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SD09-01
Super Conductor Tyranno 3300/1400 Dinosaur
Light {8}, Tribute one monster on your side
of the field to inflict damage of 1000
points to your opponents Life Points. You
can only use this effect once per turn, if
you use this effect in addition this card
can not attack this turn.
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SD09-02
Kabazauls 1700/1000 Dinosaur Water {4}
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SD09-03
Sabersaurus 1900/500 Dinosaur Earth {4}
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SD09-04
Mad Sword Beast 1400/1200 Dinosaur Earth
{4}, when this card attacks with an ATK that
is higher than the DEF of your opponent's
Defence Position monster, inflict the
difference as Battle Damage to your
opponent's Life Points.
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SD09-05
Gilasaurus 1400/400 Dinosaur Earth {3}, you
may treat the Normal Summon of this card as
a Special Summon. If you select Special
Summon, your opponent may select a Monster
Card from his/her Graveyard and Special
Summon the monster to the field.
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SD09-05
Gilasaurus 1400/400 Dinosaur Earth {3}, you
may treat the Normal Summon of this card as
a Special Summon. If you select Special
Summon, your opponent may select a Monster
Card from his/her Graveyard and Special
Summon the monster to the field.
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SD09-06
Dark Driceratops 2400/1500 Dinosaur Earth
{6}, during battle between this attacking
card and a Defence Position monster whose
DEF is lower than the ATK of this card,
inflict the difference as Battle Damage to
your opponent's Life Points.
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SD09-07
Hyper Hammerhead 1500/1200 Dinosaur Earth
{4}, when this monster battles an opponent's
monster, if the opponent's monster is not
destroyed as a result of battle, the
opponent's monster is returned to its
owner's hand at the end of the Damage Step.
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SD09-07
Hyper Hammerhead 1500/1200 Dinosaur Earth
{4}, when this monster battles an opponent's
monster, if the opponent's monster is not
destroyed as a result of battle, the
opponent's monster is returned to its
owner's hand at the end of the Damage Step.
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SD09-08
Black Tyranno 2600/1800 Dinosaur Earth {7},
if the only cards on your opponent's side of
the field are Defence Position Monster
Cards, this card can attack your opponent's
Life Points directly.
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SD09-09
Tyranno Infinity ?/0 Dinosaur Earth {4}, the
original ATK of this card becomes the number
of your Dinosaur-Type monsters that are
removed from play x 1000 points.
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SD09-10
Hydrogeddon 1600/1000 Dinosaur Water {4},
when this card destroys an opponent’s
monster as a result of battle and sends it
to the Graveyard, you can Special Summon 1
Hydrogeddon from your deck.
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SD09-10
Hydrogeddon 1600/1000 Dinosaur Water {4},
when this card destroys an opponent’s
monster as a result of battle and sends it
to the Graveyard, you can Special Summon 1
Hydrogeddon from your deck.
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SD09-11
Oxygeddon 1800/800 Dinosaur Wind {4}, when
this card is destroyed as a result of battle
with a Pyro-Type monster and sent to the
Graveyard, inflict 800 points of damage to
both players’ Life Points.
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SD09-12
Dark Ptera 1000/500 Dinosaur Wind {3}, when
this card is destroy and send to Graveyard
from the field outside a of result of
battle, return this card to it's owner's
hand.
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SD09-13
Dark Stego 1200/2000 Dinosaur Earth {4},
when this card becomes the target of an
attack, it is changed to Defence Position.
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SD09-14
Ultimate Tyranno 3000/2200 Dinosaur Earth
{8}, if this card in attack position at the
start of your Battle Phase, it must attack
each of your opponent's monsters once.
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SD09-15
Jiera Shitsuku – Egg of Miracle 0/2000
Dinosaur Earth {4}, when this card is
face-up on your side of the field, this card
cannot be removed from game. In addition,
whenever a Dinosaur-Type monster is send to
your Graveyard, place two counters on this
card. By tributing this face-up card, you
can Special Summon one Dinosaur-Type monster
with a level lower than the number of
counters placed on this card from your deck.
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SD09-16
Baby Kerasaurus 500/500 Dinosaur Earth {2},
if this card is destroyed by a card effect
and send to the Graveyard, select one
Dinosaur-Type monster with level 4 or less
from your deck and Special Summon it to your
side of the field.
