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Yugioh
Reader Tips, Rants and Raves
From: cmcintyre@netzero.net
[mailto:cmcintyre@netzero.net]
Sent: Saturday, January 14, 2006 4:22 PM
To: yugiohcrew@pojo.com
Subject: So you want an unfair advanatge -- CMac
So You Want an Unfair Advantage – CMac
Everyone hates to go against someone who has all the
advantages – rare cards, great deck design, mad dueling
skills…whatever. I have a few ideas below that could even up
the odds for the underdog, the person with mostly common
cards, and give him an unfair advantage. I don’t claim that
everything here is going to be perfect. Those in charge tend
to change the rules. I cite the Dagger Elma and Woodland
Sprite combo. They tend to ban cards from time to time too.
Despite all this, I’ll offer up some ideas for thought and
perhaps you will find them interesting enough to keep me
from getting feedback like “Dude, your ideas are soooo
wrong.”
Let’s say you get to draw first and you want to knock out
your opponent in one swift and pretty unavoidable blow. (Who
would’t?) First, play something to pad your life points such
as Poison of the Old Man since you have to have at least one
extra point to make this work. We wouldn’t want someone
saying, “You can’t do that since your points would reach
zero first.” You may want to set a monster on the field just
to be safe too. Then, lay down a Wall of Light trap card. It
lets you pay in increments of 1000 to prevent attacks from
monsters with lower attack power than the amount of life
points you pay when you activate it. Next, add a Barrel
Behind the Door trap card to your field. It lets you direct
effect damage from spells or traps (such as Wall) to your
opponent. End your turn. Your opponent draws. Flip Wall and
choose “8” as your increment 8 x 1000 = 8000 so you pay the
8000 out of your life points; but, then, flip Barrel to
charge the damage to your opponent instead. All those
wonderful cards in his hand will not do him much good unless
he has a quick-play magic card handy (like the
aforementioned Poison of the Old Man), but he will really be
at a disadvantage if he does and the rest of your deck is
designed to burn him down.
What if you want to actually beat up your Master Duelist
rival with some monsters before you eventually win? This
isn’t an instant win, but it sure is fun. Let’s say you have
the trap cards Disturbance Strategy and Null & Void in hand
-- sweet. First, you have to set these traps and whatever
monster you want to start kicking his butt with first. (Yada
would be great here – too bad it’s banned.) You end your
turn and the unfortunate victim makes his draw. Since more
than 4 cards are in his hand, you activate Disturbance
Strategy. All his cards go back into his deck, (pause for a
shuffle), and then he has to DRAW them back out again. At
this point, you activate Null & Void since he is drawing
cards…and all those unbeatables go straight to the
graveyard. It’s your turn to smile. It’s even sweeter if you
have a Magic Thorn on the field too. With no hand and little
chance of a special monster getting to the field via its
effect in the graveyard, your opponent will need a lot of
luck to win. (Attach a United We Stand to that Kuribo you
put on the field in your first turn for me and then play a
Scapegoat.)
This next idea is more risky since the rule makers killed
the Woodland Sprite/Elma combo, but maybe they will let it
slide for a while. Let’s say you have the rare Exodia cards
and not much luck getting all of them in your hand anymore
since the ban list came out. Let’s also say you want to win
fast. You want a bunch, don’t you? OK…. First, you need a
Royal Magical Library on the field. It’s got a decent
defense so lay it down first. With luck, your opponent will
attack (flipping it face up) and not destroy it or perhaps
you have a way to get it back or maybe you have a decent
defensive strategy built into your deck to keep it safe for
a turn – i.e Gravity Bind, Negate Attack, etc. Next, you
need a Butterfly Dagger Elma and a Gearfried the Iron Knight
for a little combo action. Assuming you get Gearfried out
and your opponent can’t stop things with a trap or quick
play magic card, you’re all set to take that duelist down.
(Two turns isn’t bad.) The effect of Royal Magical Library
is to draw a card after 3 spell cards have been activated.
Gearfried prevents attach cards from sticking. Butterfly
comes back to your hand when it hits the graveyard. So…you
attach the Butterfly Dagger Elma to Gearfried the Iron
Knight, it goes to the graveyard, it comes back to your
hand, you repeat 3 times, you draw a card thanks to your
Royal Magical Library card’s effect, you do it all over and
over again…until you get the Forbidden One.
If you have a Spell Absorption magic card on the field you
can acquire quite a large life point total in the process
and really rub it in, but beware of Bad Reaction to Simoochi
as it could really interfere when you get greedy.
If you want to bruise his ego a bit, you could try putting a
Magical Megaton Cannon (destroy opponent’s field by removing
10 spell counters) or a Magical Marionette (+200 attack for
every spell counter attached) on the field. Blow away all
his cards with the cannon and beef up the Marionette to an
infinite attack power at the same time for a devastating
victory punch (provided Kuribo does not spoil your plans).
