July 2006
From: "Drake" <aculp_2@hotmail.com>
Subj: O-Ja-Man! Ojama Deck- Adma Culp
Date: Fri Jun 9, 2006 3:28 pm
Size: 2K
To: "Pojo" <yugiohcrew@pojo.com>
O-Ja-Man - Drake
That’s Ojama, broken down to sound like a garbled
‘You da man’. Yes, lame, I’m sorry. I’ll be looking
at an Ojama Deck today. Yes, you know, the Ojamas?
Those weird-looking, disgusting, yet utterly
hilarious spirit partners of Chazz? Here come the
Ojama Brothers!
Monsters (15)
3 Ojama Green
3 Ojama Yellow
3 Ojama Black
2 Rescue Cat
2 Spirit Caller
2 King of the Swamp
Rule Numero-Uno when working with Ojamas: they have
to be together. Alone, they suck. Don’t let anyone
tell you different. So hey, we kinda HAVE to pack 3.
One of the best cards in the game for clearing the
field is Ojama Delta Hurricane!! Sadly, it is
intensely situational: you need all 3 Ojamas on the
field to use it. And since that’s 3 monsters right
there you need to have, it’s unlikely you’ll be
taking advantage of that clear field by attacking.
And hey, unless you plan to kindly ask your opponent
to wait 3 turns while you set them one-by-one, the
Ojamas won’t stay out long once you set them. That’s
why we have Rescue Cat, which (besides looking cute
in a nice change of pace from the drooling Ojamas)
pulls out 2 Ojamas from the deck. Spirit Caller also
lets you revive an Ojama.
King of the Swamp lets you sub it for an Ojama in a
fusion, or dump it to get a Polymerization. One of
the best Fusion Supporters in the game, we need it.
Spells (15)
2 Ojamuscle
2 Ojamagic
2 Dark World Lightning
2 Ojama Delta Hurricane!!
3 Polyermization
2 Fusion Weapon
2 Wild Nature’s Release
All support here. Ojamuscle combos well with a Trap
I’ll discuss later (anyone who knows the Ojamas know
what Trap I mean). Ojamagic gets us all the Ojamas.
Remember Rule Numero-Uno!
Dark World Lightning is there to give us an excuse
to drop Ojamagic to get its effect. Ojama Delta
Hurricane is a staple for Ojamas. The Polys…again,
you need them. The Fusion Weapons and Wild Nature’s
Release pump up Ojama King.
Traps (11)
2 Ojama Trio
2 Soul Resurrection
2 Beast Soul Swap
2 The League of Uniform Nomenclature
3 Ray of Hope
Ojama Trio begs, in the worst way, to be abused with
Ojamuscle. The two fit together better than the
Ojama Brothers and bad hygiene!
Soul Resurrection is one of the few revival cards we
can run in threes. The catch? It only revives Normal
Monsters. Well, that’s not a problem for us, we’re
running 9 of them!
The BSS’s are there for combos with Rescue Cat and
TLoUN. Once the pretty kitty uses her effect, the
Ojamas get the boot once we end our turn. This lets
us bounce and resummon them, avoiding the Cat’s
claws.
The League gets us out all the other Ojamas. Of the
same name. Oh, if it could only pull out the
brothers separately…but it can’t. But we can combo
it with Beast Soul Swap to pull out 3 of one Ojama,
and trade one of them in for another.
Once we fuse them, or get them with Rescue Cat, we
need the Ojamas back. The Ray of Hope pull them back
into our deck for another round.