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 Trading Card Game Tips from fans

 

July 2006

 

From: timothy trawick [mailto:timothytrawick@ev1.net]
Sent: Thursday, June 29, 2006 11:04 PM
To: yugiohcrew@pojo.com
Subject: Decent Chumly Beastdown- A fan


I've read several different ideas for Beastdowns and a few Chumly koala decks. I made a fairly decent deck thats good against most decks in mini-tournements of 40 or less people. It won't kill some of the big time players, but its ok for a weekend at the local card shop.



Monsters=23

3x Big Koala

3x Des Kangaroo

1x Behemoth the King of All Animals

3x Des Koala

3x Berserk Gorilla

3x Hyena

1x Chiron the Mage

2x The Earth- Hex-Sealed Fusion

1x Enraged Battle Ox

1x Man-eater Bug

1x The Trojan Horse

1x Magican of Faith



Spells=18

2x Polymerization

1x Snatch Steal

1x Premature Burial

1x Wild Nature's Release

1x Branch!

1x Giant Trunade

1x Swords of Revealing Light

1x Heavy Strom

1x Creature Swap

1x Mystical Space Typhoon

1x Riryoku

1x Scapegoat

1x Back to Square One

1x Megamorph

1x Pot of Avarice

1x Axe of Despair

1x Fusion Recovery



Traps=9

3x Beast Soul Swap

1x Compulsory Evacuation Device

1x Sakuretsu Armor

1x Threatening Roar

1x Trap Hole

1x Call Of The Haunted

1x Torrential Tribute



Fusion Deck=3

3x Master of Oz


I just want to tell you right off the bat, I made this deck with a limited income. I mean I only bought a pack of cards every other week. Luckily for us Beast runners, A lot of duelists (Mainly Choas or Darkworld I've found) will trade you for these cards for near worthless cards. Lets start things off with the strongest Fusion except BEUD, Master of Oz and the things you need to get him. In and of himself, Master of Oz is a "meh" card. He has a god-like attack but no effect means all you get is a giant beatstick, but an effective one IF you get him on the field. Big Koala is nothing specail, besides the fact he has 2700 attack, but needed for MoO. Des Kangaroo is decent with 1500 attack and 1700 defense level four monster that beefs up ok with Wild Nature's Release to 3200. Its effect is good too if you have it in defense mode and someone attacks with something with less than 1700 attack (EH Wildheart, Mirage Dragon, and even other versions of itself to name a few) attacks it, it destroys it. Des Koala is another ok card. Most think of it as a decent burn card (won't argue there) but I see it a something that also beefs up with Wild Nature's Release nicely and sneaks under Gravity-Bind. Other than that it just goes with the Chumly theme.

Behemoth the King of All Animals, the fourth Tribute monster in this deck, deserves is own deck, but thats for another another time. 2700 attack with the abilty to seek out fresh monsters from the graveyard. Sac two Des Koalas and pick up two Berserk Gorillas. Or sac The Trojan Horse, get the full stats and get back just one Beast. Enraged Battle Ox is the staple of Beastdowns everywhere. It makes nearly all the monsters in this deck the nightmares of those who need to hide behind those four little tokens we lovingly call Scapegoats. Get this card with MoO and thats game if you get in two attacks. Nuf said.Hyena is a Giant Rat wanna be. Its only reason in this deck is to be fodder for Behemoth or Big Koala.

Now to the spells. Premature Burail, Snatch Steal, Creature Swap, Giant Trunade, Heavy Strom, Mystical Space Typhoon, Axe of Despair, and Swords of Revealing Light are cards you'll see in most decks, simply because, if you didn't use them, you'd be retarded. Wild Nature's Release is another card that only idiots would not put into a deck of this theme. Sure it kills your monster in the End Phase, But with MoO and an Enraged battle Ox facing a field of scapegoats, one hit is all you'll need. Megamorph is the same, if your life pionts are lower. Polymerization, Branch!, and Fusion Recovery are here purely as either MoO items or possible use for Chiron the Mage if you want to just toss it late in the game and the only thing keeping you from attacking is that one or two facedown M/T card(s).

Here we are finally getting to the end with Traps. Some don't like Beast Soul Swap, I love it. If you set three and next turn summon a Berserk Gorilla and attack directly, chain these and swap it for one, then swap that one for another, then swap that one for the first or a Des Kangaroo. Sakuretsu Armor, Compulsory Evacuation Device, Call Of The Haunted,Torrential Tribute, and Trap Hole are staple cards that are normally easy to get and are some of the best traps in the game. As for Threatning Roar, a pure and simple keep your opponent from attacking with one of their monsters.

There you are. A fifteen year old's deck thats held its own against other decks that were thought to be able to pwn this one, but were pwned rather than pwning. But this deck needs a little luck to play with. Just remember, I made this deck for playing at card shops, not huge events. Have fun everyone and remember to go play outside some time.

 


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