Pojo's Yu-Gi-Oh! news, tips, strategies and more! | |||||
|
|||||
Card Game Featured Writers Releases + Spoilers Anime Video Games Other
Magic
This Space |
Trading Card Game Tips from fans
From:
zbarvian@comcast.net [mailto:zbarvian@comcast.net]
Hi, this is my first article. This deck is about burning your opponent’s Life Points away with card effects. Let’s review the cards in the deck.
Solemn Judgement Trap/Counter Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a monster (including Special Summon) to negate the action and destroy the Magic Card, Trap Card, or summoned monster.
This is a great card. It’s also really easy to annoy your opponent with it. Your opponent could pull off a major combo, only with you to negate it. It fits pretty well in the deck. The downside is that half your Life Points could be 4000 damage. It can never kill you, but it can get pretty close.
Threatening Roar Trap/Normal Your opponent cannot declare an attack during this turn.
This is a card that Waboku wants to be. It’s a great stall card and it’s chainable whenever. The downside is that it only lasts for one turn, and you can’t chain it when your opponent declares an attack.
Scapegoat Spell Card/Quickplay When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 “Sheep Tokens” (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.
This card is great to stall, plus if it’s in your hand, it can be chained whenever during your turn. It’s a great card, giving you four monsters for the price of one, and if your opponent wants to get to you, he’s got to go through 4 annoying goats. The downside is it can easily clog your field.
Level Limit-Area B Spell Card/Continuous All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
This tops off for stalling, switching all monsters of Level 4 or higher into defense position. It’s a great card to use in a stall or Burn deck. The downside is it also switches your monsters to Defense Position.
Call of the Haunted Trap Card/Continuous Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
A lot of decks use this card, and this deck is no exception. It can bring up a monster for free, and is a Trap Card. The downside is that if they destroy it, they’ll destroy the monster.
Nightmare’s Steelcage Spell/Normal This card remains face-up on the field for 2 of your opponent’s turns. No monsters can attack. Destroy this card during your opponent’s 2nd End Phase after this card was activated.
Stalling is what this deck does best, and this card can stall for decent amount of time. The downside is that your monsters can’t attack either, but this deck doesn’t do much attacking.
Torrential Tribute Trap/Normal
You can
only activate this card when a monster is
Another card that belongs in almost every deck. This card can destroy all monsters, sometimes you lose to much for it, which is its downside.
Wave-Motion Cannon Spell/Continuous Send this card on the field to the Graveyard during your Main Phase. Inflict damage to your opponent’s Life Points equal to the number of your Standby Phases that have passed after this card’s activation x 1000 points.
This card is one of my personal favorites. As soon as you play it, it is the only thing your opponent wants to destroy. I can’t really see a downside to it except waiting a few turns.
Heavy Storm Spell/Normal Destroy all Spell and Trap Cards on the Field
Okay, this might only be good in the beginning, because in the later game, you’ll be stalling and you couldn’t risk it. That’s its downside.
Messenger of Peace Spell Card/Continuous You must pay 100 Life Points at each of your Standby Phases. If you do not, destroy this card. All monsters with an ATK of 1500 or more cannot attack.
There’s a lot of stalling in this deck. This one can protect you from most monsters. 100 Life Points isn’t really that much to pay. The downside is a lot of monsters have 1400 ATK or lower.
Premature Burial Spell Card/Equip Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
800 Life Points isn’t really much to pay to Special Summon a monster from your Graveyard. The downside is you still have to pay, and the monster has to be in Attack Position, oh yeah, and if it dies, the monster dies.
Gravity Bind Trap/Continuous All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
A Trap card that can stop all monster attacks. Great card. I can’t find many downsides.
Mystical Space Typhoon Spell Card/Quickplay Destroy 1 Spell or Trap Card on the field.
This card can be much better than Heavy Storm in this deck. No downsides.
Swords of Revealing Light Flip all face-down monsters on your opponent’s side of the field face-up. This card remains face-up on the field for 3 of your opponent’s turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
Nightmare Steelcage wants to be this card.. It can stall for longer and you can attack. The downside is it doesn’t stay on for a really long time.
