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 Trading Card Game Tips from fans

 

June 2006

SD9 - Dinosaur Deck by Nagash

my first card tip. well spoiler. the whole of sd9 (dinosaur) with the eight new cards.
thank you to many websites including http://shriek.twoday.net/ where i gathered info on the new cards

card number    card type    name    ATK/DEF    Type    Attribute    {Level}
 

SD9 – Pulse of Dinosaurs/ Dinosaurs Rage
  1. SD09-01 Super Conductor Tyranno 3300/1400 Dinosaur Light {8}, Tribute one monster on your side of the field to inflict damage of 1000 points to your opponents Life Points. You can only use this effect once per turn, if you use this effect in addition this card can not attack this turn.
  2. SD09-02 Kabazauls 1700/1000 Dinosaur Water {4}
  3. SD09-03 Sabersaurus 1900/500 Dinosaur Earth {4}
  4. SD09-04 Mad Sword Beast 1400/1200 Dinosaur Earth {4}, when this card attacks with an ATK that is higher than the DEF of your opponent's Defence Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
  5. SD09-05 Gilasaurus 1400/400 Dinosaur Earth {3}, you may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.
  6. SD09-05 Gilasaurus 1400/400 Dinosaur Earth {3}, you may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the monster to the field.
  7. SD09-06 Dark Driceratops 2400/1500 Dinosaur Earth {6}, during battle between this attacking card and a Defence Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.
  8. SD09-07 Hyper Hammerhead 1500/1200 Dinosaur Earth {4}, when this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.
  9. SD09-07 Hyper Hammerhead 1500/1200 Dinosaur Earth {4}, when this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of battle, the opponent's monster is returned to its owner's hand at the end of the Damage Step.
  10. SD09-08 Black Tyranno 2600/1800 Dinosaur Earth {7}, if the only cards on your opponent's side of the field are Defence Position Monster Cards, this card can attack your opponent's Life Points directly.
  11. SD09-09 Tyranno Infinity ?/0 Dinosaur Earth {4}, the original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.
  12. SD09-10 Hydrogeddon 1600/1000 Dinosaur Water {4}, when this card destroys an opponent’s monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 Hydrogeddon from your deck.
  13. SD09-10 Hydrogeddon 1600/1000 Dinosaur Water {4}, when this card destroys an opponent’s monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 Hydrogeddon from your deck.
  14. SD09-11 Oxygeddon 1800/800 Dinosaur Wind {4}, when this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players’ Life Points.
  15. SD09-12 Dark Ptera 1000/500 Dinosaur Wind {3}, when this card is destroy and send to Graveyard from the field outside a of result of battle, return this card to it's owner's hand.
  16. SD09-13 Dark Stego 1200/2000 Dinosaur Earth {4}, when this card becomes the target of an attack, it is changed to Defence Position.
  17. SD09-14 Ultimate Tyranno 3000/2200 Dinosaur Earth {8}, if this card in attack position at the start of your Battle Phase, it must attack each of your opponent's monsters once.
  18. SD09-15 Jiera Shitsuku – Egg of Miracle 0/2000 Dinosaur Earth {4}, when this card is face-up on your side of the field, this card cannot be removed from game. In addition, whenever a Dinosaur-Type monster is send to your Graveyard, place two counters on this card. By tributing this face-up card, you can Special Summon one Dinosaur-Type monster with a level lower than the number of counters placed on this card from your deck.
  19. SD09-16 Baby Kerasaurus 500/500 Dinosaur Earth {2}, if this card is destroyed by a card effect and send to the Graveyard, select one Dinosaur-Type monster with level 4 or less from your deck and Special Summon it to your side of the field.
  20. SD09-17 Spell Card, Great Evolution Pill, offer one Dinosaur-Type monster on your side of the field to activate this card. This card remains on the field for three of your opponent’s turns. If this card is face up tributes for a Dinosaur-Type monster are not needed.
  21. SD09-18 Magic Card, Tail Swing, you can only activate this card when you select 1 Dinosaur-Type Monster with Level 5 or more on your side of the Field in ATK Mode. Select up to two face-down Monster or Monster with Level lower than the selected Dinosaur-Type Monster from your opponent's field and give them back to your opponent's hand.
  22. SD09-19 Field Magic Card, Jurassic World, increase the ATK and DEF of all face-up Dinosaur-Type Monsters by 300 Points.
  23. SD09-20 Quick-Play Magic Card, Sebek's Blessing, you can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points by an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.
  24. SD09-21 Magic Card, Riryoku, until the end of the turn, decrease the ATK of 1 monster by half and increase the ATK of another monster by the same amount.
  25. SD09-22 Magic Card, Mesmeric Control, during your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
  26. SD09-23 Quick-Play Magic Card, Mystical Space Typhoon, destroy 1 Magic or Trap Card on the field.
  27. SD09-24 Equip Magic Card, Megamorph, if your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
  28. SD09-25 Magic Card, Heavy Storm, destroys all Magic and Trap Cards on the field.
  29. SD09-26 Magic Card, Lightning Vortex, discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
  30. SD09-27 Magic Card, Magical Mallet, add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
  31. SD09-27 Magic Card, Magical Mallet, add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
  32. SD09-28 Trap Card, Hunting Instinct, you can activate this card when the opponent Special Summon a monster. Special Summon 1 Dinosaur Sub-Type monster from your hand.
  33. SD09-29 Trap Card, Survival Instinct, remove a number of Dinosaur-Type monster from you Graveyard. Increase your Life Points by 400 for every Dinosaur removed this way.
  34. SD09-30 Trap Card, Large Eruption, when Jurassic World is face-up on the field you can activate this card in your End Phase. All cards on the field are destroyed.
  35. SD09-31 Continuous Trap Card, Big Earthquake, you can only activate this card when a Dinosaur-Type Monster from your field is destroyed and send to the Graveyard. Choose 3 Magic/Trap card zones from your opponent. The select zones can not be used. All place(s) with cards cannot be chosen. This card is destroyed in your third Standby Phase after activation. When this card is destroyed through its own effect you can add 1 Dinosaur-Type Monster from your Graveyard to your hand.
  36. SD09-32 Trap Card, Magical Arm Shield, you can only activate this card when your opponent declares an attack. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
  37. SD09-33 Counter Trap Card, Negate Attack, you can only activate this card when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
  38. SD09-34 Counter Trap Card, Goblin out of the Frying Pan, pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
  39. SD09-35 Counter Trap Card, Malfunction, pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
  40. SD09-36 Continuous Trap Card, Fossil Excavation, discard one card from your hand. Special Summon one Dinosaur-Type monster from your Graveyard. The effect of the Special Summoned monster is nullified by this card. If this card leaves the field, the monster is destroyed. If the monster is destroyed, this card is destroyed.
Will nagash4king@yahoo.co.uk

 


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