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Trading Card Game Tips from fans


From: Bing Kung [mailto:bsk102087@yahoo.com]
Sent: Thursday, January 19, 2006 8:32 PM

Subject: Cards of Imagination - unknownbinome



Hello to all yu-gi-oh fans excluding myself. Anyway, I have spent about 5 minutes and came up with some unpotential Monsters, Spells, and Traps. Some of them are funny, weird, and downright broken. Keep in mind that this is for entertainment, controversy, and a waste of your time. A lot of effort was put in to this (sadly), so without further a do:



Monsters - 32
Daemon 8/Fiend/Dark/0/0

Effect: If this card is in your hand, you can add 1 ‘Daemon’s Seed’ from your Deck or Graveyard to your hand. This card can only be Special Summoned by the effect of ‘Daemon’s Seed’. When this card is Special Summoned select and activate 1 of the following effects:

ˇ Offer this face-up card on your side of the field as a Tribute. On your opponent’s 2nd Standby Phase after this card’s effect was activated, check all monsters on your opponent's side of the field and your opponent's hand, and destroy all monsters.

ˇ Destroy 1 monster on the field. This card’s ATK and DEF becomes twice the ATK and DEF of the destroyed monster. If you activate this effect, this card cannot attack during this turn.



Nightmare Inferno 4/Fiend/Fire/0/0

Effect: When this card is Normal Summoned or Special Summoned successfully, remove 1 monster from your Deck, hand, or Graveyard from play. If it was from your deck shuffle it afterwards. The ATK of this card becomes equal to the sum of the removed monster’s ATK and DEF. If this card is destroyed or removed from the field by a card effect, inflict 1000 points of damage to your opponent's Life Points.



Shadow Warrior 4/Warrior/Dark/0/0

Effect: When this card is Normal Summoned or Special Summoned successfully, offer 1 monster on your side of the field as a Tribute. The ATK of this card becomes twice the ATK of the tribute monster. If this card is destroyed or removed from the field by a card effect, you may draw 1 card from your Deck.



Titanium Dragon 4/Dragon/Light/0/0

Effect: This card cannot be destroyed as a result of Battle. When this card attacks, increase your Life Points by an amount equal to half the Battle Damage you would have taken as a result of a Battle involving this monster. When this card is attacked by an opponent’s monster, the opponent takes half of the Battle Damage you would have taken as a result of a Battle involving this monster.



Lugora 4/Fiend/Wind/0/2100

Effect: This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned successfully. The position cannot be changed by any card effect. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the DEF of this card for damage calculation.



Gargantuan Golem 4/Rock/Earth/0/3000

Effect: When a monster with an ATK lower than this card’s DEF attacks this card, the attacking monster is destroyed. Damage is calculated normally.



Paradox Dragon 4/Dragon/Light/100/100

Effect: Can only be activated during your or your opponent's Damage Step. Pay 500 Life Points to increase this card’s ATK and DEF equal to the ATK and DEF of the attacking or targeted monster for the Damage Step.



Millennium Mask 1/Fiend/Earth/300/300

Effect: When this card is Normal Summoned, Flip Summoned, or Special Summoned, increase this card’s ATK and DEF equal to the ATK and DEF of 1 monster on the field.



Fiend Skull Raider 3/Fiend/Dark/1000/1000

Effect: During your Main Phase or opponent's Battle Phase, you may pay 500 Life Points to Special Summon this card from your Graveyard in face-up Defense Position. This effect can only be used once per turn.



Yukeedo 4/Plant/Earth/1300/1300

Effect: Pay 1000 Life Points. Offer this face-up card on your side of the field as a Tribute to Special Summon 1 monster with an ATK or DEF of 1500 or less from your hand or Deck. Shuffle your Deck afterwards. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated.



Leech Reaper 3/Plant/Water/1500/700

Effect: When this card attacks an opponent’s monster, you may ignore damage calculation and this monster becomes an Equip Spell Card on the targeted monster. The equipped monster cannot attack. Decrease the equipped monster’s ATK and DEF by half during your opponent’s next Standby Phase. Destroy the equipped monster during your opponent’s 2nd Standby Phase. At that time, return this card to its original position and this card’s original ATK and DEF become 3000 during the current Duel. If this card is destroyed or removed from the field as an Equip Spell Card, return this card to its original position and increase it’s ATK and DEF by 500 points.



Insectazoid 4/Insect/Earth/1500/1500

Flip: Increase the ATK or DEF of this monster by 1000 points. The ATK or DEF of a monster that destroys this card as a result of Battle is decreased by 1000 points.



