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Yugioh
Reader Tips, Rants and Raves
From: ChronoMageZero@aol.com
[mailto:ChronoMageZero@aol.com]
Sent: Saturday, January 14, 2006 6:44 AM
Subject: Set Review Article - Ezekiel
Hey All!
This time I'm gonna be giving my two cents worth on the stes
released so far as well as what I would hope to see in the
future. For old and new players a like here are some of the
high and lowlights of the sets. These are all personal
opinions so if you disagree thats perfectly fine. Just don't
flame my ass for it k? Enjoy.
LOB
A lot of the cards that would become staples arrived in the
first set. Dark Hole, Raigeki, Monster Reborn, etc. It also
maked the beginning of a great rivalry:- Dark Magician v
Blue-Eyes White Dragon.
This set had A LOT of normal monsters where the strongest
LV4s had around 1700 ATK.
A few useless Fusion and Effect monsters and trap cards as
well as a heap of basic Equip and Field Magic Cards summed
up this set. 2.9/5
MRD
This set consisted mostly of effect monsters and some of the
highlights included Sangan, Witch of the Black Forest and
Magician of Faith. There were also quite a few cards that
had the ability to attack the opponents LP directly but were
rarely used. Cannon Soldier was to become one of the
archtypical Burners and Mirror Force and a host of Counter
Traps such as Magic Jammer, Solemn Judgement etc defined
this set. 3.6/5
MRL
Magic Ruler (renamed Spell Ruler after Magician's Force)
marked the birth of the Ritual cards and contained some more
staples that would appear in almost every deck since its
release; Snatch Steal, MST, Delinquent Duo as well as the
Elemental Searchers. Axe of Despair would be one of the most
powerful Equips until United We Stand arguably and who can
forget the underused Toons! Maybe if the Toons from the OCG
were released they could become a more competitive deck
type. 3.5/5
PSV
JINZO!!! And ironically a whole host of Trap cards. They
negated specific cards like Continuous Traps and Field Magic
Cards that were just not as useful as Magic Jammer or Seven
Tools. Highlights included Premature Burial, CotH, and the
Noblemen. 4/5
LON
Contained a lot of different cards including Mask-based, RFG
Summons, FINAL and the Gemini Elf, the strongest no limits
LV4 of the period. Kycoo acted as a counter to RFG decks
that were beginning to emerge and Bazoo ran riot being un-errata'd.
Dark Necrofear showed that Fiend Decks could get evern more
powerful and that the Graveyard was where threats began, not
were they ended. 3.8/5
LOD
I personally didn't like this set as the cards were very
bendy and felt poorly made (in the packs I got anyway) It
signified powerful Warrior, Fiend and Dragon support in the
forms of Marauding Captain, Tyrant Dragon and Ha Des
respectively. It also introduced the world to Spirit
Monsters (especially Yata-Garasu) and Fusions that were
actually worth playing (even if they would see most play
later after the release of Metamorphosis in the next set.)
Fiber Jar acted as a reset button for duels and caused as
much fury as it did relief and Airknight gave Draw Power a
new meaning. Type-specific cards such as Warrior Returning
Alive and Stamping Destruction made theme decks more well
theme-y. Water decks became more formidable with A Legendary
Ocean and the Captain and Reinforcement of the Army were the
building blocks for Warrior Toolbox.
3.9/5
PGD
Ah, this set was littered with corpses and their Keeper's ie
super Zombie support and the Gravekeeper's as well as
Necrovalley. Ring of Destruction became a standard in almost
every deck and Don Zaloog and Spirit Reaper became the
forerunners in Control. Donny Z and Yata became the proud
parents to the Yata-Lock and the bane of duelist everywhere.
Showing the inportance of Draw Power. Zombies got unlimited
support with Pyramid Turtle and Book of Life. Cards were
able to be flipped down automatically such as Swarms of
Scarabs and Locusts. Book of Moon was used when they
couldn't and became one of the most combo-able (sp?) cards
ever! 4.1/5
MFC
Magic became Spell and Spell Counters were invented. Breaker
the Magical Warrior became uber-splashable and Dark Magician
and to a lesser extent Buster Blader support was given in
the form of the Skilled Magicians and Miracle Restoring.
Unions were released and were quickly cast into oblivion.
XYZ and Amazoness' were also released, but the stars of this
set were definately Breaker and Dark Paladin. 3.9/5
DCR
Fiends-apoppin' in this set with Archfiends and Pandemonium.
Ironically there was also quite a bit of Fairy support with
Mudora, Zolga and the rest of the Earth Fairies (is it just
me or would Demons and Angels have sounded a lot better and
manlier than Fiends and Fairires, but I'll save that for my
next article) etc. Vampire Lord became synonimous with
recurision and the need to remove it fast. The Guardians
were also released but were also discarded in favour of
cards such as D. D. Warrior Lady and Exodia Necross.
Butterfly Dagger - Elma became associated with one of the
most broken combos in history (BD-E, Gearfried and Magical
Marionette/Royal Magical Library.) SakAr was released and it
marked the beginning of the current stagnent metagame
(controversially)
3.8/5
IOC
CHAOS CHAOS CHAOS CHAOS CHAOS CHAOS CHAOS CHAOS CHAOS
CHAOS!!! Oh yeah and Ojama support, can't forget that. Black
Luster Soldier-EotB and Chaos Emperor Dragon-EotE marked
both the beginning and the end of originality in Duel
Monsters. Chaos was the new hot deck and even cards that
were useful and powerful in that set such as Strike Ninja,
Gren Maju Da Eiza and Manticore of Darkness were initially
glanced over due to the ferocity of the Chaos Monsters.
