Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Trading Card Game Tips from fans

 

July 2006

 

From: Anteaus44@aol.com [mailto:Anteaus44@aol.com]
Sent: Saturday, July 15, 2006 12:28 AM
To: yugiohcrew@pojo.com
Subject: Talent-Some have it, others don't-Anteaus


Hello everyone, and welcome back to another rousing edition of Anteaus' [insert cool name here]!

Today, I'm going to branch off of DeathJester's article about the secrets of the pros and talk a lot about talent. Talent is something that people aren't born with; they acquire it through lots and lots of practice. Sure, you can be born with traits that make talent easier to acquire, but still, you need to acquire it, and this is true everywhere. From baseball to Yu-Gi-Oh!, talent must be taught and learned, and the easiest way to gain talent is to watch people and capitalize on their mistakes by finding them before capitalizing on them. What the f***? You're all asking me, I'm sure, so let me elaborate:

It's easy to say, "find mistakes and capitalize on them," but what does it mean? Now, the answer might be common sense to a lot of people, but many of you will be surprised. Mistakes are often hidden throughout the course of a duel, so picking them up can be a challenge. Usually the easiest way to spot a mistake is by reacting to it. If a move by an opponent puts you in an advantageous position, then obviously it was a mistake. Like, say, setting down a Dekoichi when you have a Nobleman of Crossout in your hand from a flipped Magician last turn. That's pretty obvious. Or another, say, may be when your opponent summons Cyber Dragon but doesn't follow up with an attack.

Early game is when many mistakes happen because it's in the early game where duelists are still learning the styles of one another. Duelists are blind, really, during the opening turns of a duel because they can't see how the duel is developing because not enough hands have been played to see a trend. This is where you need to be especially cautious when exploring because a big mistake early game can cost you dearly late game. Like a spent Magician of Faith early game when it's the one card that can help you. Many times duelists will over-extend too early and end up digging their own graves, and by over-extending I mean setting down a Mirror Force and a Sakurestu Armor and a Scapegoat "just in case." Don't laugh, we've all done it. This is where those cards aren't necessairly expendable because even though you have 3 Sakuretsu Armors in your deck, that's only 3 monsters you're gonna kill.

Resource wasting early-game is killer, and that's really where the last paragraph was leading to. You need to conserve, and talented players do this with exceptional skill. Some early life-point damage is acceptable if it means preventing more later, and here I'm talking about holding onto your defensive traps as long as possible. Trust me, that Cyber Dragon you killed first turn is nothing compared to an Injection Fairy Lily against an open field. You need your traps, so don't be afraid to keep them in your hand.

Talented players will absorbe losses in order to capitalize on how those losses got there. Many times weaknesses are seen by talented players who just got hit by a Cyber Dragon, and they are quick to exploit that by using their resources. Think of a duel as a boxing match: if one guy swings, an area is vulnerable, if only for a short time. Talented duelists can utililze this opening and swing for some major damage, but what this vulnerability is I can't tell you. It depends on the duel, the duelist, the circumstances; only experience will teach you when and where to strike.

These swings are seen late-early-game, usually. It's only a jab or two, by maybe a Spirit Reaper or a Don Zaloog, but often times it's that gut-shot that hurts the other player so bad that they don't recover...only they don't know that. Talented players can see when the other player is winded, and that's when they open up to a more of an open play style. They are more liable to make bolder moves in an effort to push the opponent further against the ropes, and more often than not the ropes aren't enough for the opponent to make a comeback.

Talent isn't born, it's made, like I said. It takes a lot of focus and determination to see the mistakes and the mis-plays that you've just read about, as well as the techniques. There are many more, but to be honest I can't think of them right now, so feel free to fill them in for me.

Cheers,
Anteaus

E-mail me at anteaus44@aol.com
 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.