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Card Game Tips from fans
From:
Ian Estabrook
Subject:
EOJ Jap spoiler list
Names are
translated from japanease , cards have jp
codes.
Attribute/SubType/Level/Atk/Defense
EOJ-JP001
D-Hero Devilguy
Darkness/Warrior/3/600/800
When this card in attack mode on your field,
you can remove 1 monster on the opponent
field from the game for 1 turn. The player
who use this effect cannot battle in this
turn. The monster which is removed by this
effect return on the opponent field in the
same mode in your 2nd standby phase.
Rare
EOJ-JP002
D-Hero Diehardguy
Warrior/Darkness/3/800/800
When this card is face up on your field,
when a monster that have [D-Hero] in its
name on your field is destroyed as a result
of battle and send to graveyard excluding
this card, Special Summon that monster on
your field in your next standby phase. You
can use this effect only 1 time for 1 turn.
Rare
EOJ-JP003
D-Hero Diamondguy
Dark/Warrior/4/1400/1600
When this card is face up on your field,
check the top card of your deck. When it is
a normal magic card, you send that card to
the graveyard, activate the effect of that
normal magic card in your main phase of the
next turn. When it isn't a normal magic
card, put that top card to the bottom of the
deck. You can use this effect only once for
1 turn.
Rare
EOJ-JP004
D-Hero Dreadguy
Dark/Warrior/8/?/?
When special summon by effect of [Clocktower
of Seclusion], destroy all monsters on your
field
except cards with [D-Hero] in its name.
Afterward, you can special summon up to 2
monsters with
[D-Hero] in its name from your Graveyard.
During the turn this card is special summon,
when monster with
[D-Hero] in its name on your field would be
destroy, and the battle damages done
to controller would become 0. This card's
attack and defense strength is equal to the
total
original attack strength of all monsters
with [D-Hero] in its name except this card.
Ultra/Ultimate Rare
EOJ-JP005
Cyber Tutu
Earth/Warrior/3/1000/800
When the attack strength of all monsters on
the opponent field are higher than the
attack strength of this card, This card can
attack the opponent directly.
EOJ-JP006
Cyber Gymnatics
Earth/Warrior/4/800/1800
Discard a card from your hand, Destroy 1
monster in face up attack mode on the
opponent field. You can use this effect only
1 time for 1 turn.
EOJ-JP007
Cyber Prima
Light/Warrior/6/2300/1600
When this card is successfully sacrificed
summon, destroy all face-up Magic cards on
the field.
EOJ-JP008
Cyber Giraffe
Light/Machine/3/300/800
Sacrifice this card, the damage from the
effect card that inflict to the controller
of this card becomes 0 until ended phase of
this turn.
EOJ-JP009
Cyber Phoenix
Fire/Machine/4/1200/1600
When this card is in face up attack mode on
your Field, the effect of Magic or Trap card
that select 1 machine sub-type monster on
your field as a target are negated.When this
card in face-up mode on your field is
destroyed as a result of battle and send to
the graveyard. you can draw 1 card from your
deck.
EOJ-JP010
Searchlightman
Light/Machine/3/1000/1000/
Reverse: Opponent cannot set card(s) this
turn.
EOJ-JP011
Victory Viper XX03
Light/Machine/4/1200/100
When this card sucessfully destroy an
opponent's monster, choose one of the
following effects and
activate.
- Increase this card's attack strength by
400.
- Destroy a face-up Magic/Trap card on the
field
- Special Summon a [Option Token] onto your
field that have the same Main-Type,
sub-type, level,
attack, and defense strength as this card.
Super/Ultimate Rare
EOJ-JP012
Birdman of Gale - Joe
Wind/Bird/6/2300/1400
When this card is successfully sacrificed
summon by sacrifing a Wind main-type
monster, return all
Magic/Trap cards on the field to owner's
hand.
EOJ-JP013
Harpy Pet Baby Dragon
Wind/Dragon/4/1200/600
This card add effect text(s) according to
number of monster with [Harpy] in its name
on your field
other than [Harpy Pet Baby Dragon].
