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Reader Tips, Rants and Raves
From: ChronoMageZero@aol.com [mailto:ChronoMageZero@aol.com]
Sent: Friday, January 06, 2006 8:09 PM
Subject: Spellcaster Control/Combo Deck and Strategy -
Ezekiel
Hi All! It's me again, with a new email address if you
noticed ^_^
EDIT: After my last post of my Monarch "Soul-Rush" Deck I
discovered thanks to numerous responses (3) that my
interpretation of Broww's drawing effect was wrong, my bad.
This is a deck that I have been working on for a few days
now after travelling in my TARDIS to the future and swiping
cards that are not yet available into my deck. They are from
the new "Spellcaster's Judgment" Structure and are truly,
truly gnarly. An (*) will be beside the cards exclusive to
it and their effects can be seen after the deck.
This deck, called "Requiem of the Chaos Mage" will focus
mainly on Control with a few burner cards to mix it up. The
series of Combos also makes it a little flamboyant ^_^
Enjoy.
Requiem of the Chaos Mage Deck
Monster x16
Dark Magician of Chaos
Chaos Sorcerer
Airknight Parshath
Mobius the Frost Monarch
Apprentice Magician x3
Skilled Dark Magician
Magician of Faith
Magical Beast Cerberus*
Breaker the Magical Warrior
Tsukuyomi
Dark Catapulter
Sangan
Mystic Swordsman LV2
Dekoichi the Battlechanted Locomotive
Spell x18
Book of Moon
Nobleman of Crossout
Dimensional Magic x2*
Mystical Space Typhoon
Lightning Vortex
Pot of Avarice
Magic Blast *
Swords of Revealing Light
Premature Burial
Different Dimension Gate
Snatch Steal
Heavy Storm
Spell Absorption
Smashing Ground
Last Will
Wave-Motion Cannon
Magic Reflector
Trap x6
Sakuretsu Armor
Magic Cylinder
Magician's Circle
Dust Tornado
Dark Coffin
Call of the Haunted
* SD6-002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Spell card is activate, put a Spell Counter on
this card. For each Spell Counter on this card, increase
this card's attack strength by 500. When this card battles,
remove all Spell Counters on this card at the end of battle
phase.
* SD6-017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster
sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200
damages to opponent. When
this card is in your Graveyard, you may put this card into
your hand instead of drawing
a card from your deck during your draw phase.
* SD6-029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up
Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a
Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the
field.
Waddya think? Sure it probably won't rank top 8 at SJC but
still, it could be competative. I realise that I have
neglected to contain many of the CC cards associated with
Control such as Donny Z, Reaper, multiple SakArs and
Widespread Ruins, but if every deck ran those the game would
get real stale, real fast (note to self fot next post
discuss the current game environment)
"But with the theme of the deck being Spellcasters," I hear
you cry, "what's with the absence of the 'ultimate wizard in
terms of attack and defence...' Dark Magician?" Well there
are a heap of support cards for DM but I was attempting to
make a competative Spellcaster deck rather than a Yugi/DM
theme deck and so made the choice to neglect him.
Don't weep DM, your chaotic cousin has pride of place!
Anywho on to some strategies!
Hands up anyone who found the inclusion of Dark Coffin to be
a bit off? Anyone? Well it seemed (to me at least) a good
counter for the frequent Mobius Icequakes that have been
making damn sure that MTs just aren't safe. If he hits this
thing the opponent not only destroyed a trap that was
unessential to my tactics (or was it?) and has also cost
themselves a monster on the field or a card in their hand.
Granted it is not an ultimate effect as the opponent not
only chooses which effect to use, but also picks the card
they lose. (he-he that rhymes) It does disrupt their
strategy however, and they wasted a card or halved Mobius'
effect only to lose something themselves.
The placement of multiple Apprentice Magician's speak for
itself. I can give a valuable Spell Counter to another
SC-based Monster, search for another AM and hence thinning
my deck, or alternatively retrieving my Magician of Faith
just at the right time to reuse that Lightning Vortex or
Dimensional Magic* and go for victory. This play is royally
screwed however if it runs into Crossout, but hopefully I
could pull it off.
I have included Mobius not only for his godly effect, but
also as a reminder of my previous Monarch-based Deck (I'm
the sentimental type)
Some of the new cards that you might not have heard of such
as Dimensional Magic* Cerberus and Magic Blast are all
unique to the new SD and have potentially devastating
effects if played properly. If Cerberus could get powered up
with an open field (think LV played after Heavy Storm) that
would be 2400 direct damage at least, if I used more spells
beforehand and had another monster on the field it could be
deadly.
The recursion effect from Magic Blast means that if I was
able to swarm the field with Dimensional Magic then it could
quickly pile up to 100s if not 1000s of LP lost by the
opponent.
Wave-Motion Cannon is there to distract the opponents
attention away from my other cards even is its only
temporarily as a way to destroy this burning engine. With
Magic Reflector being their to give it an additional layer
of protection against destrution.
I believe the other cards speak for themselves, SDM for
power, Breaker, Dark Catapulter for MT destruction and SakAr,
Smashing G, Sangan, Airknight etc as standard.
Now I know that this deck is not perfect, I don't claim it
is but I think it seriously ownz. If anyone has any tricks,
tips or comments don't be afraid to contact me at my email
address.
Peace Out !!
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