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Yugioh
Reader Tips, Rants and Raves
From: John Harper [mailto:johnwbh@googlemail.com]
Sent: Saturday, December 31, 2005 4:29 PM
Subject: CCG Tip. "Fenrir an underrated water support card"
by BurningAlgae
CCG Tip. "Fenrir an underrated water support card" by
BurningAlgae
First so you know what I'm talking about Fenrir is a level 4
1400/1200 Beast/Water monster with this text:
This card cannot be Normal Summoned or Set. This card can
only be Special Summoned by removing from play 2 WATER
monsters in your Graveyard. When this card destroys an
opponent's monster as a result of battle, your opponent
skips their next Draw Phase.
It is a pretty good monster but it is often overlooked in
favour of Aqua Spirit which requires one less removal, has a
better attack and has the useful effect of changing the
posiion of one of your opponens monsters during their
standby phase.
Its first effect gives a chaos style free special summon for
anyone running a Water deck if they can get two water
monsters in their graveyard. This is pretty easy in most
WATER decks because you normally use Mother Grizzly, Yomi
Ship, Penguin soldier, poison draw frog, etc. which you will
either suicide or allow your opponent to destroy. So you're
very likely going to have at least two Water monsters in
your graveyard by your second turn which you are unlikely to
want to revive so removing them from the graveyard wont cost
you very much (unless you want to use salvage).
This free summon can be used to give you extra field
presence by using it to help swarm the field and then
boosting it with ALO, Nightmare Penguin or Star Boy. Or by
special summoning it then sacrificing it for something like
Mobius or Suijin reducing their cost and allowing you to
surprise your opponent by bringing out a tribute monster on
a previously empty field.
Now we come to its second effect. "When this card destroys
an opponent's monster as a result of battle, your opponent
skips their next Draw Phase" this is very similar to the
hideously abused Yata-Garusu but the importat difference is
that it must destroy a monster each turn so you cannot
normally establish a lock. There are a few combinations with
this (e.g. Ojama Trio) but they are very situational and
your best bet is probably to ignore them and just use this
effect when the oppurtunity arises.
As it only has 1400 attack normally it will only be able to
destroy small tech monsters but if your playing A legendary
Ocean in your deck (as you will be in most decks with this
card) or the less popular but still useful Star Boy and
Nightmare Penguin you can boost it to a much more
respectable 1600, 1800, 1900, 2100, or even more with
freakishly unlikely combinations (such as 3x Star Boy,
Nightmare penguin and ALO making it 3300ATK).
Even with 1600 attack it can take out most level 4 or lower
monsters.
Even a single missed draw phase can hurt your opponent as
there are so few powerful drawing cards left in the game and
when you are in a position to use it you'll probably be in a
position to win. Also if they have a monster with less then
1600 attack or defence in their hand they'll have to make a
choice between life point loss and losing a card and a draw
phase. Also no matter it's attack Fenrir makes anyone using
Scapegoat cry as it would mean a 4 turn lock which would win
you the game if you had one or more Amphibious Bugroth Mk-3
(1500 direct attack with ALO on the field) and ALO on the
field (unlikely but possible in an ALO deck) or you can use
it to build up your reources for four turns by giving them
nothing to do in each turn.
Although Scapegoat is limited almost everyone uses it so
there is a reasonable chance of you having the oppurtunity
to do this.
Also as a level 4 WATER monster in an ALO deck it will
reduce to level
3 and so fit with the common level limit and gravity bind
theme for ALO decks.
So if you're running any sort of water deck I'd suggest you
give this card a try as an alternative to Aqua Spirit if
nothing else you can use it as free tribute bait and it can
be very useful in the right situations. Whether to use this
or Aqua Spirit really depends on the metagame in your area,
Aqua Spirit is best against aggro decks while fenrir is
better against control decks.
Any comments or constructive criticism email me at
johnwbh@googlemail.com or pm me on the pojo boards as
BurningAlgae.
BurningAlgae
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