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 Trading Card Game Tips from fans

 

July 2006

 

From: Brad Mathews [mailto:bradmathews@clearwire.net]
Sent: Friday, June 09, 2006 10:10 PM
To: yugiohcrew@pojo.com
Subject: Sacred Crane--by brad



Card #1 Sacred Crane

Hello, everyone, I’m back by popular demand (or like a bad dream, whichever you’d prefer). This is the first in a set of articles where i’ll be discussing certain cards. I’ve chosen to write forty of these articles. Quite the task. Verterans, be forewarned, this is going to be a series or articles more geared towards helping people who are new to the game understand strategies and card relationships. Each card is fairly obtainable, and when we’re finished, we’ll have a fairly reliable deck constructed.

I’m going to get this started with Sacred Crane.

Sacred Crane IOC—069

When this card is special summoned, the controller of this card draws 1 card.

The good old bird has a simple effect, and some very handy tricks. A lot of people would dismiss this card as too situational to see anything more than casual play, but I’d disagree. That is the point of these articles, after all.

First strategy—the old dump & revive tactic. Drop it with a discard cost or Grarceful Charity, Premature Burial and draw a card. Anyone with a grasp of card advantage can tell you that this will usually result in a +1 if Sacred Crane is not destroyed immediately.

Of course, the card you draw can easily put you in an even more favorable position to attain card advantage, thus hastening your victory.

Second Strategy—rush it. Fun with Marauding Captain. Marauding Captain + Sacred Crane= draw a card and probably push for some damage. This can be very annoying, and if used in the right situation, can clinch a share of advantage. Let’s say that you’re down to two cards in hand. And you’re facing down a Jinzo. You summon Captain, Special the Crane, and possibly draw into a way to remove or take control of Jinzo. In that case, you have picked up card advantage.

Sacred Crane can also be used in positive situations, when you already have card advantage. Special Summon it, gain another +1, and put even more pressure on your opponent. In this advanced format, putting pressure on your opponent it the vehicle through which victories travel. Remember that.

That doesn’t go to say that you should use this card foolishly. In some situations, you may find that you need a monster with decent attack power. Well, Sacred Crane boats 1600 ATK, wich is good enough to kill most flip effect monsters as well as used Dekoichi’s etc. If you need some defensive manuevering to keep you in it, you can set it. It will most likely die during your opponent’s turn if you do so, but hopefully, the damage you’d take would be lessened.

Finally, It’s chaos food. Take it out of play with and of the darks already at your disposal, gain a +1 because of Chaos Sorcerer, activate Return from the Different Dimension, draw again, and finish the game right there!

So there you have it. The do’s and don’ts of Sacred Crane. Enjoy.

Feedback? Comments? Flames? Email me at bradmathews@clearwire.net. I do not accept unsolicited hate mail.

Ciao.
 


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