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Yugioh Reader Tips, Rants and Raves

From: ChronoMageZero@aol.com [mailto:ChronoMageZero@aol.com]
Sent: Sunday, January 08, 2006 5:22 PM

Subject: Fantasy Cards - Ezekiel



Hi All! In a break from my previous rants about originality and combos, I decided to create

a few fantasy cards that I would love to see made in some form, hope you enjoy them.



D'ya know what really Grinds my Gears? The fact that these cards haven't been made

yet! Let's do this thang...



Des Chameleon
EARTH/Reptile/4/1700/1200
When this Card is Normal/Flip/Special Summoned select one Attribute. As long as this Monster remains on the field it cannot be attacked by any opposing Monster of the selected Attribute.



Double Double, Toil and Trouble
Spell
Pay 1000 LP. Destroy all Spellcaster-type Monsters on your side of the field and Special

Summon or Set from your hand or deck a number of Spellcasters equal to the amount

destroyed.



Drought!
Trap
When this card is activated, your opponent cannot draw from his deck by any means for

the next 3 turns. You cannot draw during your Draw Phase for three turns also.



Crestar, the Gale Monarch
WIND/Winged-Beast/5/2400/1000
When this card is Tribute Summoned successfully, return 3 cards on the field to your

opponent's deck. The deck is then shuffled.



Chronos, Magician of Time
WIND/Spellcaster/8/2700/1600
This card cannot be Normal Summoned or Set. It can only be Special Summoned by offering one "Time Wizard" on your side of the field. This card can use one of the following effects each turn:-
- You can remove from play up to 5 cards in either players graveyard from play, but you

cannot attack this turn.
- This card can attack each monster on your opponents side of the field but cannot attack

directly if it does.
- Pay half of your life points. Remove all cards on the field and in your opponent's hand

from play.



Terra, Knight of Space
EARTH/Warrior/8/2700/1600
This card cannot be Special Summoned. This card's effect is based on the number of cards used to Summon it:-
-0 Monsters - Half the original attack of this card.
-1 Monster - If this card attacks, your opponent cannot activate any Spell or Trap Cards

until the end of the Damage Step.
-2 Monsters - Destroy up to two cards on the field. When this card attacks with an ATK that

is higher than the DEF of a Defense Position monster, inflict the damage equal to the

monster's ATK to your opponent's Life Points.
-3 Monsters - Destroy up to 4 cards on the field. As long as this card remains on the field

no other monsters can be summoned.



Master of the Universe, Ultima
LIGHT/Warrior/10/3500/3000
Fusion - "Chronos, Magician of Time"+"Terra, Knight of Space"
This monster cannot be Special Summoned except by Fusion Summon.
-This Monster's ATK increases by 500 for every card on the field.
-Pay 1000 LP You can send all cards on the field and in each players hand to Graveyard except this one.
-By discarding one card from your hand you can negate any Spell or Trap card used by your opponent.



Well, waddya think? Hope you enjoyed these flights of fancy. I tried not to overpower them so the extra powerful ones have negative points as well.



As ever, feel free to email me with any thoughts or comments that you have;

chronomagezero@aol.com



Well till next time folks, Peace Out
Ezekiel
 


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