Pojo's Yu-Gi-Oh! news, tips, strategies and more!


Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews

Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers

Releases + Spoilers
Booster Sets (Original Series)
LOB | MRD | MRL | PSV
LON | LOD | PGD | MFC
DCR | IOC | AST | SOD
RDS | FET
Booster Sets (GX Series)
TLM | CRV | EEN | SOI
EOJ | POTD | CDIP | STON
FOTB | TAEV | GLAS | PTDN
LODT
Booster Sets (5D Series)
TDGS | CSOC | CRMS | RBGT
ANPR | SOVR | ABPF | TSHD
STBL | STOR | EXVC
Booster Sets (Zexal Series)
GENF | PHSW | ORCS | GAOV
REDU | ABYR | CBLZ | LTGY
NUMH | JOTL | SHSP | LVAL
PRIO

Starter Decks
Yugi | Kaiba
Joey | Pegasus
Yugi 2004 | Kaiba 2004
GX: 2006 | Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013

Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon

Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler

Tournament Packs:
TP1 / TP2 / TP3 / TP4
TP5 / TP6 / TP7 / TP8
Duelist Packs
Jaden | Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow

Reprint Sets
Dark Beginnings
1 | 2
Dark Revelations
1 | 2 | 3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7

Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7

Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes

Anime
Episode Guide
Character Bios
GX Character Bios

Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)

Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

 Trading Card Game Tips from fans

 

 

From: Ian Estabrook
Subject: EOJ Jap spoiler list

 

Names are translated from japanease , cards have jp codes.

 

Exampleof setup

EOJ code here

Name Of Card

Attribute/SubType/Level/Atk/Defense

Effect goes here

Level of Rarity

 

 

EOJ-JP001
D-Hero Devilguy
Darkness/Warrior/3/600/800
When this card in attack mode on your field, you can remove 1 monster on the opponent field from the game for 1 turn. The player who use this effect cannot battle in this turn. The monster which is removed by this effect return on the opponent field in the same mode in your 2nd standby phase.
Rare


EOJ-JP002
D-Hero Diehardguy
Warrior/Darkness/3/800/800
When this card is face up on your field, when a monster that have [D-Hero] in its name on your field is destroyed as a result of battle and send to graveyard excluding this card, Special Summon that monster on your field in your next standby phase. You can use this effect only 1 time for 1 turn.
Rare


EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face up on your field, check the top card of your deck. When it is a normal magic card, you send that card to the graveyard, activate the effect of that normal magic card in your main phase of the next turn. When it isn't a normal magic card, put that top card to the bottom of the deck. You can use this effect only once for 1 turn.
Rare

EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower of Seclusion], destroy all monsters on your field
except cards with [D-Hero] in its name. Afterward, you can special summon up to 2 monsters with
[D-Hero] in its name from your Graveyard. During the turn this card is special summon, when monster with
[D-Hero] in its name on your field would be destroy, and the battle damages done
to controller would become 0. This card's attack and defense strength is equal to the total
original attack strength of all monsters with [D-Hero] in its name except this card.
Ultra/Ultimate Rare

EOJ-JP005
Cyber Tutu
Earth/Warrior/3/1000/800
When the attack strength of all monsters on the opponent field are higher than the attack strength of this card, This card can attack the opponent directly.

EOJ-JP006
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard a card from your hand, Destroy 1 monster in face up attack mode on the opponent field. You can use this effect only 1 time for 1 turn.


EOJ-JP007
Cyber Prima
Light/Warrior/6/2300/1600
When this card is successfully sacrificed summon, destroy all face-up Magic cards on the field.

EOJ-JP008
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card, the damage from the effect card that inflict to the controller of this card becomes 0 until ended phase of this turn.


EOJ-JP009
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is in face up attack mode on your Field, the effect of Magic or Trap card that select 1 machine sub-type monster on your field as a target are negated.When this card in face-up mode on your field is destroyed as a result of battle and send to the graveyard. you can draw 1 card from your deck.


EOJ-JP010
Searchlightman
Light/Machine/3/1000/1000/
Reverse: Opponent cannot set card(s) this turn.


EOJ-JP011
Victory Viper XX03
Light/Machine/4/1200/100
When this card sucessfully destroy an opponent's monster, choose one of the following effects and
activate.
- Increase this card's attack strength by 400.
- Destroy a face-up Magic/Trap card on the field
- Special Summon a [Option Token] onto your field that have the same Main-Type, sub-type, level,
attack, and defense strength as this card.
Super/Ultimate Rare


EOJ-JP012
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed summon by sacrifing a Wind main-type monster, return all
Magic/Trap cards on the field to owner's hand.

