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Yugioh
Reader Tips, Rants and Raves
From: Cindy Mathews [mailto:megin@cableone.net]
Sent: Monday, January 09, 2006 4:49 PM
Subject: Speed Kills--by brad
Hey, all, it’s brad back with another article. I hope you’ll
enjoy this one. As the title suggests, I’ll be talking about
a speed deck, otherwise known as a draw-engine. In the
current metagame, we are seeing a lot of cookie cutters.
This deck is built to spread those decks thin and force them
to expend valuable resources much more quickly. In a
control-laden environment, this may prove a tricky task, but
not to worry. There should be ample opportunities for this
deck to shine.
First, we’ll take a look at a few tech cards. The Des
Lacooda are in for the sheer draw opportunity, but then
again, you must protect them if you are planning on using
their effects. In order to counter the overwhelming
temptation you opponent may have for attacking them, we’ll
throw in some stall cards. Level Limit-Area B and Messenger
of Peace will be used in conjunction with one another, but
it takes some skill to know which should be played at
certain phases of the game. This will serve to keep your
lower level monsters alive for long enough to draw into
destruction options. Some will opt to add in an extra card,
making the count 42 by using the much-maligned Lightning
Vortex. In a deck such as this, the discard cost will be
less painful because, often, your hand will be full. The
Dark Mimics are used for their draw ability. If LV2 is
special summoned by the effect of LV1, you get two cards.
Use these with caution, because they will need to go down by
battle to activate their effects. Newdoria will provide you
with a little bit of field clearance to further advance the
strategy.
Pot of Avarice is a must in this deck, because it will mill
through your cards at rather an alarming rate. PoA will help
that by giving the time to reuse those monsters, and keep
you from decking out. This deck will also need some burn
damage to run effectively, and rather than using Magic
Cylinder, which requires an attack (may not be possible
because of Messenger of Peace or LLAB), I would elect to use
Ceasefire. Ceasefire will usually result in 1500-2000 points
of chainable burn damage. Wave-Motion Cannon, if allowed to
stay on the field for long periods of time, can deal some
hefty damage. With the low-level monsters in this deck,
battle damage may be at a premium.
If you run into something that could cost you the game,
Solemn Judgment will have its ability to shine. Two traps
will effectively stop what may be your arch-nemesis when
running this deck, Mytic Swordsman LV2. When they summon
MSL2, activate Chain Disappearance, and boom! All MSL2’s are
removed from play. Trap Hole will also tech against the
stray Don Zaloog or other monsters which may prove
hindrances.
Now that you understand the tech choices, it is time for a
little bit of explanation on the tactics of the deck. Of
course the main strategy behind this deck is to draw cards,
thus overwhelming your opponent with sheer resources.
Control and stall options are inserted into this deck just
in case strategies need to be changed during game play. Your
side deck will be most critical in this game. Then again, a
commonly used side deck choice could hurt a lot. Beware of
King Tiger Wanghu. King Tiger, if allowed to stay on the
field, will effectively disrupt your strategy. Keep that in
mind when using monster removal.
Good, now onto the deck itself. This is running at 41 cards,
or 42 with Lightning Vortex. Keep that in mind.
Monsters x18
Mobius the Frost Monarch
Airknight Parshath
Mystic Tomato
Sangan
Des Lacooda x2
Dekoichi, the Battlechanted Locomotive x3
Tsukuyomi
Dark Mimic LV1
Dark Mimic LV3 x2
Breaker the Magical Warrior
Spirit Reaper x2
Newdoria
Exiled Force
Spells x14
Smashing Ground x3
Snatch Steal
Premature Burial
Swords of Revealing Light
Messenger of Peace x2
Level Limit-Area B
Mystical Space Typhoon
Heavy Storm
Pot of Avarice
Wave-Motion Cannon
Book of Moon
Traps x11
Sakuretsu Armor x3
Dust Tornado x2
Trap Hole
Torrential Tribute
Call of the Haunted
Solemn Judgment
Chain Disappearance
Ceasefire
Well, that will be it for today. Try out this creative deck,
you may be pleasantly surprised. Please note. I have not
play-tested this thing much, so a little bit of
experimentation may be necessary. You may tweak it a bit so
that it runs better. Feel free to use this deck, just give
credit where it’s due.
Until next time, Happy Dueling!
Like me? Think I am a pompous nOOb for even suggesting the
use of such stupid cards and strategic formulas? Drop me a
line. I’d love to hear some feedback. As always, I do not
accept unsolicited hate mail. brad@bradlandusa.com
Ciao
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