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 Trading Card Game Tips from fans

 

From: Cameron Waud [mailto:cjrwaud@cogeco.ca]
Sent: Thursday, April 20, 2006 10:51 AM

Subject: Mokey Mokey's Untapped Potential

 

It seems a few people have read my "Enter the White Dragon" tip, and I got a reply back on it. Stephan asked me how to build a Mokey Mokey Deck. Here is a sample using some of Mokey Mokey's support.

 

Mokey Mokey's Untapped Potential

40 Cards

Mokey Mokey/Burn Archetype

 

Monsters        x17

Breaker the Magical Warrior

Cannon Soldier  x2

Fiend Scorpion  x3

King of the Swamp  x2

Mokey Mokey  x3

Sangan

Shining Angel  x3

The Unhappy Maiden  x2

 

Fusion Monsters

Mokey Mokey King  x3

 

Magic Cards        x16

Delta Attacker  x2

Graceful Charity

Level Limit - Area B

Messenger of Peace  x2

Mokey Mokey Smackdown  x2

Polymerization  x2

Premature Burial

Re-Fusion  x3

Scapegoat

Snatch Steal

 

Trap Cards        x7

Call of the Haunted

Gravity Bind  x2

Soul Resurrection

The League of Uniform Nomenclature  x2

Torrential Tribute

 

The goal of this deck is to utilize Mokey Mokey King with Cannon Soldier, because when Mokey Mokey King is removed from the field, you get to Special Summon as many Mokey Mokeys as possible from the Graveyard. See what I'm thinking? Well if you don't, I don't blame you...here's what I'm thinking:

- There are 3 Mokey Mokeys in this deck, you'll get one of them soon.

- Summon one, use The League of Uniform Nomenclature on it to get the others (+1 in card advantage).

- Fuse them all (now you're at -2) and bring out the King.

- Launch it with Cannon Soldier for 500, use its effect to Special Summon the Mokey Mokeys and launch them for 1500 more, 2000 in total.

- Now use either: Premature Burial, Call of the Haunted, or 1 of the 3 Re-Fusions to bring back the King and repeat for another 2000 damage.

 

You have 5 revival cards in this deck, so that plus the initial launch is 6 x 2000 =12000. You only need to draw 3 of the revival cards to finish the opponent off. And if this doesn't work, there are other ways to win. For instance, once you have the Mokey Mokeys out, play Mokey Mokey Smackdown and Delta Attacker, then ram Shining Angel into the opponent's monster to activate Mokey Mokey Smackdown which gives all Mokey Mokeys 3000 Attack Points. Thanks to Delta Attacker, they can attack the opponent directly.

 

Now this deck is pretty combo-based, and it has to be because Mokey Mokey can hardly do anything on its own. That's why all the stall cards are in there. Also, Fiend Scorpions are only in there to make use of the second copies of The League of Uniform Nomenclature and Delta Attacker. Thanks for asking Stephan, and I hope this deck gives you a better idea on how to use Mokey Mokey and his support.

 

Send your questions, comments, etc. to cjrwaud@cogeco.ca. Please no hate mail, I'm really a nice guy once you get to know me.

 


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