Reviewers would now forever call Light and Dark Monsters
"Chaos Food" even before you could see their real strengths
and weaknesses. Other Highlights included Dark Magician of
Chaos, Smashing Ground and Berserk Gorilla. Regarded as one
of the best sets ever released. 4.5/5
AST
Fairies finally got their fifteen minutes of fame before
other cards stole their spotlight. Zaborg the Thunder
Monarch pull the gears in motion for Soul Control and Enemy
Controller became most-wanted. Low-level cards such as
Gigobyte started decent Weenie Rush along with cards such as
LL-AB, Sword of the Soul-Eater and Opti-Camo Armor. Cards
that were specific to Monsters also came out such as Burst
Stream, Amplifier and Dark Magic Attack. The Light support
was decent and End of Anubis was a Monster Necrovalley.
3.5/5
SOD
LV-based Monsters were released with Horus and Armed Dragons
being among the best. Mobius the Frost Monarch proved he was
more than just a pretty Ice Knight and can currently be
found in almost every deck ever! A lot of this set harked
back to days gone by with Nobleman-Eater Bug and Hade-Hane
being "evolved" past Monsters. Not a bad set but other than
the LV Monsters and Mobius there wasn't much else of
interest. 3.6/5
RDS
One of the poorest (depending on your opinion) sets
released. There was a lot of Harpie support but who plays
Harpies outside casual? Dekoichi pulled into the station
however and gave great draw power. Thestalos continued the
great "family" of cards that the Monarchs were with discard
and potential burn rather than removal. Beginning of Machine
support with Heavy-Mech Platform and the Big Core/BES cards
but other than Monster Reincarnation there wasn't much else
to see. 2.9/5
FET
Flaming Eternity raised the booster set's quality like a
Phoenix from the ashes (pun intended) with the release of
the Sacred Phoenix of Nephtys. With a great effect, tutor in
the Hand and almost unlimited recurison it was a mighty foe
to vanquish. Granmarg the Rock Monarch ended the Monarchs
for now (hopefully they will release more) with his
multipurpose face-down removal. Beast support made it a
competitive deck type and Rescue Cat made it a OTK Deck
possibility. Fusion subs came in the Hexes as Fusions became
more difficult to summon after the abuse of Metamorphosis.
Lightning Vortex was the new Raigeki with a cost and Armed
Samurai-Ben Kei made sweet love to Equip Cards. Frequently
compared to IOC, it was a triumph! 4.3/5
TLM
Rock Monsters got decent support and with the release of the
Rock structure in the near future have the hope of becoming
more competitive. Brain Control gave more Control to decks
and the Ancient Gears made quite an impact. Elemental Heroes
are quite annoying and the new token "Character Cards" after
YGO GX. At least the Dark Magician was a decent card with A
LOT of support (I myself run a Dark Magician/Burner Deck
that will be better when Spellcaster's Judgement comes out
soon) but the E-Heroes have support but are not that great
to begin with (note to self make E-Hero Deck in next article
or so.) That was about it for TLM, not bad if you like Rocks
but not great if you like anything else. 2.7/5 (3.7/5 for
E-Hero enthusiasts)
CRV
Cyber Dragon Fever gripped the Duelist Kingdom and instead
of becoming the GX Blue-Eyes it became a one of the most
splashed cards ever! Machine support was great with the
'Roids and the Dragons. E-Heroes played a large part in this
set (larger than they should) and Frog Decks were
introduced. Apart from Cyber D, not much to say about it.
3.1/5 (4.1/5 for E-Hero enthusiasts)
EEN
The most recent set with one of the most original hooks.
Dark World. These new discard to summons are great and when
placed in the right deck could be formidable. Goldd and
Sillva wil no doubtedly find their way into most decks as a
counter to Hand Destruction, but in their own deck would
reign supreme. EVEN MORE E-HERO SUPPORT!!! There was never
this much consecutive support for the Blue-Eyes or DM. The
Chemistry whizzs at UpperDeck also released monsters
actually help you study with the Oxy and Hydro geddons and
Water Dragon. Thats about it (along with Ojama Knight
releases.) 3.1/5 (4.1/5 for E-Hero enthusiasts)
SOI
The Future
Demon Gods and Ancient Gears mark the release of this new
booster when it comes. Along with Frog, Cyber Dragon and
Insect support as well as new "Multiple cards in Graveyard
to get effect" cards. Anti-E-Hero with Fusion deck burners!
Hurray! Not bad, not bad. We'll have to see when it arrives.
Predicted score 3.5/5
My Future Hopes
More Monarch with support for them.
More Spellcaster support (Magician's Valkyrie=Marauding
Captain and a Spellcaster <1500ATK searcher.)
A little more of the lesser types support such as Dino,
Thunder etc but don't go mad and release a Magician's Force
equivalent!
Support for older "families" such as Archlords/fiends,
Gravekeeper's and Toons!
RFG Summons such as a Dark Necrofear-esque
Warrior/Spellcaster/Dragon.
Thats about it for now, hoped you liked my set reviews and
you can always contact me about anything at
chronomagezero@aol.com
For my next few articles I will be ranting about changes in
names for a Western audience as well as an E-Hero deck
(grudgingly) and some more fantasy cards and CotDs!
Peace Out,
Ezekiel
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