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Card Game Tips from fans
From: Josh Herzog [mailto:basil_koriander@hotmail.com]
Sent: Tuesday, February 21, 2006 12:00 AM
Subject: Resource Management From a Different Angle - JK-47
Howdy once again to all those in the vast Pojodom. I'm not
going to waste any time with a preamble other than to say
thanks to those who responded to my other pieces, and double
thanks to those who traded.
Now, without further adieu, let's get down to resource
management. All I've read and heard about it resource
management, whether it is keeping a certain
number of cards in your hand for hand resource advantage, or
playing only cards that give you an advantage on the field.
For example, people, knowledgeable people too, insist that
anything that isn't at least a 1 for 1
is a bad use of resources. Thus, while something like
Smashing Ground offers
a 1 for 1, a card like Axe of Despair is an 0 for -1. Then
of course, there's the use of battle as a resource, as has
been suggested before. That would make the aforementioned
Axe of Despair a better card, resource wise, because you can
get rid of your opponent's monsters thanks to the added
attack. However, I want to invest in a different approach
towards resource management, one that focuses not on your
own resources, but rather your opponent's resources.
If you manage to pull out a combo that limits your
opponent's options, in essence, his resources, it does not
matter how many of yours you have used.
For example, the Solar Flare Dragon Lock. It is hard to get
out, unless you sucide a UFO Turtle that had a Last Will on
it. The basic combo requires you
to protect a Dragon for one turn. Now that may mean wasting
a Waboku for the
one Dragon, or a Magic Cylinder, or even some other form of
protection, but on the plus side, if you get the Lock, your
opponent now has a serious resource problem. They have to
waste their resources attempting to destroy your setup.
Since they cannot simply attack the Solar Flar Dragons, they
have to use another resource, which often means they come
off in the negative. If they use a Dark Hole, or a Smashing
Ground, or whatever, you have made them waste a resource.
Admittedly, you are also using your own resources, but as I
said before, that is not the focus.
So, using cards like Gravity Bind, Messenger of Peace, heck,
any continuous stall card, while they may at first seem like
a -1 resource use for you, more in the case of MoP, since
you have to pay all the time, they also create a -1 for the
opponent. What this means is that if your opponent wastes
his MST on your Gravity Bind, they can't use it later when
you activate your Premature Burial for a game ending swarm.
All of those cards that are 1 for 1 in terms of resource
management are actually -1 to your opponent, and that
creates a postive situation for you.
Until next time, which will probably be right after CSI:
Miami,
Peace.
Comments? Suggestions? Want to argue about politics and Yu-Gi-Oh?
basil_koriander@hotmail.com
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