Deck Analysis 5:
Looking at the Toon Deck
By ~ShineSoldier~
Hey, everyone.
I’m back with a new Deck Analysis Article.
I’m glad that so many people like these articles,
since I got a lot of positive feedback.
It really motivates me. Thank you all for that.
Today’s deck is the Toon Deck.
A Deck that has been introduced in Spell/Magic Ruler
and in the Pegasus Starter Deck. However, it almost
vanished out of all player’s minds immediately. They
were considered as bad cards that needed too much
support cards to work well.
This is half true. They do need a lot of support,
but they defenitely don’t need TOO much support. A
deck never needs to much support to work. It depends
most of all on the kind of support you’re giving it
and how many cards you want to run. Toon Decks can
afford to run more than 40 cards, since they have
some speed cards.
Let’s start with the Toon Cards.
Blue-Eyes Toon Dragon
Light / Dragon
Toon
8*
“This card cannot be summoned unless "Toon World" is
on the field. This card cannot attack in the same
turn that it is summoned. Pay 500 Life Points each
time this monster attacks. When "Toon World" is
destroyed, this card is also destroyed. If your
opponent doesn't control a Toon monster on the
field, this card may inflict Direct Damage to your
opponent's Life Points. If a Toon monster is on your
opponent's side of the field, your attacks must
target the Toon monster.”
ATK 3000 / DEF 2500
Manga Ryu-Ran
Fire / Dragon
Toon
7*
“This card cannot be summoned unless "Toon World" is
on the field. This card cannot attack in the same
turn that it is summoned. Pay 500 life points each
time this monster attacks. When "Toon World" is
destroyed, this card is destroyed. If your opponent
doesn't control a Toon monster on the field, this
card may inflict Direct Damage to your opponent's
Life Points. If a Toon Monster is on your opponent's
side of the field, your attacks must target the Toon
Monster.”
ATK 2200 / DEF 2600
Toon Summoned Skull
Dark / Fiend
Toon
6*
“This card cannot be summoned unless "Toon World" is
on the field. This card cannot attack in the same
turn that it is summoned. Pay 500 Life Points each
time this monster attacks. When "Toon World" is
destroyed, this card is also destroyed. If your
opponent doesn't control a Toon monster on the
field, this card may inflict Direct Damage to your
opponent's Life Points. If a Toon monster is on your
opponent's side of the field, your attacks must
target the Toon monster.”
ATK 2500 / DEF 1200
Toon Mermaid
Water / Aqua
Toon
4*
“This card cannot be summoned unless "Toon World" is
on the field. This card cannot attack in the same
turn that it is summoned. Pay 500 Life Points each
time this monster attacks. When "Toon World" is
destroyed, this card is also destroyed. If your
opponent doesn't control a Toon monster on the
field, this card may inflict Direct Damage to your
opponent's Life Points. If a Toon monster is on your
opponent's side of the field, your attacks must
target the Toon monster.”
ATK 1400 / DEF 1500
Toon Gemini Elf
Earth / Spellcaster
Toon
4*
“This card cannot attack during the turn that it is
Normal Summoned, Flip Summoned, or Special Summoned.
When "Toon World" on the field is destroyed, this
card is also destroyed. If "Toon World" is on your
side of the field and your opponent does not control
a Toon Monster, this card can attack your opponent's
Life Points directly. When this card inflicts Battle
Damage to your opponent's Life Points, your opponent
discards 1 card randomly from his/her hand.”
ATK 1900 / DEF 900
Toon Goblin Attack Force
Earth / Warrior
Toon
4*
“This card cannot attack during the turn that it is
Normal Summoned, Flip Summoned, or Special Summoned.
When "Toon World" on the field is destroyed, this
card is also destroyed. If "Toon World" is on your
side of the field and your opponent does not control
a Toon Monster, this card can attack your opponent's
Life Points directly. If this card attacks, it is
changed to Defense Position at the end of the Battle
Phase, and you cannot change this Battle Position
until the end of your next turn.”
ATK 2300 / DEF 0
Toon Masked Sorcerer
Dark / Spellcaster
Toon
4*
“This card cannot attack during the turn that it is
Normal Summoned, Flip Summoned, or Special Summoned.
