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Trading Card Game Tips from fans
From: EvantheTiTan@aol.com [mailto:EvantheTiTan@aol.com]
Sent: Sunday, February 12, 2006 1:21 PM
Subject: Battle - advanced tip for the meta - PharaohEvan
Think about some of the best cards in the game. Maybe the
staples like Breaker, Sangan, Spirit Reaper. Maybe cards for
more specific decks like Magical Merchant, Dekoichi, and
Gravekeepers spy. Certainly they are awsome, now to
understand why.
Each of these cards achieves a goal before or after it's
destroyed.
Breaker breaks, sangan searches, reaper discards, merchant
mills for a spell/trap, dekoichi draws, and Spy makes a copy
of itself. All excellent effects alone, but they also trick
the opponent into destroying them (Merchant = Exception
here). How about thinking about every time you destroyed one
of these monsters with a 1 for 1 like sakuretsu, smashing
ground, or even exiled force (after the effect of the
destroyed monster go's off of course). Because of a hasty
action like this you conciously let your opponent obtain a 1
for 2 card advantage. Not only do they use the cards effect
but you fully extend your recources into destroying non
threatful monsters in non threatful situations. Try Using
battle instead!
Attacking is the most inportant part of card advantage
(Which is a part of the most important part of any game
SPEED and OPTIONS). Attacking can single handidly obtain
free advantage. Yes essentially a 0 for 1. The use of cards
like cyber dragon, D.D. Warrior Lady, and D.D. Assailant are
the direct spawn child of this idea. " If you can keep the
opponent from obtaining a advantage from attacking or
destroy the opponents weaklings with a beatstick then it
will lead you to future card advantage - field presence,
hand advantage, or both. Remember to always obtain advantage
from attacking if possible. Remember after a card has used
its effect to get advantage (Exception beatsticks like the
monarchs) it is practically dead. This means you dont need
to let use a piece of 1 for 1 destruction to get rid of it,
just try battleing
Final thoughts - Sometimes a card like Mobius or Spirit
reaper will make you use a way other than battle to destroy
the monster, this is ok. Remember if you play right you can
do this right back to the opponent. Ohh and Dont Sakuretsu
Gravekeepers spys, if the cards effect has been used the
dammage is done... no reason to make it harder on yourself
because you want to be aggressive in a form other than
battle.
My Rules for better card management:
1. Always try to use battle as a tool for card advantage
2. Only destroy a monster like Breaker that has used its
effect with a way
other than battle if the monster will directly lead to you
losing, if it
will destroy one of your own cards ( Like by a battle
between breaker
and Don zaloog or a Don zaloog making you discard)
3. In a match between non - combo decks card advantage is
more important
thn life. It is ok if it takes you a while to be ready to
destroy your
opponents options through battle. Think of life points as
though they
measured your playing ability. After you obtain card
advantage it will become easier to prove your playing
ability to the game
enough to win and harder for your opponent (Wierd - yes, bad
idea -
no).
Question?, Did a make a mistake?, Deck ideas?, Anything?.
Just e-mail me at Pharaohevan@aol.com. Thanks
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