1 - When this card is face-up on the field,
opponent cannot choose monsters with [Harpy]
in its
name on your field as target of attack other
than [Harpy Pet Baby Dragon]
2 - Doubled this card's original attack and
defense strength
3 - Once per turn, you may destroy a card on
opponent's field.
Rare
EOJ-JP014
Lightning Gear - Skyflash
Light/Angel/4/1000/500
When this card succesfully attack the
opponent directly, you draw 1 card from your
deck. Send this catd to the graveyard at the
end phase of the turn that this card is
summoned, reverse summoned, special
summoned.
EOJ-JP015
Lightning Gear - Sakuraka
Light/Angel/6/2400/1400
You can summon this card without offering a
monster as a tribute. When it summons by
this way, Send this card to graveyard at the
end phase of that turn.
Rare
EOJ-JP016
Lightning Gear - Rumbling Dragon
Light/Angel/8/2900/1800
You can summon this card by offering 1
monster as a tribute. When it summons by
this way, Send this card to graveyard at the
end phase of that turn. When this card
attacks a monster in defense mode, if this
card's attack strength is higher than that
monster's defense strength, do battle
damages to your opponent equal to the
difference.
Super Rare/Ultimate Rare
EOJ-JP017
Royal Knights
Light/Angel/3/1300/800
When this card destroy a monster as result
of battle and send to Graveyard, increase
your lifepoints
equal to that monster's defense strength.
EOJ-JP018
Green Declarer
Light/Angel/2/300/500
Discard this card and another Angel type
monsters from your hand to the Graveyard to
activate the effect. Negate the activation
of an opponent's Magic card and destroy it.
This effect can only be use in
opponent's turn.
EOJ-JP019
Violet Declarer
Light/Angel/2/300/500
Discard this card and another Angel type
monster from your hand to Graveyard to
activate the effect. Negate the activation
of an opponent's Trap card and destroy it.
This effect cannot be use in your turn.
EOJ-JP020
Artemis of Harvest
4/Light/Angel/1600/1700
When this card is face-up on the field, draw
a card everytime a Counter Trap would be
activate.
EOJ-JP021
Reiyad of Relief
Light/Angel/4/1400/1500
When this card is face-up on the field,
whenever a Counter Trap would be activated,
return 2 angel type monsters that are
removed from the game to your hand.
EOJ-JP022
Bringer of Sparking Light
Light/Angel/3/1600/0
When this card is face-up on the field, all
cards that would send to Graveyard would be
removed
from the game instead.
Rare
EOJ-JP023
Giver of Judgment - Boltenis
Light/Angel/8/2800/1400
When you successfully activate a Counter
Trap, this card may be special summon by
sacrificing
all monsters on your field. When this card
is successfully special summon this way, you
may
destroy number of cards on opponent's field
equal to number of Angel sub-type monsters
sacrificed.
Ultra/Ultimate Rare
EOJ-JP024
Guard Dog
Earth/Beast/3/1500/500
Reverse: Opponent player cannot special
summon during this turn.
EOJ-JP025
Vacuum Itachi
Wind/Beast/3/500/1500
Reverse: Opponent cannot activate Magic/Trap
during this turn.
EOJ-JP026
Beating Aos
Earth/Spellcaster/4/800/1500
Tribute 1 earth main type monster excluding
this card on your field. Special Summon 1
earth main type monster from your hand. You
can use this effect once per turn. If
[Beating Aos] leave from your field destroy
the monster that is special sommoned by this
effect.
EOJ-JP027
Raging Eria
Water/Spellcaster/4/800/1500
Tribute 1 water main type monster excluding
this card on your field. Special Summon 1
water main type monster from your hand. You
can use this effect once per turn. If
[Raging Eria] leave from your field destroy
the monster that is special sommoned by this
effect.
