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Yugioh
Reader Tips, Rants and Raves
From: Nick Sinnett [mailto:chaos_spawn_of_ikana@hotmail.com]
Sent: Friday, December 30, 2005 7:47 AM
Subject: How to Make Create-A-Cards Work - Nick S.
Create-A-Cards... This is the result when someone becomes
very deeply immersed in the Yu-Gi-Oh! TCG, or even if
someone is aspiring to be a Yu-Gi-Oh! card designer,
although it's usually just for fun. I'm going to give some
tips on how to make your own card concepts actually work,
instead of being ridiculous and/or too unfair.
Here's an example of an unfair Create-A-Card:
Name: Maelstrom of Terror
Type: Normal Trap Card
Description: You can only activate this card during your
opponent's Draw Phase. After your opponent draws 1 card for
his/her Draw Phase, remove from
play all cards in your opponent's Deck and Graveyard. Your
opponent takes 300 points of damage for each card removed
from play by this effect. This card's activation and effect
cannot be negated by any other card.
See what I mean by "unfair"?
This card would almost certainly mean that your opponent
would lose the Duel
during either the turn this card is activated, or at the
start of his/her next turn, unless he/she is using Pot of
Generosity (very unlikely), flips a
Fiber Jar (wouldn't save him/her for long in most
circumstances), or loses even sooner (Morphing Jar or Bistro
Butcher, anybody?). Now, let's see a more fair and balanced
Create-A-Card.
Name: Kingpin Smash
Type: Continuous Spell Card
Description: You can only have 1 "Kingpin Smash" face-up on
your side of the
field. When a Level 5 monster on your side of the field
attacks with an ATK
that is higher than the DEF of a Defense Position monster,
inflict the difference as battle damage to your opponent's
Life Points, and then draw 1 card from your Deck.
Remind you of a certain Airknight? I thought it would. This
card is more
balanced out, in that it essentially turns all of your Level
5 monsters into
Airknight Parshaths, instead of pretty much having an "I
win, you lose"
effect, like the Maelstrom of Terror card that I made above
does, or an effect that inflicts 2000 points of damage to
your opponent during each of his/her Standby Phases. This
card would often see play alongside Vampire Lords and Cyber
Dragons, and even with Airknight Parshath itself (Actually,
I should take this Kingpin Smash idea to Upper Deck).
With your Create-A-Cards, use these tips:
* Don't be afraid to build on existing ideas. You don't have
to make some wacked-out card with a strange new effect to
make your Create-A-Card ideas seem good. Sometimes, just
enhancing an old idea is even better, such as this -
"FLIP: Tribute this face-up card to destroy 1 monster on the
field." (This is the effect of Exiled Force.) You could
improve the effect like so - "Tribute this face-up card to
destroy 1 monster on the field. Then, draw 1 card from your
Deck."
* Don't make cards' effects too long. If a card has too many
effects, this can make it extremely confusing to play it.
* Keep the ATK and DEF of your monsters reasonable. A Level
4 Normal Monster would not have 5400 ATK and 6750 DEF, okay?
Keep it suitable for the Level. If its ATK or DEF is a
little higher than the average for the Level, add a drawback
effect, like Goblin Attack Force or Big Shield Gardna.
* Study real cards. This is a great way to get ideas, as
well as a good way
to find out how the card descriptions for your
Create-A-Cards should be worded. The latest releases are the
best way to find out how to word your card descriptions.
Yes, this means that you should not use a Legend of
Blue-Eyes or Joey Starter Deck copy of Polymerization as a
guide on how to word your card descriptions. Use the Dark
Beginning Volume 1 copy instead.
* Add some history behind your monsters, or behind certain
Spells and Traps.
Not essential, but a little background info can help
determine how the card's effects function e.g. a godly sword
that destroys demons is an Equip Spell that gives the
equipped monster an advantage over Fiend-Types, and maybe it
cannot be equipped to a Fiend-Type.
* Don't go inventing new Monster, Spell or Trap types. The
game's got enough card types already.
* Be creative. Don't just remake a bunch of already-existing
monsters, but give them new names and throw an additional
100 ATK points on them. Think up new ideas.
I hope you enjoyed my article.
- Nick S.
You can contact me at chaos_spawn_of_ikana@hotmail.com
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