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Yugioh
Reader Tips, Rants and Raves
From: Ryan D [mailto:requiemblues@gmail.com]
Sent: Wednesday, January 04, 2006 3:51 AM
Subject: Strike Ninja theme Dark deck with Strategy-
RequiemBlues
" You gotta be like water ; soft and flowing one moment,
then a pounding torrential the next." - Spike Spiegel
Sorry, had a Bebop moment there, even though it explains the
entire strategy in this deck.
-Main cards to consider-
Strike Ninja 1700-atk/1200-def
-You can remove this card from play until the End Phase of
this turn by removing 2 DARK monsters from your Graveyard
from play.You can use this effect during either players
turn. You can only use this effect once per turn.
-Things to remember-
-CONS
Can't remove during damage calculation (UDE ruling, check
the offical site)
two monsters is a cost
Must be face up(trigger effect, think Hand of Nephthys)
-PROS
Great for wasting opponents resources
medium okay attack
SWARMS
D.D. Scout Plane 800-atk/1200-def
-If this card is removed from play, Special summon this card
in face-up Attack Position on your side of the field during
the end phase of the turn.
-Things to remember-
-CONS
comes back in attack so expect lifepoint damage
BAD topdeck and sometimes gets stuck in hand
-PROS
Swarms with Strike Ninja's effect
Usually gets Nobleman'd and special summoned
Can be removed from hand, field, or graveyard
On to the deck listing!!!
Monsters-22
Tribute Monsters-3
Dark Magician of Chaos-x1
Dark Ruler Ha Des-x2
Effect Monsters-19
Strike Ninja-x2
D.D. Scout Plane-x3
Night Assailant-x1
Kycoo the ghost Destroyer-x1
Pitch-Black Warwolf-x1
Sangan-x1
Tsukuyomi-x1
Exarion Universe-x1
Mystic-Tomato-x1
Exiled force-x1
D.D. Warrior Lady-x1
Giant Orc-x1
Cyber Jar-x1
Spirit Reaper-x1
Sasuke Samurai-x1
Kuriboh-x1
Magic/Spell Cards-14
Sowrd of Revealing Light-x1
Chaos End-x1
Brain Control-x1
ScapeGoat-x1
HeavyStorm-x1
Reinforcement of the army x2
Book of moon-x1
Dark Hole-x1
Snatch Steal-x1
Premature Burialx1
Mystical space Typhoon-x1
Lightning Vortex-x1
Hammer Shot-x1
Trap Cards-7
Magic-Cylinder-x1
Torrential Tribute-x1
Bottomless Trap hole-x1
Return from the Different Dimension-x1
Ceasefire-x1
Curse of Anubis-x1
Call of the haunted-x1
Total cards-43
Fusion Deck(Just in case you get an opponents Cyber-Stein
and use it against him ^_^)
Blue Eyes Ultimate Dragon-x1
Last warrior from another Planet-x1
Sanwitch-x1(ha ha)
To the Strategies!!!!
-Discard Scout planes for lightning vortex or place them on
the field to be destroyed for the Strike Ninja swarm.
-Tribute special Summoned Scout panes for Dark ruler Ha Des
or DMOC
-Use Exarion's less used effect on people's Spirit Reapers
or goat tokens.
-Kuriboh is a bad topdeck sometimes, but he stops a strong
monsters for a turn and gives Strike Ninja dodge fodder
-Set a Scout Plane first turn to make your opponent Nobleman
it
-Attack with all your monsters on a clear field, then use
Strike ninja's effect to remove it with two Scout Planes,
and use Return from the Different Dimension to finish off
any opponent with low lifepoints.
-Of course, use Lightning vortex with Night Assailant to get
back Cyber Jar to swarm the field again
-Most of the magic/Spell cards are used to clear the field
for a Ninja swarm or just simple attacks
-Hammer shot is useful in this deck because most of the
monsters have low attack points
-Cylinder may be restricted to one, but it is a gamebreaking
substitue for the more common Sakuretsu or Widespread Ruin.
I usually waste the Scout planes and Dodge the whole duel
with Strike Ninja until I draw Chaos End (good only late
game, Need 7 cards removed from play to use effect)
So try to play conservatively in beginning game and when the
conditions are fulfilled go on the offensive middle to late
game, nibbling away at their life points with the Strike
ninja's and Kycoo.Even with a Scout Plane if you have to.
I heard from a friend that Strike Ninja was a tech card in
Europe, and when I visited my local Comic Odyssey I noticed
that everyone was running at least one.If this becomes a
staple in the next metagame then It might be a little weird.
This Deck was inspired by JAELOVE's article and was fixed to
the latest ban list, and was created for the sole use of
having fun with Strike Ninja's.If you make a deck, find a
base idea for it and go with it.Don't make a deck just for
the sake of countering someone else's deck or having the
best cards.Find out what works and what doesn't in your
theme.so far I have happily made three fun and competitive
decks.
-Strike Ninja Dodge
-Archfiend Aggro
-Archlord Zerato fairy
If a Rescue cat deck or exodia necross deck seems viable,
then run with it.This Metagame needs to be shaken up a bit
to keep things fun.I would laugh and duel harder if someone
won the SJC tournaments with a Harpy Lady/Lady Ninja Yae
deck.
If ya Net-Deckers are reading this then If you do copy this
deck, remember:I still have fun even when I lose just
because I dodged an opponents card and made him cry out in
frustration.I hope you find that deck idea that makes you
try your hardest to improve it and make it competative and
fun.
If you have problems with this article then send a
transmission to the Sydicate at Requiemblues@gmail.com
See ya later Space cowboy.....
(quote from top of article was taken from Session #8- Waltz
for Venus All you Bebop Fans)
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