Insects and a deck - Elemental Hero
Sparkblade
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Cards:51
Monsters(26):
2x Man-Eater Bug
2x Nobleman-Eater Bug
2x Jirai Gumo
2x Larvae Moth
2x Cocoon of Evolution
2x Great Moth
1x Per.Ultimate Great Moth
2x Insect Queen
1x Leghul
2x Parasite Paracide
2x Chainsaw Insect
2x Insect Knight
2x Petit Moth
2x Empress Mantis
Spells(14):
2x Forest
2x Rising Air Current
1x Mystical Space typhoon
2x Gaia Power
1x Nobleman of Crossout
1x Nobleman of Extermination
2x Prohibition
1x Premature Burial
1x Heavy Storm
1x Raregold Armor
1x Metalsilver Armor
1x Ring of Magnetism
Traps(11):
1x Ring of Destruction
2x Shift
1x Waboku
2x Magic Drain
2x Type Zero Magic Crusher
2x Gravity Bind
2x Shadow Of Eyes
Why on certain cards, you might ask? Well, lets
Elaborate:
Monsters:
Empress Mantis - 6 Star 2200 Blaster,Not bad.Wish it
had an effect.
Man-Eater Bug - Uhh...... Do we need to?
Nobleman-Eater Bug - Man-Eater's older brother. Just
make sure he isnt NoC'd before you use his double
destroy effect.
Jirai Gumo- One of the oldest Insects ever-2200 ATK,
make sure you have luck on your side.
Petit Moth- Must I say anything?
Larvae Moth- Just use it for Cocoon of
Evolution.Hope it survives.
Cocoon of Evolution. This is why I added Raregold
and Metalsilver Armor. You need this thing to
survive 4 or 6 turns to summon the Great Moths.
Great Moth and Perfectly Ultimate Great Moth-The
ringleaders of the deck.Not much to say.
Insect Queen- Another big kill. Like Red-Eyes
Darkness Dragon, she gets a power-up for all insects
on the field by 200. Get 4 insects out: ATK:3000.
Leghul: Old card. Another reason for Raregold
Armor.I also suggest raising his ATK.
Paracide Parasite- Remember him? Another great
insect.
Chainsaw Insect- Beatstick, nothing else to say.
Insect Knight- The one of few Normal 1900 ATK
monsters.He is also a Beatstick.
Spells:
Forest- Power up Insects by 200.Not much to say.
Rising Air Current-All the wind insects get a
+500-very nice and lucky Cocoon of Evolution isnt a
wind.
Mystical Space Typhoon- Obvious.
Gaia Power- All the Earth Insects +500.If need a
replacement i suggest Mystic Plasma Zone for Dark
ones.
NoC and NoE-Not much but to keep the insects safe.
Prohibition- If you know your opponent's deck
well-this'll keep him at bay.
Premature and Heavy Storm-To revive and conquer.
Raregold and Metalsiver Armors-to keep Cocoon alive
to summon the moths.
Ring of Magnetism-Give to the moths and Insect Queen
for a +500 and they must attack the insect.
Traps:
Ring of Destruction-If you're desperate to win-use
it on the moths for great damage.Make sure Spirit
Barrier saves you.
Shift-Hello kill.It'll save Cocoon again.
Waboku-Another Cocoon saver.
Magic Drain-Must I say anything?
Type Zero Magic Crusher-I dont know where this fits
in, so dont ask.
Gravity Bind-Another Cocoon saver-make sure its gone
when the Moths are out on the field.
Shadow of Eyes- No Man-Eater Bugs or Old Vindictive
Magicians from your opponent.
Thats whats good about this deck.
CYA.
Elemental Hero Sparkblade.