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 Trading Card Game Tips from fans

 

From: Nathan snyder [mailto:bardaofdel@yahoo.com]
Sent: Friday, March 10, 2006 10:29 PM

Subject: Battle Control Deck Barda - Nathan snyder



Monsters, they have barely any attack but destructive effects that keep you opponent monsters off the field.

Night Assailant x1

Sangan x1

Magician of Faith x1

A Cat of Ill Omen x1

Spear Cretin x3

Swarm of Locusts x3

Swarm of Scarabs x3

Malice Ascendant x3

Disciple of the Forbidden Spell x3

Man-Eater Bug x3

Morphing Jar #2 x1

Dark Cat with White Tail x1

4-Stared Ladybug of Doom x1

Steel Scorpion x1

Old Vindictive Magician x3

Yomi Ship x1

Spells, they basically assists the traps but I find these work pretty well. the only spell that is really needed though is the three final countdowns

Pot of Greed x1

Double Snare x2

Insect Barrier x3

Final Countdown x3

Traps, these are the core of the deck; after a Final count down is played these are most effective but they help protect the little monsters too.

Begone, Knave x1

Astral Barrier x1

Spirit Barrier x1

Rivalry of Warlords x1

Magic cylinder x1

Coffin Seller x1

Negate Attack x3

Enchanted Javelin x3

DNA Surgery x3

A Feint Plan x3

Fake Trap x3

Threatening Roar x3

This deck combo works but works slowly. OK the basic strategy is this you play final count down or get out Coffin Seller and use the traps to keep them alive so swarm of scarabs or locusts can keep their field clear and Malice Ascendant Destroys their deck. with DNA Surgery and Insect Barrier you make all monsters Incests so only you can attack. after their field is cleared your small monsters work their life points down while waiting for Final Countdown. The Spear Cretins bring a ultimate defense, once one is in the grave yard you force your opponent to kill it face down. As soon as Final Countdown is played you Strategy goes to total defense using traps to stay alive. Your opponents only hope is Heavy Storm, Jinzo, or Royal Decry but with Fake Traps and Double Snares you surely should be able to stay alive. The enchanted Javelins are used to regain lost health if you need it. After you get out a few monsters, Spirit Barrier, Astral Barrier and Begone Knave you opponent gets aggravated use that to your advantage.
 


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