Ceasefire Trap Card/Normal Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent’s Life Points for each Effect Monster on the field.
Oh, how I love this card. Flipping every monster on the field face up, without activating effects, and inflicting a chunk of damage to your opponent. Awesome. The downside is it’s a negative one for you.
Graceful Charity Spell Card/Normal Draw 3 cards from your Deck, then discard any 2 cards from your hand.
There’s nothing to say about this card. Every deck should run it.
Lava Golem Fiend/Effect
This
monster must be Special Summoned on your
opponent’s side of the field by offering 2
monsters on your opponent’s side of the
field as a Tribute. This card inflicts 1000
points of damage to the Life Points of this
card’s controller during each of his/her
Standby Phases. When you Special Summon
this monster, you cannot
This is where the fun begins, inflicting 1000 points of damage to your opponent each turn, and destroying 2 of your opponent’s monsters. The downside is that you can’t set or summon, which can hurt you if you don’t have a monster or a stall card.
Magician of Faith Spellcaster/Effect Flip: Select 1 Magic Card from your Graveyard. Add the selected card to your hand.
Recycling Spells is great in this deck. I can’t find a downside.
Mask of Darkness Fiend/Effect Flip: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.
Recycling Traps can also be very good in this deck. Another monster that I just can’t find a downside to.
Morphing Jar Rock/Effect Flip: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks.
Discarding a few cards to get five, now that’s what I call a good card. The downside is that you might have some good cards in your hands.
Des Lacooda Zombie/Effect You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you can draw 1 card from you deck.
Wow, in a deck that does a lot of stalling, this thing can be quite a handful. The downside is that if you don’t have a stall card, this thing can be a dead card.
Stealth Bird Winged Beast/Effect You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, inflict 1000 points of damage to your opponent’s Life Points.
A flip-flop card that can inflict 1000 every time it’s flipped up. Great card. Downside, see Des Lacooda’s downside.
Sangan Fiend/Effect When this card is sent from the field to the Graveyard, move 1 monster with an ATK of 1500 or less from you Deck to your hand. Your Deck is then shuffled.
No need to review.
Spirit Reaper Zombie/Effect This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks your opponent’s Life Points directly, your opponent discards 1 card randomly from his/her hand.
Great stall. Downside is that it blows up pretty easy.
Solar Flare Dragon Pyro/Effect This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent’s Life Points during the End Phase of your turn.
The fun begins when you play two. The downside is that 500 isn’t a lot.
Des Koala Beast/Effect Flip: Inflict 400 points of Direct Damage to your opponent’s Life Points for each card in your opponent’s hand.
This..can..hurt..really..bad. Can’t find a downside. Free damage.
Here’s the decklist.
Total 41
Monsters x 19 Solar Flare Dragon x3 Des Lacooda x3 Stealth Bird x3 Lava Golem x2 Magician of Faith x2 Spirit Reaper x2 Des Koala Mask of Darkness Morphing Jar Sangan
Spells x13 Wave-Motion Cannon x2 Messenger of Peace x2 Nightmare Steelcage x2 Level Limit Area B Heavy Storm Mystical Space Typhoon Premature Burial Scapegoat Graceful Charity Swords of Revealing Light
Traps x 9 Threatening Roar x2 Solemn Judgement x2 Gravity Bind x2 Torriential Tribute Call of the Haunted Ceasefire
The main purpose of the deck is to stall while burning your opponent’s Life Points away. Stalling isn’t a problem in this deck, and can be done with many cards. Des Lacooda can give you a lot of draws to keep your hand as big as you can get it. Burning your opponent’s Life Points away might take a while, but you can draw what you need with a Des Lacooda or Graceful Charity. This deck annoys your opponent. Lava Golem is a great addition to this deck. Solar Flare Dragon is a fun card to use. I encourage you to experiment with it and email me at zbarvian@comcast.net. Good-bye, for now.
|
||||
Copyright© 1998-2005 pojo.com This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site. |