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Yugioh Reader Tips, Rants and Raves

Hello again, readers.
I’m back with three more cards. Last article gave me a good idea of two more cards: the two missing Monarches. Unfortunately, they aren’t as good as the others, but they still have potential. Our third card will be loved by Invader of Darkness fans:

- Verthon the Doomed Monarch
- Eureis the Sky Monarch
- Prince of Darkness

To start today’s article, let’s take a look at the fifth Monarch: Verthon.


Verthon the Doomed Monarch
MFR-004
Lv. 6
Dark
Fiend/Effect

“When this card is tribute summoned succesfully, remove up to 5 cards from both player’s Graveyards from play.”

2400/1000

Super Rare


The stats are the same as the stats of all the other Monarches. He’s a Dark and a Fiend, just like all the cards from the previous article. And again, when you are able to tribute summon this Monster, you’ll get an effect. This one will allow you to remove up to 5 cards in your own Graveyard from play and remove 5 cards in your opponent’s Graveyard from play. So actually, when this card is tribute summoned, it gives you 2 ‘Soul Release’. I know this card is the only Monarch until now that doesn’t destroy a card when it is summoned, but still, his effect could be really nifty. Altouhg this card gives you a –1 disadvantage when summoned, you could prepare for a hugh swarm ( Return from the Different Dimension/Dimension Fusion ) or you could power up your Gren Maju Da Eiza by 2000 attack and defense. That’s pretty good for a 3-star Monster I’d say. And don’t forget those annoying Chaos decks ( they are less annoying now BLS is gone, but sometimes they just ruin your whole strategy ). This card could ruin their strategy by removing their Chaos food out of their Graveyard. Well, that’s about it for the fifth Monarch. In a RFG deck, I would definitly try this thing out, so I’ll give it a 3.9/5 there. Most of the time, because of the fact that RFG decks don’t use a lot of tribute monsters. In a standard deck, you won’t be able to benefit from his effect very often, but who knows, it might come in handy sometimes: 2.3/5.








Now let’s take a look at the sixth Monarch: Eureis.

Eureis the Sky Monarch
MFR-005
Lv. 6
Wind
Winged-Beast/Effect

“When this card is tribute summoned succesfully, destroy one face-up card on your opponent’s side of the field.”

2400/1000

Super Rare


Again, the same stats and the same way of activating it’s effect. This card is kinda like the counterpart of Granmarg. It can take out a face-up Trap, Spell or Monster Card on your opponent’s side of the field. The most Spell and Trap cards will be face-down, except for a few ( Royal Decree, which sees a lot of play, and Gravity Bind, Level Limit Area – B, Messenger of Peace etc ). If your opponent will have a face-up Monster on his/her side of the field, it will most likely be Spirit Reaper or a high defense monster. If it is a high attack Monster, it will be unlikely for you to summon this card, since that strong Monster just wipes out all your Monsters so there won’t be anything to use as tribute bait. I would say this card is worser than Granmarg, and even he doesn’t see very much play. Nothing special to this card, just a 2.3/5 in every deck, it might destroy a Monster, but don’t count on it that it happens very often.

Let’s see if the final card of today’s article is worth to be put in your deck. Here comes ‘Prince of Darkness’, which needs ‘Invader of Darkness’ to be on the field.


Prince of Darkness
MFR-026
Lv. 9
Dark
Fiend/Effect

“This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering one face-up ‘Invader of Darkness’ on your side of the field as a trbute. As long as this card remains face-up on the field, your opponent cannot activate any Spell Cards.”

3400/2900

Ultra Rare




This card has superior stats and a very nifty effect. It’s only, but very big, drawback is that it needs ‘Invader of Darkness’ to be face-up on your field. ‘Invader of Darkness’ is a two-tribute Monster with no support cards to bring him out quickly at all, so it could be quite hard to get this card on your field. Of course you could just dump Invader from your hand by Lightning Vortex for example and then revive it with something else to summon this card. When you get this card out on the field, you’re safe to all Spell Cards of your opponent. The effect of this card is pretty much similar to that of Horus the Black Flame Dragon Lv. 8 except for one thing: when you’ve got this card out, you still can activate Spells, but with Horus you can’t. Horus is a bit easier to summon, but this card shouldn’t be that hard. You could try this card out with Royal Decree, so your opponent is only allowed to play his Monsters and then you’ve pretty much ‘lockdowned’ them. Well, there isn’t anything more I can say about this card. Except that it might be hard to summon it, but it could be worth it, since you’ll make about 16 cards in your opponent’s deck useless.

Well, that’s it for today again.
Next article will contain more support cards for ‘Invader of Darkness’ so that today’s final card can be a little bit more playable.


‘Til next time ;).

~FantasyFan~


 


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