Paranoid Whale 4/Aqua/Water/1800/1000

Effect: When this card is Normal Summoned or Special Summoned inflict 1000 points of damage to your opponent’s Life Points. When this card destroys an opponent’s monster as a result of Battle, inflict damage equal to half of this card’s ATK to your opponent’s Life Points.



Different Dimension Magician 4/Spellcaster/Light/1850/1150

Effect: If this monster is destroyed or removed from the field and is sent to the Graveyard, this monster is Special Summoned during the End Phase of the turn. This effect can be used only once during the current Duel.



Reptilian Gargoyle 4/Reptile/Wind/1850/1250

Effect: If you Tribute Summon this card by Tributing 1 monster, this card’s ATK becomes 2500 and can attack your opponent’s Life Points directly during the turn (apply the original ATK for damage calculation). If you Tribute Summon this card by Tributing 2 monsters, this card’s original ATK becomes 3500 during the current Duel.



Queaval the Eliminator 4/Fiend/Wind/1900/900

Effect: When this card attacks your opponent’s Life Points directly, after damage calculation you may see the top 5 cards from your opponent’s Deck. Send 1 of the cards to the Graveyard and arrange the remaining 4 in any order desired, then replace them on top of the deck.



Magician of Judgment 4/Spellcaster/Light/1900/1600

Effect: Discard 1 card from your hand and pay 1500 Life Points. Move 1 card from your Deck or Graveyard into your hand. If it was from your Deck, shuffle it afterwards. This effect can only be activated once.



Machine Renegade 4/Machine/Earth/1950/1350

Effect: When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.



Amazon Princess 4/Warrior/Water/2000/1000

Effect: Can only be activated during your or your opponent's Damage Step. Pay 1000 Life Points to increase this card's ATK by 1000 for the Damage Step.



Great Fairy of Mijel 4/Fairy/Light/2000/1500

Effect: If this card is destroyed or removed from the field, increase your Life Points equal to the sum of this card’s ATK and DEF.



Demented Beast of Gilgarox 6/Beast/Earth/2500/1200

Effect: You can pay 1500 Life Points to Special Summon this card from your hand. When this card attacks you can further increase its ATK by an amount equal to half the ATK of your target.



Zeon 4/Winged-Beast/Fire/2500/1500

Effect: During each of your Standby Phases, pay 1000 Life Points and discard 1 card from your hand. If you cannot, decrease the ATK and DEF of this card by half until your opponent’s next End Phase. This card’s effect is negated if this card and ‘Deslexion’ are on your side of the field.



Deslexion 4/Beast/Wind/2500/1500

Effect: During each of your End Phases, pay 1000 Life Points and discard 1 card from your hand. If you cannot, decrease the ATK and DEF of this card by half until the your opponent’s next End Phase. This card’s effect is negated if this card and ‘Zeon’ are on your side of the field.



Raven the Forgotten Soldier 8/Warrior/Earth/2500/2400

Effect: If this card is in your hand, you can add 1 ‘Forgotten Sword’ from your Deck or Graveyard to your hand. This card can only be Special Summoned by the effect of ‘Forgotten Sword’. For every card on your side of the field, increase the ATK of all monsters on your side of the field by 500 points.



Mechanical Rex 4/Machine/Dark/2500/2500

Effect: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card attacks, it is changed to Defense Position at the end of the Damage Step.



Gobligator 6/Reptile/Earth/2600/1300

Effect: You can return your opponent’s own monster that was destroyed as a result of Battle by this monster to the top of his/her Deck.



Plasma Serpent 8/Thunder/Light/2900/2100

Effect: If you draw this card during your Draw Phase, you can shuffle this card into your Deck, and repeat your Draw Phase. This card can be Tribute Summoned from your Deck. Shuffle your Deck afterwards. Pay 1000 Life Points and Tribute 1 monster on your side of the field to Special Summon this card from your Graveyard. This effect can only be used once.



Elemental Warrior of Nature 8/Warrior/Earth/3000/2500

Effect: This card can only be Special Summoned by removing 2 monsters in your Graveyard from play. When this card is Special Summoned, you can activate 1 ‘Elements of Nature’ from you Deck or Graveyard and put 6 Spell Counters on this card (max: 6). You can remove 1 Spell Counter from this card to activate 1 of the effects from ‘Elements of Nature’. Each effect can only be used once per turn. If ‘Elements of Nature’ is on your side of the field and no Spell Counters are on this card, you can pay 1000 Life Points to add 6 Spell Counters on this card.