Speaking of Spell Absorption, our old friend Gearfried could
hook up with Butterfly while a Fire Princess and Spell
Absorption card are on the field. You gain 500 life points
and the opponent loses 500 life points every time you
activate a spell card (provided no Des Wombat is face up on
his side of the field) so your victory total would be 16000
to 0 if your opponent fails to hit you before you get this
all set up.
How about an unusual strategy? How about we use the
graveyard and go out of play too? With a Des Wombat, you
can’t be hurt by effect damage. If you have this overlooked
common card on your field, a Dimension Fusion card becomes a
Monster Reborn for monsters out of play (for free). “So
what?”, you say. “We don’t have anything out there.”
Patience…you will. Play whatever strategy you want to get
some monsters out of play. A Graceful Charity and then a
Premature Burial on Dark Magician of Chaos would work
quickly to start since all you really need out of play is
Dark Magician of Chaos and he works just as well when he is
summoned to the field. Your opponent may even help you get
rid of that Dark Magician by using up a trap card when you
pull him out. (All the better.) Lastly, you need a handy
Mass Driver card on your side of the field. Here is how I
envision this working: you make sure your Dark Magician is
out of play via Mass Driver if he has not already been
helped off the field; you summon a Des Wombat to the field;
you activate Dimension Fusion (for free thanks to Des
Wombat); Dark Magician of Chaos and any other monsters you
managed to toss come back to the field via a special summon;
the Dimension Fusion card resolves and goes to the
graveyard; the Dark Magician of Chaos’s effect activates;
you choose the Dimension Fusion card you just used; you
activate Mass Driver on your Dark Magician of Chaos (and
others, if any, but never on Wombat); Magician goes out of
play when destroyed from the field (not the graveyard) by
his second effect; and you simply repeat until you win.
(I’m stretching now.) Let’s say you want to attack with 3
Blue Eyes Ultimate Dragons in the same turn. “No way”, you
say? “Yes, way,” I say. You need 3 Blue Eyes White Dragons
(of course), a Fusion Gate magic card, and 2 Dimension
Fusion cards. (Getting all the Dragons is the hardest part.)
You pull out the first Blue Eyes Ultimate via Fusion Gate.
Then, since your 3 Blue Eyes White Dragon cards went out of
play instead of to the graveyard due to Fusion Gate, you use
the Dimension Fusion card to get them back on the field
again. Unlike Polymerization, Fusion Gate stays on the field
so you can use it again to get your second Blue Eyes
Ultimate. Then, you repeat for the last Ultimate Dragon
thanks to your second Return from a Different Dimension
card. (A Megamorph and a United We Stand would be good here,
wouldn’t it? Hey – dream big.)
The last idea I have for now involves only common cards and
Gren Maju Da Eiza. I just wanted to make the game more
interesting instead of relying on all the usual power cards
such as Mirror Force, Jinzo, Breaker, Black Luster Envoy,
Mobius the Frost Monarch, etc. If you create a deck with
very few trap and magic cards, you would normally expect to
lose pretty quickly. However, if you play a common card on
the field named Magical Merchant, you would be able to pick
up cards until you obtained a trap or magic card from your
deck. Why toss half your deck to the graveyard right away?
Strategy. See, your opponent will be getting a surprise
later. Next, the little card named Skull Lair (which you
hopefully picked up) lets you discard cards out of play to
destroy any monster your opponent brings out. The more cards
in your graveyard, the more defense you have. You just have
to toss cards equal to the number of stars on the monster
summoned. You could slow play it and let him get two or
three monsters on the field, or just kill off the big ones
like Spear Dragon, Dark Ruler Ha Des, Breaker the Magical
Warrior, etc. before they can activate their effects or
attack your defensive monsters. If you manage to get Soul
Absorption on the field you will gain 500 points every time
a card gets tossed out of play (even on your opponent’s
side), you could get a real advantage in life points almost
immediately. You might need them too. I suggest a Cat of Ill
Omen to get that trap card quickly. Most of the time, you
will be in a defensive position. You could try using a
monster like Bazoo to toss some cards and attack, but I like
to let my opponent fall on his own sword to win. Cards like
Troop Dragon, Petin the Dark Clown, Spirit Reaper, Cat Ear
Tribe, Fox Fire, Gravity Bind, Stumbling, etc. could delay
your opponent for a while. Let him get confident. Remember
that surprise I was talking about earlier? When you have
enough cards out of play, lay your Gren Maju Da Eiza on the
field and let your opponent attack him. He’s bound to be
pretty frustrated so he’ll go for it. After all, you look
like a weak duelist since you have not attacked once the
whole duel. The Gren Maju Da Eiza gets an ATTACK and DEFENSE
increase of 400 points for each and every card that you
removed from play. If you managed to remove 20 cards, he is
going to get a really interesting surprise, isn’t he? Just
make sure you have a couple of cards left in the graveyard
in case he tries to pull a Suzuki Samurai on you.
CMCINTYRE@NETZERO.NET
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