June 2006
Why should[n't] you use Fusions? -
Master of Shadows
Third one in three days. A record for
me. It's Master of Shadows back with some
information on fusions. Most decks not using
Metamorphosis, Cyber-Stein, or Cyber Dragon with
Power Bond don't bother with fusions. E-Hero decks
are the main exception, but that's only because they
rely on them. Why don't people use fusions like they
used to? The true question is this: Why don't people
fuse fusions like they used to? Let me help with
using them.
Tip one: Draw power and deck thinning
People don't use fusions since they're often too
slow and usually cause one to lose [the not so
important card] advantage. The speed problem can be
fixed a little by using deck thinners and draw
power. Jar of Greed, Skelengel, Dark Mimic LV1, and
Dekoichi the Battlechanted Locomotive are all cards
that make the user draw cards. So does Pot of
Avarice. Some deck thinners for fusions include
Graceful Charity, Fusion Sage, and King of the
Swamp. Yes, King of the Swamp is a fusion sub, which
helps, but searching for Polymerization is even more
helpful. Card Destruction and Morphing Jar might
help, but you might discard cards that you need to
the graveyard. Other than that, deck thinners really
help.
Tip two: Stall cards
You need to stall long enough to play your fusion
monster(s). Waboku, Threatening Roar, Swords of
Revealing Light, and Nightmare's Steelcage are some
good ones. So is the famed yet still annoying Spirit
Reaper. Using these cards can help you stall until
you can get your pieces needed. You could use the
classic Sakuretsu Armor / Bottomless Trap Hole, but
those aren't chainable, now are they?
Tip three: Searching through your cards by means of
shuffling
Since fusions are very combo specific, using Reload
and Magical Mallet can help alleviate bad hands. It
can also help you to get the needed piece(s) for
your fusion. Magical Mallet saved my life once. It
enabled me to get my fusion out. (Its attack was
Cylindered back to me for game, but that's not the
point.)
Tip four: Searching for the pieces - more Deck
thinning
Fusions fall apart when the pieces are in place. The
pieces are only in place in one place - your hand.
Sometimes they work on the field. Sometimes they
work in the graveyard (for purposes of Miracle
Fusion and Dragon's Mirror but that's another issue
for another lifetime). Find any support you can for
each fusion piece, and then weed out what you don't
need. Battle searchers (ex. Shining Angel, Mystic
Tomato, Giant Rat, etc.) can be used if the pieces
are searchable. Sangan is more than welcome. Find
cards that make it easier for you to get each piece
from your deck.
Tip five: Fusion substitutes
Unless the fusion can only be fused using the above
monsters, Fusion subs are always welcome. King of
the Swamp and The Light/Dark/Earth - Hex-Sealed
Fusion are the only ones you should use. The others
are just horrible. King of the Swamp doubles as a
deck thinner searching for Polymerization. The
Hex-Sealed Fusions can get your fusion to the field
another way without Polymerization, provided that
the monster can be summoned outside of a Fusion
Summon. These Fusion subs are also searchable, so
that helps.
Have I made my point? Fusions are fun. They're even
more fun when you summon them. Don't turn away from
them because of the loss in advantage. If it swings
the pendulum back in your favor, then why should you
care of the loss?
There are many more ways to help make fusions faster
and much more fun. Unfortunately for you, I don't
know what they are. You have to find them. I'm not
doing your work for you. Now go have fun with
fusions. Just be sure to cover your bases when using
them. Spell / Trap removal, monster removal, and
protection. Have fun with them.
Contact me at darkdestructionv30@yahoo.com
Until next time....