From: Nathan snyder [mailto:bardaofdel@yahoo.com]
Sent: Friday, March 10, 2006 10:29 PM
Subject: Battle Control Deck Barda - Nathan snyder
Monsters, they have barely any attack but
destructive effects that keep you opponent monsters
off the field.
Night Assailant x1
Sangan x1
Magician of Faith x1
A Cat of Ill Omen x1
Spear Cretin x3
Swarm of Locusts x3
Swarm of Scarabs x3
Malice Ascendant x3
Disciple of the Forbidden Spell x3
Man-Eater Bug x3
Morphing Jar #2 x1
Dark Cat with White Tail x1
4-Stared Ladybug of Doom x1
Steel Scorpion x1
Old Vindictive Magician x3
Yomi Ship x1
Spells, they basically assists the traps but I find
these work pretty well. the only spell that is
really needed though is the three final countdowns
Pot of Greed x1
Double Snare x2
Insect Barrier x3
Final Countdown x3
Traps, these are the core of the deck; after a Final
count down is played these are most effective but
they help protect the little monsters too.
Begone, Knave x1
Astral Barrier x1
Spirit Barrier x1
Rivalry of Warlords x1
Magic cylinder x1
Coffin Seller x1
Negate Attack x3
Enchanted Javelin x3
DNA Surgery x3
A Feint Plan x3
Fake Trap x3
Threatening Roar x3
This deck combo works but works slowly. OK the basic
strategy is this you play final count down or get
out Coffin Seller and use the traps to keep them
alive so swarm of scarabs or locusts can keep their
field clear and Malice Ascendant Destroys their
deck. with DNA Surgery and Insect Barrier you make
all monsters Incests so only you can attack. after
their field is cleared your small monsters work
their life points down while waiting for Final
Countdown. The Spear Cretins bring a ultimate
defense, once one is in the grave yard you force
your opponent to kill it face down. As soon as Final
Countdown is played you Strategy goes to total
defense using traps to stay alive. Your opponents
only hope is Heavy Storm, Jinzo, or Royal Decry but
with Fake Traps and Double Snares you surely should
be able to stay alive. The enchanted Javelins are
used to regain lost health if you need it. After you
get out a few monsters, Spirit Barrier, Astral
Barrier and Begone Knave you opponent gets
aggravated use that to your advantage.