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 Trading Card Game Tips from fans

 

July 2006

 

From: SilverCross2020@aol.com [mailto:SilverCross2020@aol.com]
Sent: Wednesday, July 05, 2006 5:33 PM
To: yugiohcrew@pojo.com
Subject: Valkyrion: A touch of Old School in a new environment - Raikoo



Well in about a month I'll be on vacation which means I'll be able to go to one of the two or three Yugioh Tournaments a year my job allows me to attend. Coarse due to the nature of my job I try to make as big an impact on the local tourny as I can seems how they're few and far between for me. So, starting about a month and a half or so ago, I started sifting through my collection for what I should play this time around and I began reminicing upon my personal favorite semi-nomi monster, Valkyrion The Magna Warrior. Valky was definately one of the heralds of the Old School Yugioh environment. It essentially did what Gate Guardian could only dream of doing and more. What's so special about it? Well let's take a look at the early Yugioh Mecha.





Valkyrion The Magna Warrior

8-star, Earth, Rock/Effect

ATK/3500, DEF/3850

This card can only be special summoned by offering 'Alpha the Magnet Warrior', 'Beta the Magnet Warrior', and 'Gamma the Magnet Warrior' from your hand or the feild as a tribute. If 'Alpha the Magnet Warrior', 'Beta the Magnet Warrior', and 'Gamm the Magnet Warrior' exist in the graveard, you can offer this card as a tribute to special summon these three cards to the feild.



With an ATK of 3500 and a DEF of 3850, this is certainly a heavy hitter that's not to be taken lightly. It does, however require the tribute of 3 specific monsters to play however what gives this the edge over any semi-nomi/nomi monster (that I'm aware of) is that similier to Fusion and Ritual monsters, the needed tributes can be either from the feild or the hand, or any combination of both. Its seacond effect is rather intresting as well, while on the feild, and you have the three pieces in the graveyard, you can tribute Valkyrion to bring back the Alpha, Beta, and Gamma that you used to play Valky. This trade off of one big beatstick for three smaller monsters is a nice display of self replenishment and swarm, something Water Dragon tries to mimic and to an extent does reletively well. Of final note, being a semi-nomi, Valkyrion itself can be special summoned from the graveyard as long as it was properlly summoned before hand. A Valkyrion equipped with United We Stand is indeed a scarey monster when it also has Alpha, Beta, and Gamma hanging out with it.



Admittidly Alpha, Beta, and Gamma on their own aren't very spectacular with stats borderlineing average at best for 4-star normal monsters. Ofcaorse the toughest challenge faceing the construction of a Valkyrion deck is getting the pieces as none of these old video game promos have yet to be reprinted, so unlessone has had a bunch of them from then finding the peices might prove to be hard. I used to have an Alpha, Beta, Gamma and two Valkyrions but I traded them off almost as soon as I got them, so I was ecstatic when, thanks to a hook up from a close friend and a lucky visit to a local card shop, I was able to get the pieces I needed.



Now what helps a Valkyrion deck? Valkyrion itself is far too big to be searched out by any means, so Alpha, Beta, and Gamma are the keys. Alpha and Gamma have 1400, and 1500 atk respectively so Giant Rat and Sangan are their best friends, sadly Beta has 1700 atk so it can't be searched out. With all three mosnters being normal, haveing Dark factory of Mass Production helps out quite a bit in reclaiming any pieces that might've been lost due to battle or discard. Being Earth Monsters Gaia Power helps their about-average stats with a nice +500 atk, the -400 def is almost unnoticeable. Magical Mallet is another good spell, allowing you to keep Valky pieces in your hnd while shuffleign out the other cards in your hand for new ones. While not directly linked to Valkyrion or searching the pieces out, a monster that gives the deck a boost of strength is Chainsaw Insect. As I'm sure most everyone out there by now is familier with this souped up bug, it trades off being a 4-star, 2400/atk beatstick for allowing the opponet to draw a card each time it battles a monster, now that may seem like a bad thing, but really the object of a Valkyrion deck is big beatsticks, so as long as that bug is clearing the feild, it's doing its job rather nicely. Being an earth type, it gets a nice bonus from Gaia Power as well. For added fun, one could give Card of Safe Return with this deck. Play Valkyrion, sac to bring back Alpha, Beta, Gamma, and that's three nice cards you get to draw.



What hurts a Valkyrion deck? Well plenty of things actually. The most notable that comes to mind being Macro Cosmos, which is still something I'm debateing on how to deal with. Coarse getting Valkyrion itself might be tricky, but if played properlly the end results should justify any inconviences that might pop up along the way.



This is the current decklist for what I've got and it may or may not change depending on how much testing I can get in before August 6th. Hopefully I'll be able to show that the old School can still rock the game with the best of the new comers.



Valkyrion Aggro



Creatures: 18

2x Valkyrion the Magna Warrior

3x Alpha the Magnet Warrior

3x Beta the Magnet Warrior

3x Gamma the Magnet Warrior

3x Chainsaw Insect

3x Giant Rat

1x Sangan



Spells: 15

1x Graceful Charity

2x Magical Mallet

2x Dark Factory of Mass Production

2x Gaia Power

1x United We Stand

1x Mage Power

1x Premature Burial

1x Lightning Vortex

1x Heavy Storm

3x Giant Trunade



Traps: 7

1x Mirror Force

1x Magic Cylinder

2x Sakurestu Armor

2x Royal Decree

1x Call of the Haunted



Questions? Comments? E-mail me at: SilverCross2020@aol.com or IM me at: SilverCross2020 Have fun and take care.

 


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