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Trading Card Game Tips from fans
From:
Cameron Waud [mailto:cjrwaud@cogeco.ca]
It seems a few people have read my "Enter the White Dragon" tip, and I got a reply back on it. Stephan asked me how to build a Mokey Mokey Deck. Here is a sample using some of Mokey Mokey's support.
Mokey Mokey's Untapped Potential 40 Cards Mokey Mokey/Burn Archetype
Monsters x17 Breaker the Magical Warrior Cannon Soldier x2 Fiend Scorpion x3 King of the Swamp x2 Mokey Mokey x3 Sangan Shining Angel x3 The Unhappy Maiden x2
Fusion Monsters Mokey Mokey King x3
Magic Cards x16 Delta Attacker x2 Graceful Charity Level Limit - Area B Messenger of Peace x2 Mokey Mokey Smackdown x2 Polymerization x2 Premature Burial Re-Fusion x3 Scapegoat Snatch Steal
Trap Cards x7 Call of the Haunted Gravity Bind x2 Soul Resurrection The League of Uniform Nomenclature x2 Torrential Tribute
The goal of this deck is to utilize Mokey Mokey King with Cannon Soldier, because when Mokey Mokey King is removed from the field, you get to Special Summon as many Mokey Mokeys as possible from the Graveyard. See what I'm thinking? Well if you don't, I don't blame you...here's what I'm thinking: - There are 3 Mokey Mokeys in this deck, you'll get one of them soon. - Summon one, use The League of Uniform Nomenclature on it to get the others (+1 in card advantage). - Fuse them all (now you're at -2) and bring out the King. - Launch it with Cannon Soldier for 500, use its effect to Special Summon the Mokey Mokeys and launch them for 1500 more, 2000 in total. - Now use either: Premature Burial, Call of the Haunted, or 1 of the 3 Re-Fusions to bring back the King and repeat for another 2000 damage.
You have 5 revival cards in this deck, so that plus the initial launch is 6 x 2000 =12000. You only need to draw 3 of the revival cards to finish the opponent off. And if this doesn't work, there are other ways to win. For instance, once you have the Mokey Mokeys out, play Mokey Mokey Smackdown and Delta Attacker, then ram Shining Angel into the opponent's monster to activate Mokey Mokey Smackdown which gives all Mokey Mokeys 3000 Attack Points. Thanks to Delta Attacker, they can attack the opponent directly.
Now this deck is pretty combo-based, and it has to be because Mokey Mokey can hardly do anything on its own. That's why all the stall cards are in there. Also, Fiend Scorpions are only in there to make use of the second copies of The League of Uniform Nomenclature and Delta Attacker. Thanks for asking Stephan, and I hope this deck gives you a better idea on how to use Mokey Mokey and his support.
Send your questions, comments, etc. to cjrwaud@cogeco.ca. Please no hate mail, I'm really a nice guy once you get to know me.
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