July 2006
From: jtduelist@aim.com [mailto:jtduelist@aim.com]
Sent: Friday, June 30, 2006 8:05 AM
To: yugiohcrew@pojo.com
Subject: Wind Deck- JT
I’m back with a WIND deck. I have added some
interesting cards to try to spice it up… so read it
and email me comments!
Total: x40
Monsters: x20
Harpy Lady 1 x2
Armed Dragon Lv 3 x2
Armed Dragon Lv 5 x2
Ultimate Insect Lv 3 x2
Ultimate Insect Lv 5 x2
Slate Warrior x2
Spear Dragon x2
Flying Kamikari #1 x3
Magician of Faith x1
D.D. Warrior Lady x1
Treeborn Frog x1
Spell: x12
Snatch Steal x1
Mystical Space Typhoon x1
Graceful Charity x1
Heavy Storm x1
Premature Burial x1
Scapegoat x1
Swords of Revealing Light x1
Smashing Ground x1
Nobleman of Crossout x2
Rising Air Current x1
Pot of Avarice x1
Trap: x8
Mirror Force x1
Torrential Tribute x1
Call of the Haunted x1
Earth Shaker x2
Bottomless Trap Hole x1
Dust Tornado x2
Monsters:
This is obviously what makes a Wind deck unique, the
monster selection. Although there aren't many good
wind monsters, there are definitely some strong
ones. I don't know why, but I just can't stay away
from Lv monsters. Again I decided to use Armed
Dragon but this time instead of using Masked Dragon
to summon it, he is best summoned by using Flying
Kamikari #1. See my last deck for a more in depth
review of the usefulness of Armed Dragon with other
high level monsters in the deck. Using this same
method, you can summon the Ultimate Insect, so
depending on what your opponent has on the field you
will want to summon one of the two monsters when you
draw Flying Kamikari #1. I decided to not use the
Ultimate Insect lv 7 because with his effect active
your Ultimate Insect lv 5 will be able to kill most
anything often played. Yet another option for Flying
Kamikari #1 is Harpy Lady #1, i think she is worthy
of being in this Wind deck and two is not excessive.
Slate Warrior is the Wind deck's beatstick, with
1900 attack points and a special effect to boot.
Although you might not use the flip effect much, his
other effect can be very useful when killed by
Mobius/Jinzo (to suicide your second Slate Warrior
into) or Cyber Dragon (Allowing even Harpy Lady to
suicide). Magician of Faith is in to revive Spell
cards while DD Warrior Lady for extra monster
removal. Treeborn Frog helps to maintain field
presence and is especially good as tribute fodder.
Spells:
Most Spell cards are pretty basic selections. I'll
only bother to explain the non-obvious ones. Pot of
Avarice is in to make the best use of Flying
Kamikari #1. He can be the best card in the deck but
only if you still have viable targets in your deck
(and their higher lv forms), so Pot of Avarice
replenishes your deck as well as your hand. Rising
Air Current is in to pump some of the weaker Wind
monsters, as well make the beatsticks able to stand
up to almost anything in the current meta-game.
Field Spells are pretty bad most of the time but
since your opponent will most likely have no Wind
monsters, this ones a safe bet. The only problems
are it does give bad topdecks and that MST/Dust
Tornado can be chained to kill Rising Air Current
and an attacking monsters, so be careful when
attacking. This deck manipulates the attack of
monsters a lot using this card Harpy Lady 1 and
Ultimate Insect so I guess you could say it fits
that theme.
Traps:
Here is where i decided to experiment a bit. There
are the basics in there; I put two Dust Tornados to
make up for the lack of Breaker and Bottomless Trap
Hole instead of Sakuretsu Armor to punish the use of
Mobius. Earth Shaker is an experimental card that
can be very useful. For those of you who don't know
it is a CHAINABLE trap that lets you choose two
Attributes and then have your opponent choose one of
them. Then all monsters of that Attribute on the
field are destroyed. How many other decks you facing
will be using Wind monsters? Most likely none, so if
your opponent has two monsters of different
attribute one of them is dead. However that is only
half the reason this card is good. Since it is
chainable, you can use it in response to Mystical
Space Typhoon, Dust Tornado, etc, this allows you to
pick up a 2:1. Possibly (although highly unlikely)
this could even become a 3:1 or better. However you
can only use Earth Shaker when your opponent has two
face up monsters of different Attributes, otherwise
your opponent would just choose the one that would
not kill his monsters, so this card is situational.
I think this card is worth it though, as it can
change the tide of the duel. It's also laughs
(maniacally) at Scapegoat.
Cards that missed didnt make the list
Harpy Lady 2/3: Harpy Lady two is just not very
good. Most monsters don't survive for that long
anyway. Harpy Lady 3 is good but her ATK is just too
low to be able to take out threats that the effect
would help against most. Also i don't like the idea
of her running into a face-down Don Zaloog. If you
want to use her in a Harpy Lady deck, go for it but
this is a Wind deck so don't.
Spiritual Wind Art- Miyabi: I suppose you could try
it if you want. It can stop a monster for the rest
of the duel most likely. I just dont like it
personally. It gives a 1:2 unless its used in a
chain, then its a 2:2. That’s like Earth Shaker
except you spend an extra card. I guess side deck it
and take out Earth Shaker if you face a deck with
Wind Monsters =I
So that’s the deck! You can send any
comments/suggestions to jjtduelist@aol.com. I have
playtested this a little and it’s been effective but
not enough to get a good idea of what isn’t working,
so try it out for yourself!
-JT