From: Midge [mailto:demideviluk@yahoo.co.uk]
Sent: Friday, May 26, 2006 1:39 PM
Subject: A glance at Spell Negation - By Demidevil
Welcome back to the mystical and fairly random world
of Demidevil, today's tip/article is all about Spell
Negation and the cards that you can use to disrupt
some of the most threatening cards in the game.
Since Nobleman of Crossout has returned from the
restricted zone and is hanging around in the
semi-restricted zone of the current ban list, it has
made a serious impact on how the game is being
played and many players have been throwing these
ideas around in the Shonen Jump Championships.
Our first stop is Magic Jammer but I don't think it
deserves much in the way of detail because it is so
simple. The card text reads:
Discard 1 card from your hand to the Graveyard to
negate the activation of a Magic Card and destroy
it.
Fairly obvious what you have to do, you discard any
card from your hand with the activation of Magic
Jammer and negate and destroy the activation of your
opponents spell card, resulting in a 2 for 1 trade
in their favor. Not the most useful of cards in my
opinion, the market has several other cards that do
a better job and most of them are just as common.
Next up is Spell Shield Type 8, a card that looks
very similar to Magic Jammer and is better and worse
in some ways.
Anyway back on track, this one is mainly focused at
stopping that pesky Nobleman of Crossout due to its
first activation requirement that reads:
Negate the activation and the effect of a Spell Card
that targets 1 monster on the field and destroy the
Spell Card.
As you can see, this card can be activated to negate
and destroy a spell that targets a monster on the
field, meaning that it provides a 1 for 1 trade off
that protects your monsters from a card such as
Nobleman of Crossout, Brain Control or even Book of
Moon.
However it also has one more, magic jammer like,
activation requirement that could be used if need
be:
Send 1 Spell Card from your hand to the Graveyard to
negate the activation and the effect of a Spell Card
and destroy it.
This one is another form of "hard" negation aimed
towards spells, but this time to lose a 2 for 1
trade you have to discard a spell card. This can
prove to be a problem for many because most spells
are put in a deck to be used and not discarded,
however try to think of a way round this if you
like, after all cards such as Magical Blast do come
back to your hand when needed.
Cursed Seal of the Forbidden Spell also acts in a
virtually identical fashion as that of Magic Jammer
in the way you have to discard a card to negate a
spell card. However it is far more useful than that:
Discard 1 Spell Card from your hand to negate the
activation and the effect of a Spell Card and
destroy it. Your opponent cannot activate Spell
Cards of the same name (including the Spell Card
that is destroyed by this card's effect) during the
rest of this Duel.
First of all, it requires a spell card to be
discarded in the same way as the alternative effect
of Spell Shield Type 8 which could cause you more
problems than it causes your opponent. However this
cards key ability is to shut down other cards of the
same name that your opponent may choose to play in
this duel.
Do you hate seeing Nobleman hitting your important
face downs or even a Smashing Ground hitting an all
important face up monster? Well with this card, you
can shut down any multiple copies that your opponent
may be running. In addition, if you use it on a game
breaking card such as Heavy Storm, you effectively
remove that card from the game as Magician of Faith
could retrieve it but they wouldn't be able to use
it. This can also lead to a dead draw for your
opponent, and everybody loves to see their opponent
draw into useless cards don't they?
The last card of today is something slightly
different from the above 3 cards as it does not
offer any form of "Hard" negation and gives your
opponent a chance to "buy" their way out of the
problem. This card is known as Magic Drain, a card
that provides instant 2 for 1 advantage without
taking into account of the effect that the activated
spell card might do.
Magic Drain's text reads as:
You can activate this card when your opponent
activates a Spell Card. Your opponent can discard 1
Spell Card from his/her hand to negate the effect of
this card. If your opponent does not, negate the
activation of the Spell Card of your opponent and
destroy it.
In the late game, this card becomes a nightmare for
your opponent, netting a 1 for 1 trade in almost
every instance due to the lack of cards in each
player's hands. At this stage in the game, its not
likely that a player will have 2 spell cards in
their hand at any one stage as they will have likely
been used in an attempt to over extend and win the
game on earlier turns, this means that Magic Drain
becomes a form of "Hard" negation against any threat
that is likely to come up.
Unfortunately, Magic Drain also falls down in the
early game or against a player who always has a
large hand because the odds that the player can
bypass the negation are significantly increased,
although not 100%.
An example of this is when your opponent plays a
Smashing Ground and you activate your Magic Drain in
return. Your opponent will gladly (and I believe is
forced to) give up a spell card from their hand in
order to crush your monster, which ends up with a 2
for 2 trade that your opponent probably isn't that
bothered about anyway, after all in a format that
loves to be an aggressor, another card lost in an
over extension that will win you the match doesn't
matter because you have just won. Just remember that
if you do try to play around with this card.
Well that rounds up our little trip around the land
of disrupting your opponents spells, it's a useful
ability to have and a surprising one at that, each
card is worth a look at and you should experiment
with them when you can, who knows when they might
save you?
If you have any queries or criticisms, or even a
deck that you want to be fixed/analyzed (since I
want to have a look into this article type), then
feel free to contact me at:
Demideviluk@yahoo.co.uk
See you later people,
Demidevil