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Card Game Tips from fans
From: Steven Hsieh [mailto:sendaiaka@yahoo.com]
Sent: Wednesday, February 22, 2006 11:48 PM
Subject: Regarde the new Enemy of Justice Cards/ a future
release - Steven Hsieh
As far as I love to watch GX, I'd say Konami is really
getting a bit to much to the anime side of this game. The
enemy of Justice releases cards used by Edo Phoenix, from
the second season of Yugioh GX. I've seen the cards in
action. So let me start off with the rarest of the cards.
Ultras/Supers.
D-HERO DREADMAN- LV8 Dark/ Warrior
ATK-?/DEF-?
If this card is special summoned by the effect of [Clock
Tower of Seclusion], destroy all monsters without the name
[D-Hero] on your field. After, you can special summon 2
monsters with the name [D-Hero] from your graveyard. On the
turn this card is special summoned, any monster on your
field with the name [D-Hero] is not destroyed and the
controller`s damage is reduced to 0. The attack/defense
points of this card is equal to the total of base attack
points from all monsters with the name [D-Hero] on your
field, except this card.
As you see, this card can be very gay if he is ever summoned
to the field. But I hardly doubt the pontential of this
card. This card relies heavily on the card :Clock Tower of
Seclusion: which is really hard to get.
Cyber Prima Light/Warrior lv 6
Atk 2300/ Def 1600
When this card is successfully sacrifice summoned, destroy
all faced-up magic cards on the field.
My suggestion for this card is "DONT FIELD IT" as with all
of Alexi's cards, they all SUCK HORRIBLY. This card would
replace mobious if it said "Destroys all S/T on the field"
BUT IT DOESNT. So in the end, it can only be used against
the European burn decks, who rely heavily on the Insect
Barrier/ DNA surgury combo. Or messenger of Peace.
Unfortunately, even though I hate to admit it, this deck
will be EVIL to my LOCK DOWN DECK.
Cyber Phoenix Light/Machine LV4
ATK/1200 DEF/1600
While this card is faced-up in attack position, the magic or
trap effects targeted at 1 machine type monster on the field
is negated. When this is destroyed as a result of battle and
sent to the graveyard, you can draw 1 card from your deck.
Now this card will definetly see play in Machine themed
decks. It really generates no field advantage because the
draw negates the effect of the -1 with a +1. It depends.
Victory Viper xx03 Light/Machine
ATK 1200 DEF 1000
When this destroys your opponent’s monster as a result of
battle, select one of the following effects.
ˇ Increase this card`s attack by 400 points.
ˇ Destroy 1 faced-up magic or trap card on the field.
ˇ Special summon an [Option Token] on your field with the
same main type, sub type, level, attack, and defense as this
card.
This card, in my opinion, is the one really "Gay" cards of
the game. Toss an axe of dispair in the salad, and you can
generate infinite advatage against noobs. In the tourneys,
you can essentially swarm your opponent, kill off his
traps/magic, or power himself by 400, which is a waste. We
will see some abuse with this card.
Lightning Gear Gourru Light/Fairy lv7
atk 2900 def 1800
You can summon this card by sacrificing 1 monster as
tribute. If this card is summoned by this method, send this
card to the graveyard at during the end phase. Also, if this
card attacks a defense positioned monster and that monster`s
defense points is larger than the attack points, the
difference is applied as battle damage to your opponent`s
life points.
Ok, we have an interesting card here. At the first glance,
it's a -1 as far as card advantage, being a 2 tribute
monster with trample. With it's effect it can simply be
summoned by onw tribute, but will simply die after the turn.
This card is hard pressed to see any real play.
Super Eletromatic Voltic Dragon machine/light lv5
2400/1000
If any of the below is sacrificed summoned to sacrifice
summon this card, this does the following effect that
applies:
ˇ Batteryman D: Negate the effects of magic/trap cards
targeted at this card.
ˇ Batteryman C: When this card attacks a defense positioned
monster and that monster`s defense points is larger than the
attack points, the difference is applied as battle damage to
your opponent`s life points.
ˇ Batteryman AA: Increase this card`s attack points by 1000.
Now we have an interesting card, we have a gameboy color
that gets better with either energizer or duracell. This
card relies too heavily on those batteries, and is prone to
destruction effects like saku, and generates -1 advantage.
The batteries die quick and the monster is weak, not a good
combo.
I did not include fusions, because I hate fusions for their
uselessness.
Good Rares
Miracle Revival
Trap
Special summon one of your Angel type monster that has been
removed. When this card is removed from the field, that
monster is destroyed. When that monster is destroyed,
destroy this card.
This card will see play in chaos/fairy decks for the
tradition format. It brings a removed fairy of anysort from
the removed pile, quite a zesty card. Same weaknesses as
Call of the Haunted.
Lightning Gear Ouka lv 6
Atk 2400 DEF 1400
You can summon this card without sacrifice. If this card is
summoned this way, send this card to the graveyard at the
end phase.
Hum. toss this card in with skill drain= utter chaos. Pretty
good.
Pretty much these are the initial anticipated cards from
this booster. C YA :)
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