.
Normal Spell
Sealed Circle of Time: As long as this card remains face-up
on the field, your opponent can only play 1 card from
his/her hand. Pay 1000 Life Points or discard 1 card from
your hand during each of your Standby Phases. If you cannot,
this card is destroyed.
Continuous Spell
Dimensional Realm: You can treat your Spell and Trap Card
Zones as Monster Card Zones and vice versa. You can also
move monsters from the Monster Card Zones into the Spell and
Trap Card Zones or vice versa once per turn. Your opponent
cannot attack monsters in the Spell and Trap Card Zones if
there are monsters in the Monster Card Zones. This card’s
effect remains active during the current Duel.
Normal Spell
Miracle Recovery: Pay 1500 Life Points. Add 1 card from
either your opponent's or your own graveyard to your hand.
Normal Spell
Royal Baton: When the equipped monster is attacked by an
opponent’s monster or is targeted by a card effect, return
the monster to your hand and Special Summon 1 other monster
from your hand or Deck.
Equip Spell
Gate of Destiny: Remove 1 card on the field from play.
Normal Spell
Trap Cards - 7
Solemn Justice: Any damage (including Battle Damage)
inflicted to you or from your opponent becomes 0.
Normal Trap
Environmental Convulsion: Decrease the ATK and DEF of all
monsters on your opponent’s side of the field by 500 points.
Put 1 Spell Counter on each monster you control except
‘Environmental Warrior of Nature’ (max: 1). You can remove 1
Spell Counter from 1 monster to activate 1 of the following
effects that matches its Attribute:
- Earth: You can look at 1 of your opponent’s Set cards on
the field.
- Wind: Return 1 Spell or Trap Card on the field to the
owner's hand.
- Water: Flip 1 face-up monster on the field into face-down
Defense Position.
- Fire: Select 1 monster on the field. The selected monster
cannot attack and cannot be selected as an attack target.
- Light: Flip 1 face-down monster on the field into face-up
Attack Position.
- Dark: Select 1 monster on the field and remove it from
play until the End Phase of this turn.
Continuous Trap
Reverse of Fate: At the end of the turn, return all monsters
destroyed as a result of Battle to their original positions,
and destroy all of the attacking monsters.
Normal Trap
Freedom of Switch: You can change the Battle Positions of
any monster(s) on your side of the field during your or your
opponent’s Battle Phase. Flip Effects can be activated upon
the user’s choice. The Battle Positions can only be changed
once per turn.
Continuous Trap
Warp Vortex: Select 1 card on the field and remove it from
play until the End Phase of the turn.
Normal Trap
Nightmare Reflection: You can only activate this card, when
an opponent’s monster attacks your Life Points directly.
After damage calculation Special Summon 1 monster from your
hand or Deck equal to the Level of the attacking monster.
Normal Trap
Final Trial: You can only activate this card when your Life
Points are at 0. Discard your hand and select up to 10 cards
from your Deck, Graveyard, Fusion Deck, and cards removed
from play that you own. Place the 10 cards face down. Your
opponent can then activate all remaining cards from his/her
hand. Your opponent selects 5 cards and decides whether to
add the selected or unselected cards to your hand. Return
the remaining cards to their original places. Activate all
cards from your hand. The opponent’s Life Points are at
8000. If you deplete your opponent’s Life Points to 0, you
are declared the winner. After activating this card:
All Effect and Fusion Monsters are treated as Normal Monster
Cards.
‘Cost Effect’ Spell and Trap Cards are ignored.
Trap Cards are activated from your hand.
Normal Trap
You can e-mail your comments, rants, and insults to
bsk102087@yahoo.com
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