July 2006
From: withheld withheld
[mailto:flamewingman28@gmail.com]
Sent: Friday, June 30, 2006 10:11 PM
To: yugiohcrew@pojo.com
Subject: Cyber Blader Lock Deck
Today, I will be making a Cyber Blader Lock Deck. I
will shut down my opponent and burning them. When I
say shut down, I mean compltely shut down. I clear
my opponent's field, use Ojama Trio and Spatial
Collapse, and Summon Cyber Blader. Once they are in
my lock, they won't be able to play anything at all.
Let's start with the monsters.
The main card in this deck is Cyber Blader, so I
will obviously max out on it.
Stats: Warrior/Fusion/Effect LV7 ATK/2100 DEF/800
Description: "Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be conducted
with the above Fusion Material Monsters. While your
opponent controls only 1 monster, this card is not
destroyed as a result of battle. While your opponent
controls only 2 monsters, double the ATK of this
card. While your opponent controls only 3 monsters,
this card negates the effects of your opponent's
Spell, Trap, and Effect Monster Cards.
I will have to include its Fusion Material Monsters
as well, I'll go with two of each.
Etoile Cyber
Stats: Warrior/Effect LV4 ATK/1200 DEF/1600
Description: If this card attacks your opponent's
Life Points directly, increase the ATK of this card
by 500 points during the Damage Step only.
Blade Skater
Stats: Warrior LV4 ATK/1400 DEF/1500
Description: An image of beauty on the ice, this
gorgeous warrior rips her opponents into pieces with
her stylish Accel Slicer attack.
I have to clear my opponent's monster cards to use
the combo effectively, so I'll use some removal. Of
course, I'll use Exiled Force. It has so much power,
but because of that, it is limited to one, so I can
only use one.
Stats: Warrior/Effect Level 4 ATK/1000 DEF/1000
Description: Offer face-up this card on your side of
the field as a Tribute to destory 1 monster on the
field. If this card is used for a Tribute Summon or
this card is offered as a Tribute due to other
cards' effects, this cards' effect is not activated.
Exiled Force alone won't cut it. What else could I
use? Well, if you look at the contents of this deck,
it has a dancing theme. Why not try Cyber Gymnast?
This card doesn't have nearly as much power, but
it's worth a shot. I'll use two of them.
Stats: Warrior/Effect LV4 ATK/800 DEF/1800
Description: Once per turn, by discarding 1 card
from your hand, destroy 1 face-up Attack Position
monster on your opponent's side of the field.
So far, that's seven of my 20 monster slots used up.
Now, since this deck is a loc, but it requires
monsters on my opponent's side of the field to work
(Ojama Tokens), I'll need to think of another way to
damage my opponent's lifepoints. Out of the cards
that I have seen, Ebon Magician Curran, Stealth
Bird, and Solar Flare Dragon seem to be solid
choices.
Ebon Magician Curran
Stats: Spellcaster/Effect LV2 ATK/1200 DEF/0
Description: During your Standby Phase, inflict 300
points of damage to your opponent's Life Points for
each mosnter on your opponent's side of the field.
Stealth Bird
Stats: Winged Beast/Effect Level 3 ATK/700 DEF/1700
Description: You can flip this card into face-down
Defense Position once per turn during your Main
Phase. When this card is Flip Summoned successfully,
inflict 1000 points of damage to your opponent's
Life Points.
Solar Flare Dragon
Stats: Pyro/Effect Level 4 ATK/1500 DEF1000
Description: This card cannot be attacked if there
is another Pyro-Type monster on your side of the
field. This card inflicts 500 points of damage to
your opponent's Life Points during the End Phase of
your turn.
Let's look at these three. Solar Flare dragon will
inflict 500 points of damage to your opponent each
turn. If you are able to flip summon Stealth Bird
every turn, it does 1000 points of damge. It also
has a solid Defense. Ebon Magician Curran inflicts
300 points of damage for every monster he/she
controls per turn. Since the Ojamas will be on their
field, that will be three monsters, making it 900
points per turn.
I'll run three Stealth Birds, and two Ebon Magician
Currans. Sorry, Solar Flare Dragon, but in this
deck, Curran beats you.
Cyber Blader is an Earth fusion monster. Guess what
goes well with earth fusions. That's right, The
Earth-Hex Sealed Fusion.