EOJ-JP028
Blazing Hiita
Fire/Spellcaster/4/800/1500
Tribute 1 fire main type monster excluding
this card on your field. Special Summon 1
fire main type monster from your hand. You
can use this effect once per turn. If
[Blazing Hiita] leave from your field
destroy the monster that is special sommoned
by this effect.
EOJ-JP029
Devastating Wynn
Wind/Spellcaster/4/800/1500
Tribute 1 wind main type monster excluding
this card on your field. Special Summon 1
wind main type monster from your hand. You
can use this effect once per turn. If
[Devastating Wynn] leave from your field
destroy the monster that is special sommoned
by this effect.
EOJ-JP030
Battery Man D
Light/Thunder/1/0/1900
When this card is face-up on the field,
opponent cannot choose a Thunder sub-type
monster as target
of attack other than [Battery Man D].
EOJ-JP031
Super Electromagnetic Operating Voltic
Dragon
Light/Thunder/5/2400/1000
When you successfully sacrificed summon by
using one of following monsters, this card
gain respective
effect.
- Battery Man D: Negate the Magic/Trap
effect that target this card.
- Battery Man C: When this card attacks a
monster in defense mode, and the attack
strength is
higher than the defense strength, do battle
damages to opponent equal to the differece.
- Battery Man AA: Increase this card's
attack strength by 1000.
Super/Ultimate Rare
EOJ-JP032
E-Hero Phoenixguy
Pyro/Warrior/6/2100/1200/
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by
Fusion Summon. This card is not destroyed as
a result of Battle.
Ultra Rare/Ultimate Rare
EOJ-JP033
E-Hero Shining Phoenixguy
Fire/Warrior/8/2500/2100
E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by
Fusion Summon. This card attack strength is
increase by 300 for each monster with [E
HERO] in their name in your graveyard. This
card cannot be destroyed as a result of
battle.
Ultra Rare/Ultimate Rare
EOJ-JP034
E-Hero Sailorman
Water/Warrior/5/1400/1000
E-Hero Bubbleman + E-Hero Featherman
This card can only be Special summon by
Fusion Summon. When you have any set card in
your magic & the trap card zone. This card
can attack the opponent directly.
EOJ-JP035
E-Hero Wildwingman
Earth/Warrior/8/1900/2300
[E-Hero Wildman] + [E-Hero Featherman]
This card can only be Special Summoned by
Fusion Summon. Discard a card from your
hand, destroy 1 magic or trap card on the
field.
EOJ-JP036
E-Hero Necroid Shaman
Dark/Warrior/6/1900/1800
[E-Hero Wildman] + [E-Hero Necrodarkman]
This card can only be Special Summoned by
Fusion Summon. When this card is
successfully Special Summon. Destroy 1
monster on the opponent field. After that,
select 1 monster from the opponent's
graveyard, Special summon it on the opponent
field.
EOJ-JP037
Misfortune
Normal Magic
Choose a monster on your opponent's side of
the field to activate thsi card. Do damage
to your opponent equal to half of original
attack strength of that monster. Your
monster cannot attack during this turn.
EOJ-JP038
H - Heat Heart
Normal Magic
Choose a face-up monster on your side of the
field to activate this card. Increase the
ATK of that monster by 500. When that
monster attacks a monster in defense mode,
and the ATK is higher than
the DEF of the defending monster, inflict
battle damages to your opponent equal to the
difference. This card's effect lasts until
the end of turn.
EOJ-JP039
E - Emergency Call
Normal Magic
Choose a monster with [E-Hero] in its name
from your deck and add it to your hand.
EOJ-JP040
R - Right Justice
Normal Magic
EOJ-JP041
O - Over Soul
Spell Normal
Select 1 Normal Monster with "E-Hero" in its
name from your graveyard. Special Summon it
on your field.
EOJ-JP042
HERO Flash!!
Spell Normal
Remove each copy of [H - Heat Heart], [E -
Emergency Call], [R - Right Justice] and [O
- Over Soul] from your graveyard from the
game. Special Summon 1 Normal Monster with
"E-Hero" in its name from your deck. During
this turn, all normal monster with "E-Hero"
in their name on your field can attack the
opponent directly.