When "Toon World" on the field is destroyed, this
card is also destroyed. If "Toon World" is on your
side of the field and your opponent does not control
a Toon Monster, this card can attack your opponent's
Life Points directly. If this card inflicts battle
damage to your opponent’s Life Points, draw one card
from your deck.”
ATK 900 / DEF 1400
Toon Cannon Soldier
Dark / Machine
Toon
4*
“This card cannot attack during the turn that it is
Normal Summoned, Flip Summoned, or Special Summoned.
When "Toon World" on the field is destroyed, this
card is also destroyed. If "Toon World" is on your
side of the field and your opponent does not control
a Toon Monster, this card can attack your opponent's
Life Points directly. Offer one monster on your side
of the field as a tribute to inflict 500 points of
direct damage to your opponent’s Life Points.”
ATK 1400 / DEF 1300
Toon World
Spell / Continous
“You must pay 1000 Life Points to activate this
card.”
Toon Table of Contents
Spell / Normal
“Search your deck for a card that includes ‘Toon’ in
its name or is named Mange Ryu-Ran and add that card
to your hand.”
Toon Defense
Trap / Continous
“Whenever a Toon Monster whose total Level Stars
equal 4 or less is attacked, that Toon's controller
may choose to receive the attack directly instead.”
Wow!
That’s a very, very long list.
Enough support if you ask me.
First, let’s divide them in to groups: Playable and
Not-Playable
Playable
Blue-Eyes Toon Dragon: This card isn’t that good,
but it still could see play in a Toon Deck.
Toon Summoned Skull: Nice addition for Toon Decks
Toon Mermaid: Provides field presense (can be
Special Summoned) and tribute bait.
Toon Gemini Elf: A beaststick for Toons, exactly
what they need.
Toon Goblin Attack Force: Another nice beaststick
card
Toon Masked Sorcerer: Provides speed, which a Toon
Deck needs very badly
Toon World: DUH!
Toon Table of Contents: Searches every single Toon
Card!
Toon Defense: Provides a little defense
Not-Playable
Manga Ryu-Ran: Two tributes for 2200 attack? No way.
Toon Cannon Soldier: Toons need field presence. This
card ruins it.
Okay, so almost all cards that I mentioned above are
worth playing.
Now, let’s see what a Toon Deck is good at.
Mmmh, they do have 1 special ability: All monsters
can attack directly.
That’s pretty good, so let’s see if we can get the
best out of it.
If all of your monsters can attack directly, it’s a
smart thing to include cards of which their effects
will be triggered when you inflict battle damage.
Robbin Goblin
Trap / Continous
“Whenever one of your monsters inflicts damage to
your opponent’s Life Points, discard one card from
your opponent’s hand at random.”
Robbin Zombie
Trap / Continous
“Whenever one of your monsters inflicts damage to
your opponent’s Life Points, send the top card of
your opponent’s deck to the Graveyard.”
Both work well in a Toon Deck. However, my own
favorite is Robbin Goblin.
Toon Decks suffer from disadvantages quite often,
and this card can give you some advantage. I don’t
know yet if one of these cards will be in the final
deck, because I may need to exclude them to add
extra protection.
The worst thing that could happen to a Toon Deck, is
that Toon World would be destroyed while you have a
lot of Toon Monsters on the field. That’s why a Toon
Deck needs a lot of S/T protection. Magic Drain and
Curse of Royal could be added for this.
Magic Drain
Trap / Counter
“You can activate this card when your opponent
activates a Spell Card. If your opponent cannot
immediately discard a Spell Card from his/her hand,
negate the activation of the Spell Card and destroy
it.”
Curse of Royal
Trap / Counter
“Negate the activation of a card that includes the
effect of destroying 1 Spell or Trap card and
destroy it.”
Even though these cards provide nice protection,
they will strenthen one of the other weaknesses of
the Toon Decks: Bad topdecks.
Getting rid of this weakness is a bit hard.
Adding 3 Spirit Reapers might cure this problem a
bit, since they can stall your opponent for a while
so that you can draw more cards.
Spirit Reaper
Dark / Zombie
Effect
3*
“This monster is not destroyed as a result of battle
at any time, although damage calculation is applied
normally. When this card is specifically designated
as a target of the effect of a Magic, Trap, or
Effect Monster Card, this card is immediately
destroyed. When this card attacks your opponent's
Life Points directly, 1 card is randomly selected
from your opponent's hand and discarded to the
Graveyard.”
