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Card Game Tips from fans
From: Shadow Master [mailto:darkdestructionv30@yahoo.com]
Sent: Friday, February 17, 2006 7:37 PM
Subject: Don't rain on the parade; flood it out! - Master of
Shadows
Hello, people. Got something else for you. A tip on Water
decks. Being a Water duelist myself, I like trying to see
what works with flooding my opponent and what doesn't. Let's
take a look at some potential cards for a Water deck.
Name
Attribute / Type / Level / Attack / Defense
Effect
My thoughts
A Legendary Ocean
Spell / Field
This card's name is treated as "Umi." Downgrade the levels
of all WATER monsters by one and increase the ATK and DEF of
all WATER monsters by 200 points.
This is why we use Water decks. Because of this and its
combo-ability with Gravity Bind / Level Limit - Area B. Plus
it makes all Level 5 Water monsters summonable without
Tribute. No doubt the backbone of Water decks.
Amphibious Bugroth MK-3
Water / Machine / 4 stars / 1500 / 1300
This card can attack directly while "Umi" is face-up on the
field.
The description's a rough recollection, but more or less the
same. This is a Water deck's best weapon. One that uses Umi
anyway. If your opponent doesn't deal with this or Umi, your
opponent's looking at a loss in 4-5 turns. Definitely needed
for a competitive Water deck.
Mermaid Knight
Water / Aqua / 4 stars / 1500 / 700
This card can attack twice during the same Battle Phase
while "Umi" is face-up on the field.
A double-attacking 1700 monster. With such a low attack
power, double-attacking isn't going to be that great. Unless
your opponent's monster has a low attack / defense or your
opponent's field is clear, this effect won't go off too
often. Next.
Hydrogeddon
Water / Dinosaur / 4 stars / 1600 / 1000
When this monster destroys your opponent's monster as a
result of battle, you can Special Summon one "Hydrogeddon"
from your deck to the field.
A nice monster that gets its effect off of destroying
monsters. Can swarm the field. Adds deck thinning. Can be
used as Tribute bait next turn. You name. A good card for
Water decks. User discretion advised.
Levia-Dragon - Daedalus
Water / Sea Serpent / 7 stars / 2600 / 1500
Send a face-up "Umi" on your side of the field to the
graveyard to destroy all cards on the field except this
card.
Add it to your Water deck. A good trump card (if you will).
Can clear the field and essentially reset the field. If
you're lucky, you're opponent will have very limited
options. Use with caution. When used, make sure you have
protection for it to keep your opponent from using it
against you. Snatch Steal comes up at the most inopportune
times.
Mobius the Frost Monarch
Water / Aqua / 6 stars / 2400 / 1000
When this card is Tribute Summoned successfully, you can
destroy up to two Spells or Traps on the field.
Enough said. This sees a lot of play. Mostly for the Spell /
Trap removal. Being a Monarch with 2400 attack could be
another reason. Good in many decks, mainly for the much
needed Spell / Trap removal.
Fenrir
Water / Beast / 4 stars / 1400 / 1200
Didn't put the effect up for a reason. It basically says
remove 2 Water monsters in your graveyard to Special Summon
this card. If it destroys something and sends it to the
graveyard, your opponent skips their Draw Phase. With that
said, he makes for nice Tribute bait. Can also lock down
your opponent's draw. User discretion advised.
Mother Grizzly
Water / Beast-Warrior / 4 stars / 1400 / 1000
Basic battle searcher for Water monsters
That's its effect. Didn't feel like typing it. I'm sure you
know what a battle searcher is. Can search out a Water decks
main weapons, not to mention itself and can serve as deck
thinning. Use it. Abuse it.
Nightmare Penguin
Water / Aqua / 4 stars / 900 / 1800
When this card is flipped face up, return 1 card on your
opponent's side of the field to the owner's hand. Also,
increase the attack of all your Water monsters by 200
points.
A bouncer for Water decks. Not to mention it can bounce any
card, whether it be a monster, Spell, or Trap. Has a nice
defense. Plus it can power up Water monsters. Your call.
The bottom line is this: Water decks have a lot of good
cards with many good effects. They are very versatile. Why
they don't see too much play is beyond me.
Until next time...
Contact me at darkdestructionv30@yahoo.com
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