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 Trading Card Game Tips from fans

 

From: 7 妀克饿 [mailto:bradbradallen@mac.com]
Sent: Sunday, March 26, 2006 11:24 PM

Subject: Good Burn Deck - Brad Clark

Well, first, there is my cards. With my deck there are 22 monsters which are as follows:

Raging Flame Sprite (x3)
Infernal Flame Emperor
Blazing Inpachi
Flame Ruler
UFO Turtle
Yamata Dragon
Familiar-Possesed - Hitta (x3)
Thestalos the Firestorm Monarch
Ultimate Baseball Kid (x3)
Gaia Soul the Combustible Collective (x3) Des Koala Tenkabito Shien Great Angus Battle Footballer

I have 15 Magic Cards which are as follows:

Rush Recklessly (x2)
Heavy Storm
Axe of Despair
Lightning Vortex
Spell Absorption
Mystical Space Typhoon
Swords of Revealing Light
Scapegoat
Malevolent Nuzzler
Level Limit - Area B
Nightmare's Steelcage (x2)
Premature Burial
Molten Destruction

And I have 11 Trap Cards which are as followed:

Backfire (x2)
Fairy's Hand Mirror (x2)
Enchanted Javelin
Trap Hole
Spell Shield Type-8
Spiritual Fire Art - Kurenai
Magic Cylinder
Draining Shield

Ok, now that we got that out of the way it is time to explain the deck.

I bet the first thing that comes to your mind is When you look at this deck, it seems more like a fire in general deck, not a burn deck. And you are partially right. But with the right combo's it can become a good burn deck, with alternatives. Let me explain.
Basically, a quick summary of my deck (Which I will explain more about later) is this deck is oriented toward a burn deck but if you get forced into a position that your burn cards wont work then you have option two, use your burn cards to get your other cards out on the field to attack and destroy the opponent.
And first, to the burn part. Well, there are several primary points to this deck. well, hopefully all of you guys know what Level limit area B is, but for those who don't, I'll tell you. Basically, it means that any monster that is higher than a level three is put into and can't declare an attack (obviously, because they are in defense position). This is when you play cards such as Raging Flame Sprite and Ultimate Baseball Kid. Well, Raging Flame Sprite has 100 attack and 200 defense with three stars, seems like a lame card, right. Well, it has an effect, it can attack your opponents life points directly, and with Level limit Area B they cant destroy you unless they have a level 3 or lower monster on their field. So thats 100 damage to their life points per turn, sounding better now, isn't it. But it gets better. It's part two of its effect is that each time it successfully hits your opponents life points directly it gains 1000 attack points. And with three of these on the Field with Level Limit Area B on the field you can do 300 damage to their life points one turn, 3300 the next turn, 6600 the next turn, and the next turn 9900 damage and that can take them out fairly quickly. And if you have backfire on the field and somehow they got a level 3 monster that can destroy it you can still inflict 500 points of damage to their life points and with both backfires thats 1000 per fire monster that they destroy.
And now onto the Amazing Baseball Kid. Its effect is that for each fire monster on your side of the field (excluding this card) its attack goes up by 1000 and he has a base attack of 500. So if you get three of these plus maybe one or two other monsters with no effect but high attack or defense like Battle Footballer and Blazing Inpachi this can make the Amazing Baseball Kids attack go up to 3500 or even 4500 life points and if you add molten destruction to them you have potentially three monsters on your field that have 5000 attack each.
And with backfire, for precautionary action of course, you have a fairly decent chance of winning. But say you only had one baseball kid and one other monster on the field you can use premature burial on another monster to summon onto the field which automatically ups Baseball Kids attack to 2500 which seems to be a pretty good attack.
And just a little side note you can use Des Koala when they have anywhere from 4-6 cards in their hand and, when flipped, you can take away 400 of your opponents life points per card in their hand which is an additional 1600-2400 life points. And, upon your choice, you can have as many of these in your deck as you choose but I just choose one of them.
Now, I bet you are saying wow, this deck seems pretty good, but what are the rest of the cards for?. Well, as many know, no strategy is perfect or surefire, so they are part of plan B, so to speak. They don't need much explaining, because they are kind of self explanatory. Basically, you just need a little bit of common sense and you will be able to keep up staying alive. And because of spell absorption it keeps your life points at a good level you should be able to stay alive and beat your opponent. Cards like Lightning Vortex and Heavy Storm are some examples of things you can do to defeat your opponent. And Axe of Despair and Malevolent Nuzzler can be used to help your flame sprites or baseball kids to keep them alive until they get stronger.
I hope my tips will help any duelist or aspiring duelist to become a better duelist and mostly enjoy the game. Any questions, comments, Mistakes (If any) or possible ways to improve my deck can be sent to me via email at bradbradallen@hotmail.com.
-Brad Clark


 


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