EOJ-JP013
Harpy Pet Baby Dragon
Wind/Dragon/4/1200/600
This card add effect text(s) according to number of monster with [Harpy] in its name on your field
other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its
name on your field as target of attack other than [Harpy Pet Baby Dragon]
2 - Doubled this card's original attack and defense strength
3 - Once per turn, you may destroy a card on opponent's field.
Rare


EOJ-JP014
Lightning Gear - Skyflash
Light/Angel/4/1000/500
When this card succesfully attack the opponent directly, you draw 1 card from your deck. Send this catd to the graveyard at the end phase of the turn that this card is summoned, reverse summoned, special summoned.

EOJ-JP015
Lightning Gear - Sakuraka
Light/Angel/6/2400/1400
You can summon this card without offering a monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn.
Rare


EOJ-JP016
Lightning Gear - Rumbling Dragon
Light/Angel/8/2900/1800
You can summon this card by offering 1 monster as a tribute. When it summons by this way, Send this card to graveyard at the end phase of that turn. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference.
Super Rare/Ultimate Rare


EOJ-JP017
Royal Knights
Light/Angel/3/1300/800
When this card destroy a monster as result of battle and send to Graveyard, increase your lifepoints
equal to that monster's defense strength.


EOJ-JP018
Green Declarer
Light/Angel/2/300/500
Discard this card and another Angel type monsters from your hand to the Graveyard to activate the effect. Negate the activation of an opponent's Magic card and destroy it. This effect can only be use in
opponent's turn.


EOJ-JP019
Violet Declarer
Light/Angel/2/300/500
Discard this card and another Angel type monster from your hand to Graveyard to activate the effect. Negate the activation of an opponent's Trap card and destroy it. This effect cannot be use in your turn.


EOJ-JP020
Artemis of Harvest
4/Light/Angel/1600/1700
When this card is face-up on the field, draw a card everytime a Counter Trap would be activate.


EOJ-JP021
Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field, whenever a Counter Trap would be activated, return 2 angel type monsters that are removed from the game to your hand.

EOJ-JP022
Bringer of Sparking Light
Light/Angel/3/1600/0
When this card is face-up on the field, all cards that would send to Graveyard would be removed
from the game instead.
Rare


EOJ-JP023
Giver of Judgment - Boltenis
Light/Angel/8/2800/1400
When you successfully activate a Counter Trap, this card may be special summon by sacrificing
all monsters on your field. When this card is successfully special summon this way, you may
destroy number of cards on opponent's field equal to number of Angel sub-type monsters sacrificed.
Ultra/Ultimate Rare


EOJ-JP024
Guard Dog
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special summon during this turn.


EOJ-JP025
Vacuum Itachi
Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap during this turn.


EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Tribute 1 earth main type monster excluding this card on your field. Special Summon 1 earth main type monster from your hand. You can use this effect once per turn. If [Beating Aos] leave from your field destroy the monster that is special sommoned by this effect.


EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Tribute 1 water main type monster excluding this card on your field. Special Summon 1 water main type monster from your hand. You can use this effect once per turn. If [Raging Eria] leave from your field destroy the monster that is special sommoned by this effect.


EOJ-JP028
Blazing Hiita
Fire/Spellcaster/4/800/1500
Tribute 1 fire main type monster excluding this card on your field. Special Summon 1 fire main type monster from your hand. You can use this effect once per turn. If [Blazing Hiita] leave from your field destroy the monster that is special sommoned by this effect.


EOJ-JP029
Devastating Wynn
Wind/Spellcaster/4/800/1500
Tribute 1 wind main type monster excluding this card on your field. Special Summon 1 wind main type monster from your hand. You can use this effect once per turn. If [Devastating Wynn] leave from your field destroy the monster that is special sommoned by this effect.


EOJ-JP030
Battery Man D
Light/Thunder/1/0/1900
When this card is face-up on the field, opponent cannot choose a Thunder sub-type monster as target
of attack other than [Battery Man D].


EOJ-JP031
Super Electromagnetic Operating Voltic Dragon
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by using one of following monsters, this card gain respective
effect.
- Battery Man D: Negate the Magic/Trap effect that target this card.
- Battery Man C: When this card attacks a monster in defense mode, and the attack strength is
higher than the defense strength, do battle damages to opponent equal to the differece.
- Battery Man AA: Increase this card's attack strength by 1000.
Super/Ultimate Rare


EOJ-JP032
E-Hero Phoenixguy
Pyro/Warrior/6/2100/1200/
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle.
Ultra Rare/Ultimate Rare



EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior/8/2500/2100
E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle.
Ultra Rare/Ultimate Rare



EOJ-JP034
E-Hero Sailorman
Water/Warrior/5/1400/1000
E-Hero Bubbleman + E-Hero Featherman
This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.


EOJ-JP035
E-Hero Wildwingman
Earth/Warrior/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.



EOJ-JP036
E-Hero Necroid Shaman
Dark/Warrior/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent's graveyard, Special summon it on the opponent field.


