Deck Analysis 8:
Looking at the Horus Deck.
By ~ShineSoldier~
Hey once again.
I’m back with another article and this time we’re
looking at the Horus Deck.
A Horus Deck means a Deck that focusses on three
cards:
Horus the Black Flame Dragon LV4, Horus the Black
Flame Dragon LV6 and Horus the Black Flame Dragon
LV8.
Horus the Black Flame Dragon Lv 4
Fire / Dragon
Effect
4*
“As long as this card remains face-up on your side
of the field, control of this card cannot switch.
During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this
card to the Graveyard to Special Summon 1 "Horus the
Black Flame Dragon LV6" from your hand or Deck.”
ATK 1600 / DEF 1000
Horus the Black Flame Dragon LV6
Fire / Dragon
Effect
6*
“As long as this card remains face-up on your side
of the field, it is unaffected by any Spell Cards.
During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this
card to the Graveyard to Special Summon 1 "Horus the
Black Flame Dragon LV8" from your hand or Deck.”
ATK 2300 / DEF 1600
Horus the Black Flame Dragon Lv 8
Fire / Dragon
Effect
8*
“This card cannot be Normal Summoned or Set. This
card cannot be Special Summoned except by the effect
of ‘Horus the Black Flame Dragon LV6’. As long as
this card remains face-up on your side of the field,
you can negate the activation and effect of any
Spell Cards and destroy them.”
ATK 3000 / DEF 1800
The two final Horus Cards are immune to Spells.
Horus LV8 even has the power to negate all of them!
A very powerful card indeed. Let’s look at them one
by one.
Horus LV4 has a nice bonus effect: He cannot be
controlled by your opponent. He’s got 1600 attack,
which is nice. Unfortunately, he only has 1000
defense, meaning he will fall prey to Tsukuyomi.
When he destroys a monster as a result of battle,
you can sacrifice him during that End Phase to bring
out...
Horus LV6. He has a very nice effect: Immunity to
all Spells, meaning he can’t be destroyed by
Smashing Ground, nor can he be targeted by Enemy
Controller. This card can be normal summoned, but
summoning him through LV4 might be a little bit
faster. His 2300 attack is very good for a level 6
monster, and his 1600 defense makes him Tsuku-proof.
Just like with LV4, when he destroys a monster in
battle, you can summon the bigger version of this
card:
Horus LV8 is even better than LV6. He has a whopping
3000 attack, which is fabulous. His 1800 defense is
a bit low, but who would be that crazy to put this
in defense mode? He can negate ALL Spells you want
to, which means you can still use Spells. The best
card in the entire Horus Deck, to be short about
this.
Well, obviously, Horus Decks are good at negating
Spells. That ability gives the deck some sort of
protection, so you can swarm without having to worry
about Nobleman and Smashing Ground (or before his
ban: Dark Hole). A strategy that works very well in
a Horus Deck is playing calm and let your opponent
use a lot of his resources while you counter them
all. This way, you’ll have a fair amount of cards in
your hand late-game so that you have a lot of
options when it’s time to bring out LV8.
A card that will work very well in a Horus Deck is
Royal Decree.
Royal Decree
Trap / Continous
“As long as this card remains face-up on the field,
negate the effects of all Trap Cards on the field
except this one.”
I think most of you already know this combo, but for
everyone who doesn’t, I’ll explain it.
Royal Decree stops all Trap Cards. Now why is this
so good in a Horus Deck? Because you can totally
lock your opponent down. Horus LV8 negates all
Spells. If you combine that card with this one, your
opponent won’t be able to use any Spells nor Traps!
And thanks to the limitation of D. D. Assailant,
there aren’t many cards that will form a threat to
Horus anymore. Maybe Newdoria will see more play
now, but we’re going to discuss that problem later.
Since Horus LV4 and LV6 need to destroy a monster in
battle to summon their bigger parts, let’s add some
support for that.
Ojama Trio
Trap / Normal
“Special Summon 3 ''Ojama Tokens''
(Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense
Position on your opponent's side of the field. The
tokens cannot be used as a Tribute for a Tribute
Summon. When an ''Ojama Token'' is destroyed,
inflict 300 points of damage to the controller's
Life Points”.
