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 Trading Card Game Tips from fans

 

July 2006

 

From: arkoolkat@aol.com [mailto:arkoolkat@aol.com]
Sent: Sunday, June 25, 2006 9:24 PM
To: yugiohcrew@pojo.com
Subject: A rant on the most important thing in the game as well as originality (it is long)-Dr.Werewolf

Good (insert time of day) everyone. This is Dr. Werewolf with a rant on two things. First, I have a question for you; what is the most important thing in Yu-Gi-Oh? Take a few minutes and think about it. The majority of people would say winning. I used to think that way. That's why I ran a Cookie Cutter Chaos Sorcerer Deck. I beat the snot out of my friends endless times, and had a blast doing it. However, I never learned anything from it. I never learned the true sweat and blood that goes into making your own deck. I defeated everyone, and I decided that I was good enough to challenge others. So I did. I won. Until I found out something horrible. Someone else had my deck. The exact same copy!
I was shocked. I didn't duel for almost a month.
Then, I realized two things: One, I was being stupid. Two, if the deck was online, couldn't everyone have copied (or netdecked) it. So that leads me to another question. What is originality? Cookie cutters were once original, but then people became lazy and copied it. Look at it like this: The metagame is the "problem" and the cookie-cutters are the "answers." They work well, and they achieve the goal, winning.
However, there are alternate strategies that get to the "goal." Now, while I agree that winning rocks and losing stinks, have some fun on the way to a win. Make your own deck. Avoid cookie cutters and do something other than a Zombie or Chaos Sorcerer deck. Do something like an Armed Dragon Warrior Deck (oh, yes I love mine). As crazy as it sounds, strong warriors/dragons make great fodder for the Armed Dragon discard effect. A Call of the Haunted (yes, I know, it is a common card, but there are some cards that one cannot live without, like MST) brings back the warrior/dragon (think Blue Eyes) for major damage. Or try a plant/water deck. Thunder decks and Element decks are also getting more support. A new type of deck introduced in SOI was the send-monsters-to-the-graveyard-and-get-them-stronger.
Don't worry if you lose at first; the more you lose, the more you learn. Try cards that counter common strategies (D.D. Survivor is a great one) and create combos with them, and find ways to abuse those combos for massive gain for yourself or massive burn for the opponent.
As always, I would like responses, good or bad. Flame me, I DARE you.




Dr.Werewolf

 


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