Deck Analysis 6.
Looking at Deck Construction in general.
By ~ShineSoldier~
Goodday, everyone.
My sixth article in this serie already, and I
decided to do something special this time.
Today, I’m going to explain to you all how I create
all my decks in these articles.
It’s not my style to just grab some cards, check
which ones are cool, put them together, add some
staples and create the deck.
No, not at all.
When constructing a deck in my articles, I’m using a
specific system. That’s how you could call it.
Actually, it’s just a way of constructing a deck,
and everyone has its own way that suits him best.
Part 1 – Choosing your theme
When constructing a deck, the first thing that
you’ll have to do is choosing a theme.
A theme is what makes a deck playable.
Without a theme, the cards in your deck don’t work
well together, so that you will have a hard time
winning when playing a duel.
Some examples of deckthemes that are seen quite
oftenly nowadays are:
1. Aggro
2. Warrior (-Toolbox)
3. Control
4. Zombie
Some other themes are:
1. Mill
2. Gravekeepers
3. Chaos
4. Burn
5. Lockdown
6. Hand Destruction
When you’re choosing a theme, choose one that you
like, one that makes you feel comfortable. It must
fit your own personal playstyle, cause if it
doesn’t, you won’t have fun during your duels.
So, the theme forms the heart of your deck. All
other cards that you will add, have to fit the
theme, so basically, the theme IS the deck.
I think you will understand the importancy of the
theme now.
Part 2 – Discover the powers of your decktheme
When you have decided which theme to run, part 2
begins.
This part is also very important for the deck.
It’s the part in which you are going to think about
your chosen theme and try to discover what it’s good
at. For example, Water Decks like Bouncing and
Beatdown, while Chaos Decks are good at removal,
speed and swarm.
Why is this part important?
It’s important, because you must utilize the strong
points of your deck to the max, so that you can get
the full potential out of your deck. Adding a
Ceasefire in a Chaos deck is one of the smartest
things to do. Why? It supports its destruction
capability by flipping your opponent’s monster
face-up, so that you can remove them easily.
Part 3 – Adding the basic support
In this part, you’ll add some basic cards that fit
into your theme. Like for Gravekeeper’s, this is the
part where you begin to add cards that are in every
single Gravekeeper deck, like Necrovalley and Rite
of Spirit. When using Burn, the standard Stall Cards
will be added in this part.
The cards that you’ll add in this step will be very
important to your deck. They are used to form the
basic support for your decktheme, so pick them
carefully.
A good way to form this basic support, is to look
through your entire collection of cards and put ALL
your cards that support the theme you chose in any
way apart. After that, look at your pile of support
cards and get rid of the support cards that you
don’t want to include in your deck. Keep doing this
until you think you’ve got a nice basic form of
support. Themes that focus on a specific monster (or
monsters) should add those monsters in this part to.
That means that Chaos Decks need to add their Chaos
Sorcerers in this step, for example.
Part 4 – Discover the weaknesses of your decktheme
In this part, you will look at your decktheme once
again. But instead of dicovering its strenghts,
you’ll try to figure out its weaknesses. Again, this
is a really important step. ‘Knowing your weakness
will lead to your victory’. That’s something that
was said usually.
Yu-Gi-Oh is no difference. When you know what your
decktheme isn’t very good at, you can try to add
cards to lighten these weaknesses. For example:
Chaos hates it when their cards are removed from
play by your opponent. To prevent this, you can add
multiple Kycoo the Ghost Destroyers. They protect
your Graveyard AND they’re Dark! Gravekeepers rely
heavily on Necrovalley. Their main weakness would be
Necrovalley’s destruction, since Gravekeepers would
be regular 1500-attack monsters at max then. For
this, you’ll need to add multiple Magic Drains or
Solemn Judgments.
Think about it: When taking away your weakness, what
could possibly destroy you?
Well, there is one crappy thing that can ruin you
totally, or help you out great.
It’s something that we don’t control, nor can we
predict it.
It’s Luck!
When your opponent gets lucky, all your protection
will be useless, since their ‘luck’ will get them
the exact right cards at the exact right time.
However, this is a little bit off-subject, so let’s
get back to the article.
Part 5 – Protecting your cards
This part looks a bit like Part 4. In this part,
you’ll be adding some protection, depending on your
decktheme. Gravekeeper decks can skip this part,
since they’ll add a lot of protection in Part 4. In
Burn decks, you will probably add some Magic
Reflectors or Magic Drains, and no Solemn Judgments,
because you will need to keep your Life Points high.