EOJ-JP043
Power Capsule
Normal Magic
Choose one of the effects of a [Victory
Viper XX03] face-up on your field. This
card's
effect would become that effect.
EOJ-JP044
Deification of Light
Magic - Quickplay
Special Summon an Angel sub-type monster
from your hand. That monster's attack
strength would be
halved, and destroy it at the end of turn.
EOJ-JP045
Guard Penalty
Instant Magic
Choose a monster on the field. When the
chosen monster would switch to defense mode
during this
turn, draw a card from your deck.
Rare
EOJ-JP046
Grand Cross
Magic - Quickplay
This card can only be activate when
[Macrocosmo] is on your field. Do 300
lifepoint damages to
opponent, and destroy all monsters on the
field.
EOJ-JP047
Dimensional Rip
Magic - Continuous
All monsters that would send to Graveyard
would be removed from game instead.
EOJ-JP048
Clocktower of Seclusion
Field Magic
During each Standby Phase of opponent's
turn, put a [Time Counter] onto this card.
When this card have four or more [Time
Counter] on it, battle damages would not be
done to this card's controller. When this
card is destroy and send to Graveyard while
it have 4 or more [Time Counter], special
summon a [D-Hero Dreadguy] from your hand or
deck.
EOJ-JP049
Lifechanger
Trap - Normal
This card can only be activate when your
lifepoints is 8000 or more less than
opponent. Both
player's lifepoints become 3000.
Rare
EOJ-JP050
Elemental Charge
Normal Trap
For each monsters on your field with
[E-Hero] in its name, increase your
lifepoints by 1000.
EOJ-JP051
Destiny Destroy
Normal Trap
Send the top 3 cards on your deck to
Graveyard. For each Magic/Trap card send to
Graveyard by
this effect, you take 1000 lifepoints
damages.
Rare
EOJ-JP052
Destiny Signal
Normal Trap
This card can only be activate when one of
your monster on your side of the field is
destroyed as a result of battle. Special
summon a monster with [D-Hero] in its name
with Level 4 or lower from your hand or
deck.
EOJ-JP053
D-Time
Trap Normal
Activate this card when a monster with
[E-Hero] in its name leaves the field. Add 1
Monster with [D-Hero] in its name from your
deck to your hand with equal or below level.
EOJ-JP054
D-Shield
Trap Normal
Activate this card when the attack mode
monster with [D-Hero] in its name on your
field become an attacked target. This card
becomes the equipment card, equip this card
to the monster which become an attacked
target. Switch the mode of that monster to
defense mode. The equipped monster cannot be
destroyed as a result of battle.
EOJ-JP055
Phoenix Attack
Normal Trap
God Bird Attack
Trap - Normal
Sacrifice a Bird sub-type monsters fron your
field. Destroy 2 cards on the field.
EOJ-JP056
Elemental Absorber
Continuous Trap
Remove a monster card from your hand from
the game. All opponent's monsters with the
same main-type
as that card, as long as this card is on the
field, cannot declare attack.
Rare
EOJ-JP057
Macrocosmos
Continuous Trap
You may special summon a [Primerval Sun -
Helios] from your hand or deck. When this
card is face-up
on the field, all cards that would send to
Graveyard would be removed from game
instead.
EOJ-JP058
Miracle Arrival
Continuous Trap
Special Summon one of your Angel sub-type
monster that is removed from game. When this
card leaves
the field, destroy that monster. When that
monster is destroy this card is destroy.
Rare
EOJ-JP059
Cracking Hatchet
Trap - Continuous
Choose a face-up monster on the field to
activate. When this card is face-up on the
field, the
attack strength of the chosen monster is
decrease by 500 during each of your Standby
Phase. When
that monster is destroy, destroy this card.
EOJ-JP060
Kickback
Trap - Counter
Negate the Normal or Reverse Summon of a
monster, and return that monster to owner's
hand.
Rare
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