Rush Recklessly
Spell / Quick-Play
“Increase the ATK of one face-up monster on the
field by 700 points until the end phase of the turn
in which this card is activated.”
Ojama Trio summons three very weak tokens on your
opponent’s side of the field that could be easily
destroyed by both Horus LV4 and LV6. This means you
can summon LV8 very easily.
Rush Recklessly is an even better addtion. Why?
Well, let’s say you’ve got Royal Decree out,
together with Horus LV4. Your opponent can’t use his
Torrential Tribute or Mirror Force, so he’ll have to
get rid of your Horus with Spells or monsters. Since
Horus LV4 isn’t a real threat alone to your
opponent, he’ll try to keep his precious Spells for
later. Then he’ll summon...let’s say Cyber Dragon
and attacks your Horus. You use your Rush
Recklessly, destroy the Cyber Dragon and during your
opponent’s End Phase, you offer Horus LV4 to bring
out LV6. Then the only thing left to do is destroy a
monster with LV6 on your own turn and there is LV8.
If we would include ‘Ojama Trio’ to summon the Horus
LV8 faster, then we might get stuck with a bad hand,
since Ojama Trio by itself is a bad card. So in
order to make good use out of Ojama Trio, besides
only using Horus, we will add two more cards.
Spear Dragon
Wind / Dragon
Effect
4*
“If this card atacks with an ATK that is higher than
the DEF of your opponent's Defense Position monster,
inflict the difference as Battle Damage to your
opponent's Life Points. When this card attacks, it
is changed to Defense Position at the end of the
Damage Step.”
ATK 1900 / DEF 0
Enemy Controller
Spell / Quick-Play
“Select and activate 1 of the following effects:
- Change the Battle Position of 1 face-up monster on
your opponent's side of the field.
- Offer 1 monster on your side of the field as a
Tribute. Select 1 face-up monster on your opponent's
side of the field. Take control of the selected card
until the End Phase of the turn this card is
activated.”
Spear Dragon can trample right through the Tokens
and inflict some nice damage.
Enemy Controller is in this deck for many reasons
more than just switching Ojama Tokens in attack
mode. Of course, bringing out a 0-attack monster on
your opponent’s side of the field is nice, but this
card really shines in this deck, because it’s a
Spell. That means you can still use this card when
Royal Decree is out, so you will be able to stop
attacks, while your opponent can’t (he’ll be running
Saku and Mirror Force most of the time). The second
effect of Enemy Controller could also be very nice.
You can offer one monster on your side of the field
to take control of one of your opponent’s. And not
to forget: This card works perfectly against Spirit
Reaper, the main enemy of this deck.
As said earlier, the only thing that forms a threat
to this deck are monsters. To negate this type of
card too, we’ll be adding Dark Ruler Ha Des
Dark Ruler Ha Des
Dark / Fiend
Effect
6*
“As long as this card remains face-up on the field,
negate the effects of Effect Monsters destroyed by
Fiend-Type monsters on your side of the field as a
result of battle. This card cannot be Special
Summoned from the Graveyard.”
ATK 2450 / DEF 1600
He’s a Fiend himself, so all the monsters he’ll
destroy will have their effects negated too.
That means he can negate D. D. Assailants, D. D.
Warrior Ladies, Magician of Faiths and many cards
more, so this’ll be a solid protection card.
Just to add some more protection to this deck, in
case you can’t bring this guy out, we’re going to
include My Body As a Shield.
My Body As a Shield
Spell / Quick-Play
“Pay 1500 Life Points to negate the activation and
the effect of card that has the effect of destroying
one or more monsters on the field and destroy the
card.”
Since we’re using a lot of tributes now, it would be
wise to include some cards that ease this procedure.
Brain Control comes to mind immediately.
Brain Control
Spell / Normal
“Pay 800 Life Points. Take control of one face-up
monster on your opponent’s side of the field until
the End Phase of the turn in which this card is
activated.”
A great topdeck when your hand is full of tributes
and your being slammed by a Berserk Gorilla or
something. Just steal their Berserk Gorilla and
tribute it for your precious Horus LV6.
Another card that works very well in decks that
contain a lot of Tributes is Twin Headed Behemoth.
