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From: ChronoMageZero@aol.com [mailto:ChronoMageZero@aol.com]
Sent: Friday, January 06, 2006 8:09 PM

Subject: Spellcaster Control/Combo Deck and Strategy - Ezekiel



Hi All! It's me again, with a new email address if you noticed ^_^



EDIT: After my last post of my Monarch "Soul-Rush" Deck I discovered thanks to numerous responses (3) that my interpretation of Broww's drawing effect was wrong, my bad.



This is a deck that I have been working on for a few days now after travelling in my TARDIS to the future and swiping cards that are not yet available into my deck. They are from the new "Spellcaster's Judgment" Structure and are truly, truly gnarly. An (*) will be beside the cards exclusive to it and their effects can be seen after the deck.



This deck, called "Requiem of the Chaos Mage" will focus mainly on Control with a few burner cards to mix it up. The series of Combos also makes it a little flamboyant ^_^ Enjoy.



Requiem of the Chaos Mage Deck



Monster x16

Dark Magician of Chaos
Chaos Sorcerer
Airknight Parshath
Mobius the Frost Monarch
Apprentice Magician x3

Skilled Dark Magician
Magician of Faith
Magical Beast Cerberus*
Breaker the Magical Warrior
Tsukuyomi
Dark Catapulter
Sangan
Mystic Swordsman LV2
Dekoichi the Battlechanted Locomotive



Spell x18

Book of Moon
Nobleman of Crossout
Dimensional Magic x2*
Mystical Space Typhoon
Lightning Vortex
Pot of Avarice
Magic Blast *
Swords of Revealing Light
Premature Burial
Different Dimension Gate
Snatch Steal
Heavy Storm
Spell Absorption
Smashing Ground
Last Will
Wave-Motion Cannon
Magic Reflector



Trap x6

Sakuretsu Armor
Magic Cylinder
Magician's Circle
Dust Tornado
Dark Coffin
Call of the Haunted



* SD6-002
Magical Beast - Cerberus
Light/Spellcaster/4/1400/1400
Whenever a Spell card is activate, put a Spell Counter on this card. For each Spell Counter on this card, increase this card's attack strength by 500. When this card battles, remove all Spell Counters on this card at the end of battle phase.



* SD6-017
Magic Blast
Magic - Normal
This card can only be activate if there's a Spellcaster sub-type monster on your field.
For each Spellcaster sub-type monster on your field, do 200 damages to opponent. When
this card is in your Graveyard, you may put this card into your hand instead of drawing
a card from your deck during your draw phase.

* SD6-029
Dimensional Magic
Magic - Quickplay
This card can only be activate when there's a face-up Spellcaster sub-type on your field.
Sacrifice a monster on your field, special summon a Spellcaster sub-type monster from
your hand. Afterward, you can destroy a monster on the field.



Waddya think? Sure it probably won't rank top 8 at SJC but still, it could be competative. I realise that I have neglected to contain many of the CC cards associated with Control such as Donny Z, Reaper, multiple SakArs and Widespread Ruins, but if every deck ran those the game would get real stale, real fast (note to self fot next post discuss the current game environment)

"But with the theme of the deck being Spellcasters," I hear you cry, "what's with the absence of the 'ultimate wizard in terms of attack and defence...' Dark Magician?" Well there are a heap of support cards for DM but I was attempting to make a competative Spellcaster deck rather than a Yugi/DM theme deck and so made the choice to neglect him.

Don't weep DM, your chaotic cousin has pride of place!



Anywho on to some strategies!



Hands up anyone who found the inclusion of Dark Coffin to be a bit off? Anyone? Well it seemed (to me at least) a good counter for the frequent Mobius Icequakes that have been making damn sure that MTs just aren't safe. If he hits this thing the opponent not only destroyed a trap that was unessential to my tactics (or was it?) and has also cost themselves a monster on the field or a card in their hand. Granted it is not an ultimate effect as the opponent not only chooses which effect to use, but also picks the card they lose. (he-he that rhymes) It does disrupt their strategy however, and they wasted a card or halved Mobius' effect only to lose something themselves.



The placement of multiple Apprentice Magician's speak for itself. I can give a valuable Spell Counter to another SC-based Monster, search for another AM and hence thinning my deck, or alternatively retrieving my Magician of Faith just at the right time to reuse that Lightning Vortex or Dimensional Magic* and go for victory. This play is royally screwed however if it runs into Crossout, but hopefully I could pull it off.



I have included Mobius not only for his godly effect, but also as a reminder of my previous Monarch-based Deck (I'm the sentimental type)



Some of the new cards that you might not have heard of such as Dimensional Magic* Cerberus and Magic Blast are all unique to the new SD and have potentially devastating effects if played properly. If Cerberus could get powered up with an open field (think LV played after Heavy Storm) that would be 2400 direct damage at least, if I used more spells beforehand and had another monster on the field it could be deadly.

The recursion effect from Magic Blast means that if I was able to swarm the field with Dimensional Magic then it could quickly pile up to 100s if not 1000s of LP lost by the opponent.



Wave-Motion Cannon is there to distract the opponents attention away from my other cards even is its only temporarily as a way to destroy this burning engine. With Magic Reflector being their to give it an additional layer of protection against destrution.



I believe the other cards speak for themselves, SDM for power, Breaker, Dark Catapulter for MT destruction and SakAr, Smashing G, Sangan, Airknight etc as standard.



Now I know that this deck is not perfect, I don't claim it is but I think it seriously ownz. If anyone has any tricks, tips or comments don't be afraid to contact me at my email address.



Peace Out !!
 


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