EOJ-JP037
Misfortune
Normal Magic
Choose a monster on your opponent's side of the field to activate thsi card. Do damage to your opponent equal to half of original attack strength of that monster. Your monster cannot attack during this turn.


EOJ-JP038
H - Heat Heart
Normal Magic
Choose a face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500. When that monster attacks a monster in defense mode, and the ATK is higher than
the DEF of the defending monster, inflict battle damages to your opponent equal to the difference. This card's effect lasts until the end of turn.

EOJ-JP039
E - Emergency Call
Normal Magic
Choose a monster with [E-Hero] in its name from your deck and add it to your hand.


EOJ-JP040
R - Right Justice
Normal Magic



EOJ-JP041
O - Over Soul
Spell Normal
Select 1 Normal Monster with "E-Hero" in its name from your graveyard. Special Summon it on your field.


EOJ-JP042
HERO Flash!!
Spell Normal
Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with "E-Hero" in its name from your deck. During this turn, all normal monster with "E-Hero" in their name on your field can attack the opponent directly.


EOJ-JP043
Power Capsule
Normal Magic
Choose one of the effects of a [Victory Viper XX03] face-up on your field. This card's
effect would become that effect.


EOJ-JP044
Deification of Light
Magic - Quickplay
Special Summon an Angel sub-type monster from your hand. That monster's attack strength would be
halved, and destroy it at the end of turn.


EOJ-JP045
Guard Penalty
Instant Magic
Choose a monster on the field. When the chosen monster would switch to defense mode during this
turn, draw a card from your deck.
Rare


EOJ-JP046
Grand Cross
Magic - Quickplay
This card can only be activate when [Macrocosmo] is on your field. Do 300 lifepoint damages to
opponent, and destroy all monsters on the field.

EOJ-JP047
Dimensional Rip
Magic - Continuous
All monsters that would send to Graveyard would be removed from game instead.


EOJ-JP048
Clocktower of Seclusion
Field Magic
During each Standby Phase of opponent's turn, put a [Time Counter] onto this card. When this card have four or more [Time Counter] on it, battle damages would not be done to this card's controller. When this card is destroy and send to Graveyard while it have 4 or more [Time Counter], special summon a [D-Hero Dreadguy] from your hand or deck.


EOJ-JP049
Lifechanger
Trap - Normal
This card can only be activate when your lifepoints is 8000 or more less than opponent. Both
player's lifepoints become 3000.
Rare


EOJ-JP050
Elemental Charge
Normal Trap
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.


EOJ-JP051
Destiny Destroy
Normal Trap
Send the top 3 cards on your deck to Graveyard. For each Magic/Trap card send to Graveyard by
this effect, you take 1000 lifepoints damages.
Rare


EOJ-JP052
Destiny Signal
Normal Trap
This card can only be activate when one of your monster on your side of the field is destroyed as a result of battle. Special summon a monster with [D-Hero] in its name with Level 4 or lower from your hand or deck.


EOJ-JP053
D-Time
Trap Normal
Activate this card when a monster with [E-Hero] in its name leaves the field. Add 1 Monster with [D-Hero] in its name from your deck to your hand with equal or below level.


EOJ-JP054
D-Shield
Trap Normal
Activate this card when the attack mode monster with [D-Hero] in its name on your field become an attacked target. This card becomes the equipment card, equip this card to the monster which become an attacked target. Switch the mode of that monster to defense mode. The equipped monster cannot be destroyed as a result of battle.


EOJ-JP055
Phoenix Attack
Normal Trap
God Bird Attack
Trap - Normal
Sacrifice a Bird sub-type monsters fron your field. Destroy 2 cards on the field.


EOJ-JP056
Elemental Absorber
Continuous Trap
Remove a monster card from your hand from the game. All opponent's monsters with the same main-type
as that card, as long as this card is on the field, cannot declare attack.
Rare


EOJ-JP057
Macrocosmos
Continuous Trap
You may special summon a [Primerval Sun - Helios] from your hand or deck. When this card is face-up
on the field, all cards that would send to Graveyard would be removed from game instead.


EOJ-JP058
Miracle Arrival
Continuous Trap
Special Summon one of your Angel sub-type monster that is removed from game. When this card leaves
the field, destroy that monster. When that monster is destroy this card is destroy.
Rare


EOJ-JP059
Cracking Hatchet
Trap - Continuous
Choose a face-up monster on the field to activate. When this card is face-up on the field, the
attack strength of the chosen monster is decrease by 500 during each of your Standby Phase. When
that monster is destroy, destroy this card.


EOJ-JP060
Kickback
Trap - Counter
Negate the Normal or Reverse Summon of a monster, and return that monster to owner's hand.
Rare

 

 

-Lozmaster2.0

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.