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Yugioh Reader Tips, Rants and Raves

Thunder Cards - Jeroen Mandersloot

 

Hello, readers.
In this article, I will review three cards that are related to an unsupported type of card: Thunder Cards. I think Thunder Monsters could be really cool, but only if they get more support. That’s what we’re going to do in this article. Let’s take a look at the names of the cards first:

- Paralyzing Thunderbolt
- Shock
- Thunder Giant

Well, on to the cards themself. First, we’ll look at ‘Paralyzing Thunderbolt’. A nice spell card that can combo with any other Thunder Monster, just like the second card. Here it is:


Paralyzing Thunderbolt
Spell/Equip

“You can only activate this card when you have at least one face-up Thunder Monster on your side of the field. Select one Monster on your opponent’s side of the field and equip it with this card. The equipped Monster cannot attack or change his battle position. The controller of the equipped Monster loses 1000 Life Points during each of his-her standby phases. Destroy this card when there are no face-up Thunder Monsters on your side of the field.”

Common


It looks a bit like ‘Mask of the Accursed’. This card can burn your opponent fastly, but it requires a Thunder Monster to be on the field, which could be a hard thing. I think it could see some play, but not much. The equipped Monster could just be sacrificied for something like Mobius the Frost Monarch, but still, you did a nice 1000 damage. All in all, this card does have potential, but it needs a right deck to work in.

That was out first card. Let’s take a look at the second one:


Shock
Spell/Normal

“You can only activate this card when there is a face-up Thunder Monster on your side of the field. Select one Monster on your opponent’s side of the field. If the selected Monster is still on the field during your 2nd end phase after this card’s activation, destroy the selected Monster.”

Common


Well this an interesting card. Just by having a Thunder Monster on your field, you could destroy one of your opponent’s Monsters. This card will most certainly lead to a 1 for 1. Even if the Monster doesn’t get destroyed by this card, it will be destroyed before the 2nd end phase. The only way of getting a –1 disadvantage, is if the Monster is sent back to your opponent’s hand. An opposing ‘Spirit Reaper’ could be destroyed right after this card’s activation. A Jinzo will only be able to stall you for one more turn. Personally, I think this card could see some play if Thunder Decks would be made more playable.

That’s card #2. Here is our last card, Thunder Giant:


Thunder Giant
Lv. 4
Light
Thunder/Effect

“This card cannot be destroyed as a result of battle when this card attacks an opponent’s Monster. When this card attacks an opponent’s Monster, destroy the opponent’s Monster in your next standby phase.”

1700/1600

Super Rare


First, let’s take a look at the stats. It’s attack is pretty good and his defense can hold a counterless ‘Breaker the Magical Warrior’. When attacking an opponent’s Monster, this card cannot be destroyed as a result of battle, so it could attack a ‘Jinzo’ or ‘Mobius’ without getting destroyed itself, but most likely, be destroyed in your opponent’s turn. With the later coming ‘Stunning Blast’, a continous Spell that prevents all Monsters attacked by Thunder Monsters to attack in their turn. That’s a card that would form a great combo with this one. This card has some potential in a Thunder Deck, where it could get some support and I think it could be a really annoying card for your opponent to deal with.

Thanks for reading this article and I hope you enjoyed it. If you want to post your own cards, just mail me at:

jeroen.mandersloot@gmail.com

Well, ‘til next time.
 


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