Chaos Decks can use Solemn Judgment without really
have to worry, since they’ll have their Chaos
Sorcerers to protect them. Chaos Decks are an
example of a decktype that will run less cards to
protect their S/T defense and more Monster
Protection than Burn Decks, since they focus on
monsters, more than on Spells and Traps.
The bottomline: Try to discover what your deck
relies on and when you found that out, add the
appropriate protection.
Part 6 – Originality
This may sound a little bit weird, but when you’ve
added all the necessary protection and the cards
that form your theme and you have worked out your
weaknesses, it’s time to add some originality to
your deck. This might be the hardest step of all,
since you will need to think hard about what kind of
support you could give your deck besides the support
you’ve already given to it. Add cards that are not
made specifically for your decktheme, like using
Rush Recklessly in the Zombie deck from one of my
previous article for example. Light of Intervention
in a Chaos deck would be really surprising too.
Another original something is for example the Dark
World Deck with Magical Merchant as one of its main
cards to abuse ‘The Forces of Darkness’. Find out a
new combination yourself, or use a strategy in which
your cards work perfectly together. Try adding cards
that nobody would expect. That kind of things will
make you a good Yu-Gi-Oh Duelist. The ability to
think widely and come up with new and powerful
combinations is a gift and if you’ve got it, don’t
hesitate to use it.
Part 7 – Staples
This is the part in which you will add your final
cards. All the space that’s left will be filled with
so called staples. Here’s a list of the cards that
are considered to have to be in every deck:
1. Breaker the Magical Warrior
2. Snatch Steal
3. Premature Burial
4. Scapegoat
5. Dark Hole
6. Heavy Storm
7. Mystical Space Typhoon
8. Torrential Tribute
9. Call of the Haunted
As you can see, there are nine cards that are
considered staples. That means almost ¼ of your deck
is auto-in. And that’s exactly why I hate staples.
When ¼ of your deck has been thought up before you
even begin with the Deck Building, you will have
less space for your own interesting combinations and
such. Therefore, some of them should just be banned.
Why not ban Dark Hole, Heavy Storm, Snatch Steal and
Torrential Tribute for 6 months? We could at least
try and see how it goes then...
Anyway, let’s get back to the subject.
You could always leave out some of these cards, like
Scapegoat or Premature Burial. At least it adds some
originality.
So, when you follow these steps exactly, you will
get a deck that fits perfectly into your chosen
theme, has enough defense to protect your cards, can
play with less weaknesses than normally and a deck
that doesn’t lack originality.
There are two final steps in this procedure.
Part 8 – Look at your deck as a whole deck
The title of this part may be a little bit vague, so
I’ll explain it to you. What I mean with this is
that you need to construct your deck and take a look
at the amount of monsters, spells and traps to see
if they are a little bit normal. So don’t make a
deck with 2 monsters, 1 spell and 37 traps. It just
doesn’t work.
Part 9 – Play duels to test your deck
And the final part already of deck construction
already. After you’ve constructed your entire deck,
you should duel against many different duelists so
that you can discover some things that you might
want to change later. If you missed anything, this
is the perfect way to notice those things. When you
thought you had a good defense, but in a duel it
seems that your defense just sucks (I had this
problem with the Zombie Deck I constructed), you can
add some more defense cards so that your deck will
perform better.
Part 10 – Have fun with your deck
This isn’t really a part of the deckbuilding, but
the ’10-step deckbuilding plan’ sounds better than
the ‘9-step deckbuilding plan’. Of course, this IS
important. I’ve said it earlier in this article, but
I guess this deserves to be repeated. When
playtesting your deck or competing at tourneys, make
sure you have FUN! This is the most important thing
in all Yu-Gi-Oh and if you don’t have it, then
you’re no real duelist. You have to make a deck you
love. You must enjoy playing with your deck, not
just smacking cards on the field and expect them to
win a duel. Your cards need to have a meaning to
you. They’re not just puppets, they’re your partners
in a duel and they are going to play all duels
together with you.
One final note: Remember that EVERY CARD counts in
your deck. When you’ve gone through all the Parts of
this deckbuilding plan and you’ve got space left for
some more cards, do NOT pick some random cards from
your collection and add them to your deck. Go
through all the Parts once again and check if you
haven’t missed any cards. Think even harder than you
did the first time to discover even more tactics and
strategies that make your deck original.
That’s all for this article.
I hope you enjoyed it and found it useful.
If you want to report anything, feel free to mail me
at slam25@hetnet.nl
Deck ideas are still welcome too, so if you’ve got
any, please mail them to me too. I might use your
idea for one of my future articles.
‘Til next time.
~ShineSoldier~