June 2006
From: Andy Puyleart [mailto:andy_puyleart@hotmail.com]
Sent: Friday, June 02, 2006 10:08 PM
To: yugiohcrew@pojo.com
Subject: Countering the metagame By: The Dude
Todays metagame is getting old to me so I looked
through my cards and found a few ways to get around
it and sometimes create advantage. These are the
cards I found that were helpful and made a deck out
of.
Chaos Command Magician- level 6 2400 attack 1900
defence light monster
This card reads "Negate the effect of a monster card
that targets this 1 card.
This effect is amazing, it makes exiled forces
effect useless, Zaborg useless, Night assialent
useless.Those three cards can be gamebraking and
because they only target one monster it would not be
able to destory Chaos command magician. So if your
facing a Soul Contol that uses Zaborg side him in or
just do away with your own zaborgs and replace them
with Chaos Command
Magician. He is also Light so that means Chaos
Sorcerer food.
Strike Ninja - Level 4 1700 attack, 1200 defense
Dark monster
Reads - You can remove this card from play until the
end phase of this turn by removing 2 dark monsters
from play. You can use this effect during either
players turn, You can only use this effect once per
turn.
The card has always been good. But lately its
getting better, It can dodge Zaborg, Exiled, or
Assialent which are widely played, Then if you are
attack
with him he can dodge Susk armors, Mirror forces and
widespread ruin, For magics he dodges snatch steal,
brain control, lightning vortex and smashing ground.
He comes right back at the end phase of the turn so
he wont be gone for long. If you combo this with D.D.
Scout planes you will be gaining advantage all the
time. He is also dark so hes Chaos food!!!!
D.D. Scout Plane- level 2 800 attack 1200 defense
Dark monster
Reads-If this card is removed from play, special
summon this in face-up attack mode on your side of
the field during the end phase.
This card is sick on so many levels. Its obvious
combo is with strike ninja instant +1 and tribute
food for your next turn. One of my favorite things
to
do is set him first turn and let my opponent waste a
Nobleman on him just so
he comes back and I get a +2 out of it. He also
combos with Chaos Sorcerer when you remove him from
play. A nice addition to a dedicated Chaos or Strike
ninja deck
Pitch Black WareWolf and Mirage Dragon level 4 1600
attack and defense and the wolf is dark the dragon
is light
Reads - When this card is one the field your
opponent cannot activate trap cards during the
battle phase
These monsters save your monsters from susk armors,
widespreads, and mirror force. You don't have to
worry about attacking when you have huge field
presence and loosing it all to a mirror force. There
also light and dark so there great Chaos food.
Nobleman of Extermination
I don't have it on me right now so I don't know its
exact text but here is what it does - Select a face
down magic or trap card on your opponent side of the
field. If its a trap card remove it from the game
and all copies of it in either players decks. If its
a magic just remove it from play
This kills all those suks armors, Widespreads and
mirror force we all hate.
Then theres the new card Macro Cosmos that many
people will be using and this will shut it down as
well.
Well Thats all I have for now until some new meta
stuff pisses me off. I hope you guys use some of
this information and start beating all the soul
control/treeborn monarch control deck that are so
abundant these days.
Happy dueling Boys and Girls
- The Dude -