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 Trading Card Game Tips from fans

Why Card Advantage isn't always important - Master of Shadows
June 19, 2006

 

Hello Pojoers! Master of Shadows is back [again]. Many people love dueling by numbers. By that, I mean Card Advantage. Many have approached the subject in the past. Some are all for it. Others are against it. Time for my two cents on the issue.

Is Card Advantage important? In some cases, yes. What I have to say, though, shows that it isn't. Sure, you could always take the Card Advantage route and try and net yourself an advantage, but who cares? Here's some situations where it's not important.

Situation one:
You have 5 or 6 cards in your hand and your opponent only has 1 or 2. Technically, you have advantage, but numbers aren't everything. Your "advantage" means nothing if the cards you have are useless or you can't do anything with them. Those cards in your opponent's hand, no matter how small, can decide the game. They could be holding a deadly 2-3 card combo in their hand while you're holding 5-6 useless cards. You won't know what the opponent has, but if this scenario is true, then who really has advantage? ("Hope for the best, but be prepared for the worst.")

Situation two:
You just activated Scapegoat at the end of your opponent's turn. You draw. You set Torrential Tribute since that's all you can do. You end your turn. Your opponent has a Horus LV6 from the previous turn on the field. They use Level Up! to summon Horus LV8. Do you activate Torrential Tribute? If you say no, then you're an idiot. Yes, you should. Who cares that you lost advantage? You crippled your opponent. If the move cripples your opponent, then why should you care that you lost advantage, so long as you can come back from it?

Situation three:
Your opponent has a face up Don Zaloog, two cards face down, and two cards in his/her hand. You have a Mobius that you just drew, an attack mode Spirit Reaper, and one card face down (don't worry, it's useless). You could summon Mobius, take out the two face downs, and attack Don Zaloog, but what could those face downs be? One could be Bottomless Trap Hole. One could be Trap Hole. Torrential Tribute. Blast with Chain. You never know. Suppose you do summon Mobius to take out their face downs. They activate Torrential Tribute. Everyone goes. You gained a +1 advantage, but let's think. Had they not activated it, Mobius would have stayed on the field, still leaving them with a loss in advantage (-1). By using Torrential Tribute when they did, they stopped you in your tracks and crippled you. Had it been Blast with Chain, they'd have evened the advantage and kept their monster. In logical terms, they'd have advantage since they're not up the creek without a boat (not paddle).

Situation four:
Let's look at some cards that are usually deemed a -1. Ceasefire and Magic Cylinder for starters. Yes, they're both -1's, but they can both end the game. Magic Cylinder turns an attack against them. Ceasefire stops Flip Effects. It can also be used right after your opponent draws to deal that little bit of extra damage needed to win the game.

Have I made my point? Card Advantage is NOT very important. Yes, you should think about it sometimes, but don't duel by it. Whatever happened to those days where no one cared about Card Advantage when people just dueled? They played to win, not thinking about their resources. If the move crippled, then it crippled. It's like the famed CED-Envoy / Yata lock. Most of the time it netted advantage, but it was only used to end the game by locking the opponent down. It's like the Horus / Royal Decree lock. Your opponent would have no choice but to go on the defensive. Yes, you'd lose a lot of advantage in the process of achieving the lock, but once you do, that's pretty much game.

That's all I have for now. Contact me at darkdestructionv30@yahoo.com

Until next time....


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