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Card Game Tips from fans
From: Steven Hsieh [mailto:sendaiaka@yahoo.com]
Sent: Wednesday, February 22, 2006 11:11 PM
Subject: A new deck type - Steven Hsieh
Yugioh is a great game and all, and I spend a whole bunch of
time on it, thats the basics, so the story starts off I was
trying my spellcaster deck that may be a copycat version of
Dark Maltos or Dark Paladins, and all a sudden I got a crazy
idea, a Lock Down Deck. I started to think torwards the
direction winning was everything so I decided to build a
fool proof deck. First I thought of the gravekeeper cards.
They are extraordinarily good candidates for this kind of
deck. After a couple tests, it proved that the deck wasn't
much of a lock down. Then I looked at the cards Eagle Eye,
Invasion of Flames, and Creeping Doom Manta. Im not sure,
but I think they lock down traps for the entire game. So I
started to think along the guidelines of protecting my
creatures from the initial Spell and Effect monsters. The
obvious choice I first looked at was skill Drain, if the
card isn't the cookie cutter's pillsbury dough boy then
nothing is. The card failed miserably, traps and Mantas
don't mix. After a while, I looked torwards Deathjester's
Dojo for some ideas. The burn/stall caught my eye. After
reading the article, I finally came up with the right mixes
for a killer deck. Here is the deck list. ( Note that I
haven't made a side deck ) :/ This deck is in the later to
be released April or March Format.
Monsters
Mystic Sowrdsman Lv7 x2
Horus the Black Flame Dragon x 2
Eagle Eye x2
Creeping Doom Manta x3
Invasion of Flames x2
Magician of Faith x1
Maurduring Captain x2
Dream Clown x2
Breaker the Magical Warrior
Sowrds of Revealing Light
Mightmare's Steel Cage
Wave Motion Cannon
Mystic Space Typhoon
Kaiser Coloseum x3
Messenger of Peace
Magic Absorbtion
Lightning Vortex
Smashing Ground x3
Lv Modulation x3
Card Destruction x3
Heavy Storm
Stumbling
Dark Door
Dragged Down into the Grave
Basicly the Idea of this deck is to keep everything stuck in
your opponents hand. I dont care if he's holding 20 cards in
his hand, he's still stuck with kasier preventing summoning
of any sort, the mantas, eagle, or invasion, from using
traps. He's stuck using Magic. Unfortunately Mystic
Sowrdsman and Horus would like to oblidge, so they are
either stuck with speed spell's, and the only one that could
acutally pull of anything is Mystic Space Typoon, which is
still very hard to draw even in a 40 card deck. How hard is
it to play if you already have traps and monsters locked out
at the very start of the five turns of the duel? I tried
again and again, results are the same. Even if mystic was
pulled off, it would still face major opposition, from
either a combo of Dream clown with marduring Captain, or
sort. Unless that guy I'm playing is lucky to pull of Exodia
two times within two duels, I have a chewy tuwwey deck here.
As I have seen from Pojo, don't just use it, abuse it!
So thats my deck analysis for a "Lock Down Deck" I need to
copyright this.
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