Environmental Warrior of Nature 8/Warrior/Earth/3000/2500

Effect: This card can only be Special Summoned by removing 2 monsters in your Graveyard from play. When this card is Special Summoned, you can set 1 ‘Environmental Convulsion’ from your Deck or Graveyard. If ‘Environmental Convulsion’ is on your side of the field, put 6 Spell Counters on this card (max: 6). You can remove 1 Spell Counter from this card to activate 1 of the effects from ‘Environmental Convulsion’. Each effect can only be used once per turn. Pay 1000 Life Points. Select an Effect or Fusion Monster. As long as this card remains face-up on the field, the selected Effect or Fusion Monster is treated as a Normal Monster Card.



Chemelion 8/Reptile/Dark/3000/3000

Fusion: Zeon + Deslexion
Effect: This card can be Special Summoned from your Fusion Deck without the use of ‘Polymerization’. If Special Summoned this way, then the Fusion-Material Monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. Pay 1000 Life Points or discard 1 card from your hand to destroy 1 card on the field. When this card inflicts Battle Damage to your opponent's Life Points, inflict 1000 points of damage to your opponent's Life Points and/or randomly select and discard 1 card from your opponent's hand.



Oxyrian 8/Beast-Warrior/Dark/3100/2800

Effect: When this card attacks with an ATK that is higher than the ATK or DEF of your opponent's Attack or Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.



Quadropolis 12/Machine/Earth/5000/5000

Effect: This card can only be Special Summoned by removing 1 monster from your side of the field, Deck, and Graveyard from play. If this card attacks your opponent’s Life Points directly, apply half of this card’s ATK for damage calculation. When this card is Special Summoned by a card effect, this card’s ATK and DEF become 3500.



Spell Cards - 21



Miracle Resurrection: Select 1 Monster Card removed from play, and Special Summon it to the field under your control in face up Attack or Defense Position.

Normal Spell



Reckless Sanctity: Draw cards from your Deck until you hand contains 6 cards. Inflict 400 points of damage to your Life Points for each card drawn by this effect.

Normal Spell



Blast Mask: Destroy 1 Monster Card on the field.

Quickplay Spell



Cauldron of Regeneration: Offer 1 Monster on your side of the field as a Tribute. Increase your Life Points equal to the sum of the tribute monster’s ATK and DEF.

Quickplay Spell



Spirits of Nature and Chaos: Pay 1000 Life Points. Activate 1 ‘Elements of Nature’ and ‘Environmental Convulsion’ from your Deck and/or Graveyard.

Normal Spell



Elements of Nature: Increase the ATK and DEF of all monsters on your side of the field by 500 points. Put 1 Spell Counter on each monster you control except ‘Elemental Warrior of Nature’ (max: 1). You can remove 1 Spell Counter from 1 monster to activate 1 of the following effects that matches its Attribute:

- Earth: Switch the ATK and DEF of 1 monster on the field.

- Wind: Return 1 monster on the field to the owner's hand.

- Water: Change the Battle Position of 1 monster on the field. Flip Effects are not activated.

- Fire: Decrease the ATK or DEF of 1 monster on the field by half.

- Light: Increase your Life Points by 2000 points.

- Dark: Inflict 1000 points of damage to your opponent's Life Points.

Continuous Spell



Revival Chamber: Pay 1000 Life Points. Select 1 Monster Card removed from play or either your opponent's or your own Graveyard and Special Summon it on the field under your control in Attack or Defense Position (face up).

Normal Spell



Treasure of Greed: As long as this card remains face-up on the field, you may pay 500 to draw 2 cards during each of your Draw Phases. Put 1 Counter on this card. If this card is destroyed or removed from the field remove the Counter instead.

Continuous Spell



Remedy: As long as this card remains face-up on the field, halve the amount of Life Points that you have to pay for card effects, all card effects that inflict direct damage to your Life Points, and all Battle Damage by monsters that attack your Life Points directly.

Continuous Spell



Pillager: Pay 1300 Life Points to look at your opponent’s hand. Select 1 card and add it to your hand.

Normal Spell



Paranormal Transfer: Until the end of the turn, decrease the ATK or DEF of 1 face-up monster on the field, and increase it's ATK or DEF equal to the amount.

Quickplay Spell



Double-Edge Orb: Double the equipped monster’s ATK. When this card is destroyed or removed from the field, the equipped monster is removed from play.