Twin Headed Behemoth
Wind / Dragon
Effect
3*
“If this monster is destroyed and sent to the
Graveyard, this monster is Special Summoned with an
ATK and DEF of 1000 during the End Phase of the
turn. This effect can be used only once during the
current Duel.”
ATK 1500 / DEF 1200
Twin Headed Behemoth will return to the field
whenever he’s destroyed and sent to the Graveyard.
Too bad you can only use his effect once.
This deck is good at dealing with face-up monsters
(Brain Control, Enemy Controller, Snatch Steal).
What this deck hates, are face-down threats. Of
course, we’ve already added some cards that help
dealing with this (Dark Ruler Ha Des, My Body As A
Shield), but we could use one more. Let’s use
Nobleman of Crossout for that.
Nobleman of Crossout
Spell / Normal
“Destroy 1 face-down monster and remove it from
play. If the monster is a Flip Effect Monster, both
players must check their respective Decks and remove
all monsters of the same name from play. Then
shuffle the Decks.”
A perfect card for this deck.
Well, we’ve looked at some of the weaknesses of this
deck: Spirit Reaper and Face-Down Threats, and we’ve
found ways to deal with them.
Now it’s time to add the Staple Cards.
+ Snatch Steal
+ Graceful Charity
+ Heavy Storm
+ Mystical Space Typhoon
+ Scapegoat
+ Premature Burial
+ Breaker the Magical Warrior
+ Torrential Tribute
+ Call of the Haunted
Well, let’s construct the deck.
Monsters: 17x
Horus the Black Flame Dragon Lv. 8
Horus the Black Flame Dragon Lv. 8
Horus the Black Flame Dragon Lv. 6
Horus the Black Flame Dragon Lv. 6
Horus the Black Flame Dragon Lv. 4
Horus the Black Flame Dragon Lv. 4
Horus the Black Flame Dragon Lv. 4
Spear Dragon
Spear Dragon
Spirit Reaper
Spirit Reaper
Breaker the Magical Warrior
Magician of Faith
Magician of Faith
Twin Headed Behemoth
Dark Ruler Ha Des
Jinzo
Spells: 17x
Enemy Controller
Enemy Controller
Messenger of Peace
Scapegoat
Rush Recklessly
Rush Recklessly
Brain Control
Brain Control
My Body As a Shield
Level Up!
Graceful Charity
Heavy Storm
Mystical Space Typhoon
Nobleman of Crossout
Nobleman of Crossout
Premature Burial
Snatch Steal
Traps: 6x
Royal Decree
Royal Decree
Royal Decree
Torrential Tribute
Call of the Haunted
Ojama Trio
Total Cards: 40 cards
Final Explanations:
- The Deck runs 6 tribute monsters, of which 2
nomi’s. That might look like a bad thing, but with
Scapegoat + Enemy Controller, Brain Control, Snatch
Steal, Twin Headed Behemoth and 2 Spirit Reapers,
you’ll have a lot of cards to gain or use as tribute
bait.
- I included Jinzo to add more Trap Negation. Royal
Decree is a very good card, but it doesn’t protect
you from attacks. Jinzo has a lot of attack points,
so he will do that.
- Spirit Reaper is, as stated above, for tribute
bait. That and he forms a nice defense so that
you’ll have some time getting the pieces of your
lockdown combo.
- Messenger of Peace is also for defense. And the
nice part is that Horus the Black Flame Dragon LV6
can attack even when it’s on the field, since he’s
unaffected by Spells.
- Level Up! is a very handy card in this deck. You
can summon Horus LV4, use this and attack with LV6
to summon LV8...And that all in one turn!
- There is only one copy of Ojama Trio, since it
doesn’t give you the necessary defense.
Some Strategy Tips and Combo’s:
- Scapegoat + Enemy Controller
- The best way to play with this deck is to use
Spirit Reaper and Messenger of Peace to stall long
enough so that you can get your combination. That
way, you’ll totally surprise your opponent.
- Try to only use Royal Decree when you’ve got
either Horus LV6 or LV8 out. Of course, when your
opponent activates Torrential while you have 4
monsters out, don’t hestitate to use it...
That does it for this article.
I hope you liked it and if you want to share your
thoughts about it with me, or if you want to say
anything else, feel free to mail me at
slam25@hetnet.nl
‘Til next time,
~ShineSoldier~