Stats: Rock/Effect Level 3 ATK/1000 DEF/1600
Description: You can substitute this card for any 1
Fusion-Material Monster. When you do this, the other
Fusion-Material Monster(s) must be the correct one(s).
Tribute Fusion-Material Monsters on the field,
including this card, to Special Summon 1 LIGHT
Fusion Monster from your Fusion Deck.
Many people think that this card won't work with
Cyber Blader, but it actually will. Note how Cyber
Blader says "A Fusion Summon of this card can only
be conducted with the above Fusion Material
Monsters."
With Hex-Sealed Fusions, we special summon monsters,
not fusion summon them. Therefore, the Earth will
work. I'll run two of those.
With the six remaining spaces, I'll look at the
generic monsters for most decks: Mobius the Frost
Monarch, Zaborg the Thunder Monarch, Breaker the
Magical Warrior, and Cyber Dragon.
Mobius the Frost Monarch
Stats: Aqua/Effect Level 6 ATK/2400 DEF/1000
Description: When this card is Tribute Summoned
successfully, you can destroy up to 2 Spell or Trap
Cards on the field.
Zaborg the Thunder Monarch
Stats: Thunder/Effect Level 5 ATK/2400 DEF/1000
Description: When this card is Tribute Summoned
successfully, destroy 1 monster on the field.
Breaker the Magical Warrior
Stats: Spellcaster/Effect Level 4 ATK/1600 DEF/1000
Description: Whent his card is Normal Summoned, put
1 Spell Counter on it (max.1). Increase the ATK of
this card by 300 points for each Spell Counter on
this card. By removing 1 Spell Counter.
Cyber Dragon
Stats: Machine/Effect LV5 ATK/2100 DEF/1600
Description: If there is a monster on your
opponent's side of the field and there are no
monsters on your side of the field, you can Special
Summon this card from your hand.
This deck needs monster removal, so we'll use
Zaborgs. I'll only need two in this deck.
Cyber Dragon can pull me through hard positions,
plus they fuse into more powerful monsters. I'll run
two of them, as well.
Breaker the Magical warrior can be a 1900 attacker,
or remove a spell or trap on the field and become
1600 attacker. It is limited, so I can only use one.
I have one space left, and one "staple" left. Mobius
can remove spell and traps on the field, which can
harm my combo. I have one space left, so I'll only
run one.
After all that, here is my monster lineup, not
counting the Fusions:
Etoile Cyber
Etoile Cyber
Blade Skater
Blade Skater
Exiled Force
Cyber Gymnast
Cyber Gymnast
Stealth Bird
Stealth Bird
Stealth Bird
Ebon Magician Curran
Ebon Magician Curran
The Earth-Hex Sealed Fusion
The Earth-Hex Sealed Fusion
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
Cyber Dragon
Cyber Dragon
Breaker the Magical Warrior
Mobius the Frost Monarch
Now, lets start the magic lineup.
This deck is based on a fusion, so we need ways to
fuse.
I can think of three right off the bat, but I won't
even consider Fusion Gate.
Now we have Future Fusion, and Polymerization left
to choose from.
I dont have an exact translation of Future Fusion,
but I will say that its effect is something like
this:
Future Fusion
Continuous Spell
Send fusion material monsters written on a fusion
card in your fusion deck from your deck to the
graveyard. Two Standby Phases after this card is
activated, special summon the selected fusion
monster to your side of the field. If this card is
destroyed, destroy the fusion monster and
vice-versa.
Polymerization
Stats: Spell Card
Description: Send fusion Material Monsters that are
listed by a Fusion Monster Card from your hand or
your side of the field to the Graveyard, and Special
Summon the Fusion Monster from your Fusion Deck.
I'll run one Future Fusion, and two Polymerizations
(for speed purposes).
If you haven't noticed yet, this deck is full of
warriors, so I'll run some warrior support. What
first comes to mind is Reinforcements of the Army,
and the Warrior Returning Alive.
Reinforcement of the Army
Stats: Spell Card
Translation: Move 1 Level 4 or lower Warrior-Type
monster from your Deck to your hand. Your Deck is
then shuffled.
Reinforcement of the Army is a very strong tutor,
and it is semi-limed, so I can only use two. I will
use both of the copies allowed.
For some more spell and trap removal, I'll include
one copy of Heavy Strom, Mystical Space Typhoon, and
Giant Trunade.
