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 Trading Card Game Tips from fans

 

From: novak ivanovski [mailto:novakkid@yahoo.ca]
Sent: Friday, March 10, 2006 10:56 AM

Subject: Amazing Combos -Collo-



These are unknown great combos I came up with.

Let's start:

Ojama Trio + Final Attack Orders = WIN.

Ojama Trio is a common trap card:

Special Summon 3 "Ojama Tokens" (Beast-Type/Light/Level 2/ATK 0/DEF 1000) in Defence Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.

Final Attack Orders is a Continous Trap Card:

As long as this card remains face up on the field, all face up monsters on the field are changed to Attack Position and their battle position cannot be changed.

So, you change the Ojama Tokens to atk position with final attack orders and them butcher them with your monsters for massive damage, and your opponent takes 300 burn damage from each token destroyed, how good is that?

Reverse Trap + Opponent's monster attacking with equp card= WHA?!?!

Reverse Trap is a common a starter in the very first Kaiba deck, a horrible card right? It's a normal trap card:

All increases and decreases to ATK and DEF are REVERSED for the turn in which this card is activated.

Notice I emphasized reversed. That's because instead of gaining an attack/defence boost from an equip card, you decrease the original atk/def by the amount the equip card says to increase.

Situation:

Let's say your opponent has a Mobius with an Axe of Despair equip on it, and he's going to attack your Vampire Genesis (Example!) you flip up Reverse Trap and instead of Mobius gaining 1000 atk from the Axe he loses 100 leaving him to a timid 1400 atk! He hits your Vampire Genesis and boom he dies and your opponent takes 1600 LP!



Thanks for reading my combos and for pojo for posting it.

If you have any comments (no hate mail please) about these combos not working or other you can contact me at: novakkid@yahoo.ca

 


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