ATK 300 / DEF 200
As you can see, it cannot be destroyed as a result
of battle. That means it can stall for quite a while
and with protection like Magic Drain, you can even
let is stall for a longer time. An excellent card in
this deck.
Now, let’s get to the protection step.
We’ve already added Magic Drain/Curse of Royal to
protect Toon World. Now we’ll need something to
protect your Toons themselves. When you use Magic
Drain instead of Curse of Royal, you already have
some form of monster protection. To protect them
from battle, there is a combination of two cards.
Astral Barrier
Trap / Continous
“If your opponent's monster attacks a monster on
your side of the field, you can make the attack a
direct attack to your Life Points.”
Spirit Barrier
Trap / Continous
“As long as a monster(s) remain(s) on your side of
the field battle damage to the controller of this
card becomes 0.”
Astral Barrier makes all your opponent’s attacks
direct attacks and Spirit Barrier makes all direct
attacks nothing. That sounds pretty nice. Some
people prefer to use Toon Defense instead of Astral
Barrier.
That’s a choice you’ve got to make. Remember that
Toon Defense only works on your Level 4 Toon
Monsters. However, in a typical Toon Deck, I think
Toon Defense is a better choice. IF you’re using
Astral Barrier, then you could include a Des Lacooda
too, since you can make the attacks that target him
useless too.
Des Lacooda
Earth / Zombie
Effect
3*
“You can flip this card into face-down Defense
Position once per turn during your Main Phase. When
this card is Flip Summoned, you draw 1 card from
your Deck.”
ATK 500 / DEF 600
Because the combination mentioned above makes all
opposing attacks useless, you might be able to gain
huge advantages through this card.
The last part of this deck’s construction lies in
the Life Points Gain.
Attacking with Toon Summoned Skull and playing Toon
World will both cost Life Points with this deck, so
we’ll need to recover it a bit.
Let’s use Draining Shield for this. It forms some
protection too.
Draining Shield
Trap / Normal
“Negate the attack of 1 of your opponent's monsters
and increase your Life Points by an amount equal to
the attacking monster's ATK.”
A very nice addition in a Toon Deck.
Here’s what we’ve got until now.
Monsters: 15x
Toon Summoned Skull
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Gemini Elf
Toon Gemini Elf
Toon Gemini Elf
Toon Masked Sorcerer
Toon Masker Sorcerer
Magician of Faith
Breaker the Magical Warrior
Morphing Jar
Spirit Reaper
Spirit Reaper
Spirit Reaper
The big problem with constructing a Toon Deck is
determing how many copies of which cards you should
use. I decided to use no Blue-Eyes Toon Dragons and
only one Toon Summoned Skull. Why? Because they
require Toon World to be out to be summoned. The
newer Toons (Toon GAF, Toon Gemini Elf, Toon Masked
Sorcerer) can be Summoned even without Toon World
out. Since we’re using not so much Toon Monsters
from ‘Spell Ruler’, we will use a lot of Dark
Beginning 2, since it won’t be a Toon Deck if we
only used 2 Toons or something. I think adding 3
Toon Goblin Attack Force and 3 Toon Gemini Elf is a
nice addition. Also, we can add 2 Toon Masked
Sorcerer to give you some advantage. Another staple
in Toon Decks is Magician of Faith, since it can
bring back a lost Toon World or another Toon Table
of Contents. Just amazing. Morphing Jar forms great
advantages in this deck, so he will be in here too.
Breaker is just stapled, so no question about him.
With 3 Spirit Reapers, we have built the basic Toon
Monster Setup. It contains 15 monsters, which isn’t
very much. Let’s add three Nimble Momonga’s for Life
Points Gain and Field Presence.
Nimble Momonga
Earth / Beast
Effect
2*
“When this card is sent to the Graveyard as a result
of battle, increase your Life Points by 1000. You
can also take cards of the same name from your Deck
and Special Summon them to the field in face-down
Defense Position. The Deck is then shuffled.”
ATK 1000 / DEF 100
Perfect in this deck. With three of them, you’ll be
at 11000 Life Points in no time, which gives you
enough extra Life Points to play all your three Toon
Worlds...Just perfect.
