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 Trading Card Game Tips from fans

 

From: Nocthunder@aol.com [mailto:Nocthunder@aol.com]
Sent: Tuesday, April 18, 2006 5:15 PM

Subject: The Soon-to-come E-Heroes - Irothtin

 

Since the E-Heroes have been becoming very popular lately, I have decided to give a small spoiler on the newer E-heroes that will be coming out soon.

 

EOJ-JP032
E-Hero Phoenixguy/Pheonix Enforcer
Pyro/Warrior/6/2100/1200/
[E-Hero Avian] + [E-Hero Burstinatrix]
This card can only be Special Summoned by Fusion Summon. This card is not destroyed as a result of Battle.
Ultra Rare/Ultimate Rare

 

Pretty good. A good sub for the Flame Wingman if you are stalling and waiting for a Sparkman.

 

 

EOJ-JP033
E-Hero Shining Phoenixguy/Shining Pheonix Enforcer
Fire/Warrior/8/2500/2100
E-Hero Sparkman + E-Hero Phoenixguy
This card can only be Special summon by Fusion Summon. This card attack strength is increase by 300 for each monster with [E HERO] in their name in your graveyard. This card cannot be destroyed as a result of battle.
Ultra Rare/Ultimate Rare

 

Not bad. Of course, one could could use Hero Heart to weaken Shining Flare Wingman, then equip it with Hero Ring while it is weak....(yes it does work)

 

 

EOJ-JP034
E-Hero Sailorman/Mariner
Water/Warrior/5/1400/1000
E-Hero Bubbleman + E-Hero Avian
This card can only be Special summon by Fusion Summon. When you have any set card in your magic & the trap card zone. This card can attack the opponent directly.

 

Only good with Fusion Weapon or as a game-ender.

 

 

EOJ-JP035
E-Hero Wildwingman
Earth/Warrior/8/1900/2300
[E-Hero Wildheart] + [E-Hero Avian]
This card can only be Special Summoned by Fusion Summon. Discard a card from your hand, destroy 1 magic or trap card on the field.

 

Meh. There are better choices of S&T destruction out there.

 

 

EOJ-JP036
E-Hero Necroid Shaman
Dark/Warrior/6/1900/1800
[E-Hero Wildheart] + [E-Hero Necroshade]
This card can only be Special Summoned by Fusion Summon. When this card is successfully Special Summon. Destroy 1 monster on the opponent field. After that, select 1 monster from the opponent's graveyard, Special summon it on the opponent field.

 

Possibly. Trade out a Jinzo for a used Magician of Faith or other weakling.

 

???-?????

E-Hero Electrum/Erikshielder

Light/Warrior/9?/2900/2400?

[E-hero Avian] + [E-hero Burstinatrix] + [E-hero Clayman] + [E-hero Bubbleman]

This card can only be Special Summoned by Fusion Summon. This card's Attribute is considered as Fire,Water, Earth, and Wind. When this card is successfully Special Summoned, Return all cards removed from play to their respective decks and shuffle the decks.(under speculation)

 

Hmm. Best with Fusion Gate or Miracle Fusion, for the secondary ability. Remember, still under speculation.

 

Now on to the support.

 

 

EOJ-JP038
H - Heat Heart
Normal Magic
Choose a face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500. When that monster attacks a monster in defense mode, and the ATK is higher than
the DEF of the defending monster, inflict battle damages to your opponent equal to the difference. This card's effect lasts until the end of turn.

Trample and +500 for a turn? Good as a game-ender with Shining Flare.

EOJ-JP039
E - Emergency Call
Normal Magic
Choose a monster with [E-Hero] in its name from your deck and add it to your hand.

Great searcher for E-heroes. Run 3 if using an E-hero deck.

EOJ-JP040
R - Right Justice
Normal Magic

Sorry. Couldn't find the spoiler.


EOJ-JP041
O - Over Soul
Spell Normal
Select 1 Normal Monster with "E-Hero" in its name from your graveyard. Special Summon it on your field.

 

Great for Necroshade to re-use ability or with any E-hero as a grave searcher.



EOJ-JP042
HERO Flash!!
Spell Normal
Remove each copy of [H - Heat Heart], [E - Emergency Call], [R - Right Justice] and [O - Over Soul] from your graveyard from the game. Special Summon 1 Normal Monster with "E-Hero" in its name from your deck. During this turn, all normal monster with "E-Hero" in their name on your field can attack the opponent directly.

 

Too situational. Otherwise...

 

 

EOJ-JP050
Elemental Charge
Normal Trap
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.

 

Good. Best healing for E-hero decks.

 

 

EOJ-JP050
Elemental Charge
Normal Trap
For each monsters on your field with [E-Hero] in its name, increase your lifepoints by 1000.

 

Not really E-hero support, but good in a "Hero" deck that includes E-heroes and D-heroes.

 

That's it for now. See you guys some other time.

 

E-mail me at nocthunder@aol.com.

 


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