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Reader Tips, Rants and Raves
From: ChronoMageZero@aol.com
[mailto:ChronoMageZero@aol.com]
Sent: Sunday, January 08, 2006 5:22 PM
Subject: Fantasy Cards - Ezekiel
Hi All! In a break from my previous rants about originality
and combos, I decided to create
a few fantasy cards that I would love to see made in some
form, hope you enjoy them.
D'ya know what really Grinds my Gears? The fact that these
cards haven't been made
yet! Let's do this thang...
Des Chameleon
EARTH/Reptile/4/1700/1200
When this Card is Normal/Flip/Special Summoned select one
Attribute. As long as this Monster remains on the field it
cannot be attacked by any opposing Monster of the selected
Attribute.
Double Double, Toil and Trouble
Spell
Pay 1000 LP. Destroy all Spellcaster-type Monsters on your
side of the field and Special
Summon or Set from your hand or deck a number of
Spellcasters equal to the amount
destroyed.
Drought!
Trap
When this card is activated, your opponent cannot draw from
his deck by any means for
the next 3 turns. You cannot draw during your Draw Phase for
three turns also.
Crestar, the Gale Monarch
WIND/Winged-Beast/5/2400/1000
When this card is Tribute Summoned successfully, return 3
cards on the field to your
opponent's deck. The deck is then shuffled.
Chronos, Magician of Time
WIND/Spellcaster/8/2700/1600
This card cannot be Normal Summoned or Set. It can only be
Special Summoned by offering one "Time Wizard" on your side
of the field. This card can use one of the following effects
each turn:-
- You can remove from play up to 5 cards in either players
graveyard from play, but you
cannot attack this turn.
- This card can attack each monster on your opponents side
of the field but cannot attack
directly if it does.
- Pay half of your life points. Remove all cards on the
field and in your opponent's hand
from play.
Terra, Knight of Space
EARTH/Warrior/8/2700/1600
This card cannot be Special Summoned. This card's effect is
based on the number of cards used to Summon it:-
-0 Monsters - Half the original attack of this card.
-1 Monster - If this card attacks, your opponent cannot
activate any Spell or Trap Cards
until the end of the Damage Step.
-2 Monsters - Destroy up to two cards on the field. When
this card attacks with an ATK that
is higher than the DEF of a Defense Position monster,
inflict the damage equal to the
monster's ATK to your opponent's Life Points.
-3 Monsters - Destroy up to 4 cards on the field. As long as
this card remains on the field
no other monsters can be summoned.
Master of the Universe, Ultima
LIGHT/Warrior/10/3500/3000
Fusion - "Chronos, Magician of Time"+"Terra, Knight of
Space"
This monster cannot be Special Summoned except by Fusion
Summon.
-This Monster's ATK increases by 500 for every card on the
field.
-Pay 1000 LP You can send all cards on the field and in each
players hand to Graveyard except this one.
-By discarding one card from your hand you can negate any
Spell or Trap card used by your opponent.
Well, waddya think? Hope you enjoyed these flights of fancy.
I tried not to overpower them so the extra powerful ones
have negative points as well.
As ever, feel free to email me with any thoughts or comments
that you have;
chronomagezero@aol.com
Well till next time folks, Peace Out
Ezekiel
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