Let’s take a look at the spells for now.
Spells: 6x
Toon World
Toon World
Toon World
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Three Toon Worlds is absolutely neccesary in this
deck. It’s the main card of the Toon Deck and you’ve
gotta get it out as quick as possible. Toon Table of
Contents is a true staple in this deck. Some even
say it’s better than Toon World. He might be. He can
search out ALL Toon Cards in your deck, including
Toon World and itself. Just perfect in this deck.
With these 2 Spells, we’re at 6 Spells total. Now
what can we add more?
First we’ll add two ‘Vengeful Bog Spirit’.
Since your Toons can’t attack in the turn their
Summoned anyway, you won’t have a hard time dealing
with this. Your opponent however, will have to
adjust his whole playstyle.
Vengeful Bog Spirit
Spell / Continous
“All monsters on the field cannot attack in the same
turn that they are summoned (includes Flip Summon
and Special Summon).”
This sure is a nice addition to this deck.
Next, we’ll add some of the so-called staple cards:
- Scapegoat
- Mystical Space Typhoon
- Heavy Storm
- Smashing Ground
- Nobleman of Crossout
- Dark Hole
This brings us at a total of 14 Spell Cards.
I excluded Premature Burial on purpose, since he’s
too slow in this deck. With Call of the Haunted, you
can Special Summon a Toon monster in your opponent’s
End Phase, so that you can attack with it on your
own turn. Premature can’t do that. I also left out
Snatch Steal, since you’ll need to get your
opponent’s Life Points down to 0 as fast as
possible. Snatch Steal only increases their Life
Points.
Well, the Traps are up now.
Until now, we’ve got this:
Traps: 8x
Draining Shield
Draining Shield
Magic Drain
Magic Drain
Toon Defense
Toon Defense
Spirit Barrier
Spirit Barrier
With 8 Traps, we’re at 40 cards total, so we haven’t
got a lot of space to add new cards. I think we’re
going to add two at max.
Well, the two cards to add are pretty obvious cards:
- Torrential Tribute
- Call of the Haunted
This gives us 10 Traps and a total amount of 42
cards.
Still, I want to make some final adjustments.
These adjustment may not be liked by you, so if you
don’t like them, just don’t use them.
I’m taking out the two Magic Drains for 2 Solemn
Judgments.
I know this might be a bad thing, but with 2
Draining Shields and 3 Nimbles, your Life Points
will be very high most of the time.
But again, if you don’t like this, just don’t do it.
It’s time to write down the final deck.
Here it is:
Monsters: 18x
Toon Summoned Skull
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Goblin Attack Force
Toon Gemini Elf
Toon Gemini Elf
Toon Gemini Elf
Toon Masked Sorcerer
Toon Masker Sorcerer
Magician of Faith
Breaker the Magical Warrior
Morphing Jar
Nimble Momonga
Nimble Momonga
Nimble Momonga
Spirit Reaper
Spirit Reaper
Spirit Reaper
Spells: 14x
Toon World
Toon World
Toon World
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Vengeful Bog Spirit
Vengeful Bog Spirit
Scapegoat
Dark Hole
Heavy Storm
Nobleman of Crossout
Mystical Space Typhoonx
Smashing Ground
Traps: 10x
Draining Shield
Draining Shield
Call of the Haunted
Solemn Judgment / Magic Drain
Solemn Judgment / Magic Drain
Torrential Tribute
Toon Defense
Toon Defense
Spirit Barrier
Spirit Barrier
Total Cards: 42 cards.
Some final notes: I did my best to make some sort of
a competive Toon Deck, but bear in mind that Toon
Decks are most of all for those people who like to
play for fun. Don’t expect to win Nationals with
this deck, but feel free to use it at local
tourneys. It would be real fun to win with a deck
like this, since there is almost nobody that runs a
Toon Deck nowadays.
I exluded Robbin Goblin / Zombie, since Toon Gemini
Elf and Toon Masked Sorcerer will take care of the
advantages now.
If you’ve got any comments, ideas or if you want to
say something else, feel free to mail me at
slam25@hetnet.nl
That’s it for this article.
Have fun with this deck!
‘Til next time.
~ShineSoldier~