Equip Spell



Forgotten Sword: During the End Phase of a turn that the equipped monster destroyed a monster as a result of Battle, send the equipped monster to the Graveyard to Special Summon 1 ‘Raven the Forgotten Soldier’ from your hand or Deck.

Equip Spell



Daemon’s Seed: Special Summon 1 ‘Virus Token’ (1/Plant/Dark/0/0) on your side of the field. Tribute 1 monster and this token on your side of the field to Special Summon 1’Daemon’ from your hand or Deck.

Normal Spell



Viral Attraction: You can only equip this card to a monster on your opponent's side of the field. The equipped monster’s ATK become 0. The equipped monster cannot be destroyed as a result of Battle. At the end of the turn, destroy this card.

Equip Spell



Magical Amulet: Select 1 Spell Card from your Deck. Put it facedown and remove it from play. Shuffle your Deck afterwards. During you next Standby Phase add the removed card to your hand.

Normal Spell



Sealed Circle of Time: As long as this card remains face-up on the field, your opponent can only play 1 card from his/her hand. Pay 1000 Life Points or discard 1 card from your hand during each of your Standby Phases. If you cannot, this card is destroyed.

Continuous Spell



Dimensional Realm: You can treat your Spell and Trap Card Zones as Monster Card Zones and vice versa. You can also move monsters from the Monster Card Zones into the Spell and Trap Card Zones or vice versa once per turn. Your opponent cannot attack monsters in the Spell and Trap Card Zones if there are monsters in the Monster Card Zones. This card’s effect remains active during the current Duel.

Normal Spell



Miracle Recovery: Pay 1500 Life Points. Add 1 card from either your opponent's or your own graveyard to your hand.

Normal Spell



Royal Baton: When the equipped monster is attacked by an opponent’s monster or is targeted by a card effect, return the monster to your hand and Special Summon 1 other monster from your hand or Deck.

Equip Spell



Gate of Destiny: Remove 1 card on the field from play.

Normal Spell



Trap Cards - 7



Solemn Justice: Any damage (including Battle Damage) inflicted to you or from your opponent becomes 0.

Normal Trap



Environmental Convulsion: Decrease the ATK and DEF of all monsters on your opponent’s side of the field by 500 points. Put 1 Spell Counter on each monster you control except ‘Environmental Warrior of Nature’ (max: 1). You can remove 1 Spell Counter from 1 monster to activate 1 of the following effects that matches its Attribute:

- Earth: You can look at 1 of your opponent’s Set cards on the field.

- Wind: Return 1 Spell or Trap Card on the field to the owner's hand.

- Water: Flip 1 face-up monster on the field into face-down Defense Position.

- Fire: Select 1 monster on the field. The selected monster cannot attack and cannot be selected as an attack target.

- Light: Flip 1 face-down monster on the field into face-up Attack Position.

- Dark: Select 1 monster on the field and remove it from play until the End Phase of this turn.

Continuous Trap



Reverse of Fate: At the end of the turn, return all monsters destroyed as a result of Battle to their original positions, and destroy all of the attacking monsters.

Normal Trap



Freedom of Switch: You can change the Battle Positions of any monster(s) on your side of the field during your or your opponent’s Battle Phase. Flip Effects can be activated upon the user’s choice. The Battle Positions can only be changed once per turn.

Continuous Trap



Warp Vortex: Select 1 card on the field and remove it from play until the End Phase of the turn.

Normal Trap



Nightmare Reflection: You can only activate this card, when an opponent’s monster attacks your Life Points directly. After damage calculation Special Summon 1 monster from your hand or Deck equal to the Level of the attacking monster.

Normal Trap



Final Trial: You can only activate this card when your Life Points are at 0. Discard your hand and select up to 10 cards from your Deck, Graveyard, Fusion Deck, and cards removed from play that you own. Place the 10 cards face down. Your opponent can then activate all remaining cards from his/her hand. Your opponent selects 5 cards and decides whether to add the selected or unselected cards to your hand. Return the remaining cards to their original places. Activate all cards from your hand. The opponent’s Life Points are at 8000. If you deplete your opponent’s Life Points to 0, you are declared the winner. After activating this card:

All Effect and Fusion Monsters are treated as Normal Monster Cards.
‘Cost Effect’ Spell and Trap Cards are ignored.
Trap Cards are activated from your hand.
Normal Trap



You can e-mail your comments, rants, and insults to bsk102087@yahoo.com

 


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