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SD09-17
Spell Card, Great Evolution Pill, offer one
Dinosaur-Type monster on your side of the
field to activate this card. This card
remains on the field for three of your
opponent’s turns. If this card is face up
tributes for a Dinosaur-Type monster are not
needed.
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SD09-18
Magic Card, Tail Swing, you can only
activate this card when you select 1
Dinosaur-Type Monster with Level 5 or more
on your side of the Field in ATK Mode.
Select up to two face-down Monster or
Monster with Level lower than the selected
Dinosaur-Type Monster from your opponent's
field and give them back to your opponent's
hand.
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SD09-19
Field Magic Card, Jurassic World, increase
the ATK and DEF of all face-up Dinosaur-Type
Monsters by 300 Points.
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SD09-20
Quick-Play Magic Card, Sebek's Blessing, you
can only activate this card when a monster
attacks your opponent's Life Points
directly. Increase your Life Points by an
amount equal to the Battle Damage that the
monster inflicted to your opponent's Life
Points.
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SD09-21
Magic Card, Riryoku, until the end of the
turn, decrease the ATK of 1 monster by half
and increase the ATK of another monster by
the same amount.
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SD09-22
Magic Card, Mesmeric Control, during your
opponent's next turn after you activate this
card, your opponent cannot change the battle
positions of monsters, except with a card
effect.
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SD09-23
Quick-Play Magic Card, Mystical Space
Typhoon, destroy 1 Magic or Trap Card on the
field.
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SD09-24
Equip Magic Card, Megamorph, if your Life
Points are lower than your opponent's, the
original ATK of a monster equipped with this
card is doubled. If your Life Points are
higher, the original ATK is halved.
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SD09-25
Magic Card, Heavy Storm, destroys all Magic
and Trap Cards on the field.
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SD09-26
Magic Card, Lightning Vortex, discard 1 card
from your hand. Destroy all face-up monsters
on your opponent's side of the field.
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SD09-27
Magic Card, Magical Mallet, add any number
of cards from your hand to the Deck and
shuffle it. Then draw the same number of
cards you added to the Deck.
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SD09-27
Magic Card, Magical Mallet, add any number
of cards from your hand to the Deck and
shuffle it. Then draw the same number of
cards you added to the Deck.
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SD09-28
Trap Card, Hunting Instinct, you can
activate this card when the opponent Special
Summon a monster. Special Summon 1 Dinosaur
Sub-Type monster from your hand.
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SD09-29
Trap Card, Survival Instinct, remove a
number of Dinosaur-Type monster from you
Graveyard. Increase your Life Points by 400
for every Dinosaur removed this way.
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SD09-30
Trap Card, Large Eruption, when Jurassic
World is face-up on the field you can
activate this card in your End Phase. All
cards on the field are destroyed.
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SD09-31
Continuous Trap Card, Big Earthquake, you
can only activate this card when a
Dinosaur-Type Monster from your field is
destroyed and send to the Graveyard. Choose
3 Magic/Trap card zones from your opponent.
The select zones can not be used. All
place(s) with cards cannot be chosen. This
card is destroyed in your third Standby
Phase after activation. When this card is
destroyed through its own effect you can add
1 Dinosaur-Type Monster from your Graveyard
to your hand.
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SD09-32
Trap Card, Magical Arm Shield, you can only
activate this card when your opponent
declares an attack. Take control of 1 of
your opponent's face-up monsters, except the
attacking monster, and this monster is
attacked instead. At the end of the Battle
Phase, return control of this monster to
your opponent.
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SD09-33
Counter Trap Card, Negate Attack, you can
only activate this card when your opponent's
monster declares an attack. Negate the
attack of that 1 monster and end the Battle
Phase.
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SD09-34
Counter Trap Card, Goblin out of the Frying
Pan, pay 500 Life Points. Negate the
activation of a Spell Card and return it to
the owner's hand.
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SD09-35
Counter Trap Card, Malfunction, pay 500 Life
Points. Negate the activation of a Trap Card
and return it to its original position.
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SD09-36
Continuous Trap Card, Fossil Excavation,
discard one card from your hand. Special
Summon one Dinosaur-Type monster from your
Graveyard. The effect of the Special
Summoned monster is nullified by this card.
If this card leaves the field, the monster
is destroyed. If the monster is destroyed,
this card is destroyed.