Heavy Storm
Stats: Spell Card
Description: Destroy all Spell and Trap Cards on the
field.
Mystical Space Typhoon
Stats: Spell Card
Description: Destroy 1 Spell or Trap Card on the
field.
Giant Trunade
Stats: Spell Card
Description: Return all Spell and Trap Cards on the
field to the respective owners' hands.
Ground Collapse is a key in this lock, as it helps
to stop the opponent from summoning. I'll only
include two, as it leads to dead draws.
Description: Select 2 Monster Card Zones on the
field (you select a zone occupied by a Monster
Card). The selected zones cannot be used as long as
this card remains face-up on the field.
Wave-Motion Cannon helps with the burn theme. I'll
include one, and side a couple.
Stats: Spell Card
Description: Send this card on the field to the
Graveyard during your Main Phase. Inflict damage to
your opponent's Life Points equal to the number of
your Standby Phases that have passed after this
card's activation x 1000 points.
Magical Mallet helps get the cards I need, so I'll
run two.
Stats: Spell Card
Description: Choose any number of cards from your
hand and shuffle them into your deck. After, draw
the same number of cards shuffled in.
Snatch Steal and Graceful Charity are both very
important in most decks, so I'll run one of each.
The spell lineup is as follows:
Future Fusion
Polymerization
Polymerization
Reinforcment of the Army
Reinforcment of the Army
Heavy Storm
Mystical Space Typhoon
Giant Trunade
Ground Collapse
Ground Collapse
Wave-Motion Cannon
Magical Mallet
Magical Mallet
Snatch Steal
Graceful Charity
Let's look at the traps.
Ojama Trio is needed, as it is essential to the
combo, so I'll run three.
Stats: Trap Card
Description: Special Summon 3 "Ojama Tokens"
(Beast-Type/LIGHT/2 stars/ATK 0/DEF 1000) in Defense
Position on your opponent's side of the field. The
tokens cannot be Tributed for a Tribute Summon. When
an "Ojama Token" is destroyed, the controller takes
300 points of damage.
Mirror Force and Call of the Haunted are essential
to almost any deck.
Traps are:
Ojama Trio
Ojama Trio
Ojama Trio
Call of the Haunted
Mirror Force
There you have it, my article. The overall deck is:
Etoile Cyber
Etoile Cyber
Blade Skater
Blade Skater
Exiled Force
Cyber Gymnast
Cyber Gymnast
Stealth Bird
Stealth Bird
Stealth Bird
Ebon Magician Curran
Ebon Magician Curran
The Earth-Hex Sealed Fusion
The Earth-Hex Sealed Fusion
Zaborg the Thunder Monarch
Zaborg the Thunder Monarch
Cyber Dragon
Cyber Dragon
Breaker the Magical Warrior
Mobius the Frost Monarch
Future Fusion
Polymerization
Polymerization
Reinforcment of the Army
Reinforcment of the Army
Heavy Storm
Mystical Space Typhoon
Giant Trunade
Ground Collapse
Ground Collapse
Wave-Motion Cannon
Magical Mallet
Magical Mallet
Snatch Steal
Graceful Charity
Ojama Trio
Ojama Trio
Ojama Trio
Call of the Haunted
Mirror Force
Fusions:
Cyber Blader
Cyber Blader
Cyber Blader
Cyber Twin Dragon
Cyber Twin Dragon
Cyber Twin Dragon
Cyber End Dragon
Cyber End Dragon
Cyber End Dragon
Elemental Hero Wild Wingman
Elemental Hero Wild Wingman
Elemental Hero Wild Wingman
Elemental Hero Necroid Shaman
Elemental Hero Necroid Shaman
Elemental Hero Necroid Shaman
Elemental Hero Wildedge
Elemental Hero Wildedge
Elemental Hero Wildedge
Side-Deck:
Mobius the Frost Monarch
Mobius the Frost Monarch
Wave-Motion Cannon
Wave-Motion Cannon
Elemental Hero Wildheart
Elemental Hero Wildheart
Elemental Hero Wildheart
Solemn Judgement
Solemn Judgement
Solemn Judgement
Forced Back
Forced Back
Jinzo
Royal Decree
Royal Decree
For the fusions and side-deck, try to figure out why
the cards are in yourself-I bet that you can figure
it out!
FlameWingman28