From: maurice delamar [mailto:mxdelamar@yahoo.com]
Sent: Saturday, May 13, 2006 7:52 AM
To: yugiohcrew@pojo.com
Subject: Some Cool Cards Coming From Enemy Of
Justice--Maurice D.
Salutations, fellow Pojo and Yu-Gi-Oh fans. It's
that time again, for a new Yu-Gi-Oh! set to come
from the shores of Japan. This time we're getting
Enemy of Justice, a set crawling with D-Heroes,
Faeries, and other neat-o cards. But like my last
CCG article about cards from Shadow of Infinity, I'm
only focusing on cards no higher than a Rare rarity.
So anyway, here they are, courtesy of spoilers from
both the official Enemy of Justice discussion thread
in the Pojo.com forums, and redbaronii.
Cyber Gymnastics
Earth/Warrior/Level 4/800 ATK/1800 DEF
Discard one card from your hand. Destroy one card in
face-up Attack Mode on the opponent's field. This
effect can only be used once per turn.
Wow! It was love at first sight when I first saw
this card on both the Yu-Gi-Oh! GX anime and a
picture of her when EOJ was out in Taiwan. Okay; she
has the body of an Amazoness, but her effect is just
too sweet. If you can part with one card from your
hand, you can nuke any face-up Attack Position
monster on the field. Her 1800 DEF makes sure you
get to use it during your next turn, too. She is
searchable by Sangan, Giant Rat, and Warrior Lady
from the Wasteland. What can I say; she's just a
sexy card, in all aspects.
Birdman of Victory--Joe
Wind/Winged Beast/Level 6/2300 ATK/1400 DEF
When this card is successfully by sacrificing a Wind
Main-Type monster, return all Magic and Trap Cards
to the owners' hands.
At long last, it looks like we are getting a solid
Wind Tribute monster. By Tributing a Wind monster on
the field when you are Tribute Summoning him, Joe
can "bounce" all Spell and Trap cards to their
owner's hands, clearing your opponent's back field.
Bottomless Trap Hole can destroy him and remove him
from play, but his effect will still resolve; BTH
doesn't negate his Normal Tribute Summoning. 2300
ATK is pretty decent, too.
Harpy's Pet Baby Dragon
Wind/Dragon/Level 4/1200 ATK/600 DEF
This card adds effect according to the number of
monsters with "Harpy" in their names on your field
other than "Harpy's Pet Baby Dragon:"
When this card is face-up on the field, your
opponent cannot select monsters with "Harpy" in
their names on your field other than "Harpy's Pet
Baby Dragon."
Double this card's original ATK and DEF.
Once per turn, destroy one card on the field.
Rare
Here is a card for all you Harpie Lady fans. Harpy's
Pet Baby Dragon may very well the best Harpie
Lady-based card ever made. As the number of Harpie-type
cards grow, so does the array of effects it has. The
best part is, you can use any monster with "Harpie"
in its name, save Harpie's Brother. Just imagine
this and three Harpie Lady 1s on the field...you'll
get a 3300 ATK Level 4 colossus that can destroy one
of your opponent's card on the field!
Lightning Gear--Ouka
Light/Angel/Level 6/2400 ATK/1400 DEF
This card can be summoned without a sacrifice. If
summoned in this way, send it to the Graveyard at
the End Phase.
Rare
A free 2400 ATK beatstick is always good. Ouka can
be used to beat down those annoying Cyber Dragons,
and you can try using Wormhole/Dimensionhole to save
it from being destroyed before you end your turn.
And of course, it's food for Chaos Sorcerer, Freed
the Brave Wanderer, and Soul of Purity and Light.
Green Declarer
Light/Angel/Level 2/500 ATK/500 DEF
Discard this card and another Angel Sub-Type monster
from your hand to the Graveyard to activate. Negate
the activation of a Magic Card and destroy it. This
card can be used even during the opponent's turn.
Rare
Okay...I think I've never seen something like this.
Green Declarer lets you negate a Magic Card by
discarding it and another Fairy from your hand.
Normally, this is an automatic -2 from your hand,
but with Ray of Hope, they can return back to your
deck. Besides, what would you rather lose: two cards
from your hand, or all the face-up monsters on your
field after your oppnent activates Lightning Vortex?
Violent Declarer
Green Declarer
Light/Angel/Level 2/500 ATK/500 DEF
Discard this card and another Angel Sub-Type monster
from your hand to the Graveyard to activate. Negate
the activation of a Trap Card and destroy it. This
card can be used even during the opponent's turn.
Rare
I can see this alongside Ruin--Queen of Oblivion,
helping her give Traps the finger while she attacks.
Negating Traps like Mirror Force and the
nerve-grating Sakuretsu Armor is always good.
Bringer of Sparkling Light
Light/Angel/Level 4/1600 ATK/0 DEF
When this card is face-up on the field, all cards
that would be sent to the Graveyard would be removed
from the game instead.
Rare
Finally, a good high-ATK Level 3 Light monster! 1600
ATK is simply incredible for this guy's level, plus
it can remove Sangan, Mystic Tomato, and other cards
weaker than it from play. With Soul of Purity and
Light on the field, 1900 ATK monsters will have to
suicide into the Bringer of Light, if they want to
get rid of it during battle.
H--Hero Heart
Normal Magic Card
Chose a face-up monster on your field to activate.
Increase the chosen monster's ATK by 500 points.
When that monster attacks a monster in Defense Mode,
and the ATK of the monster is higher than the DEF,
do battle damage equal to the difference. This
card's effect lasts until the end of the turn.
This is the first card to the HERO Flash! Magic
cards. You can use this for any monster, and
increase its ATK by 500 points. Not only that, you
can trample! It's best alongside a monster that can
negate Effect Monster effects after it battles your
opponent's monster in Defense Position.
E--Emergency Call
Normal Magic Card
Choose a monster with "E-Hero" in its name in your
deck, and add it to your hand.
It's Reinforcement of the Army, but only for the
Elemental Heroes. You would be a fool to not
consider this card in your Elemental Hero deck!
R--Right Justice
Normal Magic Card
For each monster with "E-Hero" in its name on your
field, destroy a Magic or Trap card on the field.
Sweet! You can nuke a certain number of S/Ts for
each Elemental Hero on your field. This card just
might prompt people to splash some Elemental Heroes
in some of their mono-elemental decks (cough,
Wildheart in Earth decks, cough).
O--Over Soul
Normal Magic Card
Choose a Normal Monster with "E-Hero" in its name,
and Special Summon it onto your field.
If you are running any of the four Normal Elemental
Heroes, you may think about having at least one of
these babies. Monster recursion is scarce in the
Advanced Format.
HERO Flash!
Normal Magic Card
This card can only be activated when you remove
"H--Hero Heart," "E--Emergency Call," "R--Right
Justice," and "O--Over Soul" from your deck from the
game. Special Summon a Normal Monster with "E-Hero"
with its name from your deck. During this turn all
Normal Monsters with "E-Hero" in its name can attack
the opponent directly.
And here it is, the HERO Flash! card. By removing
Hero Heart, Emergency Call, Right Justic, and Over
Soul from play, you can have all your Normal
Elemental Heroes clock your opponent directly. Mmm,
I can just see three Burstinatrixes blast the
opponent already...
Deification of Light
Quick-Play Magic Card
Special Summon an Angel Sub-Type monster from your
hand. The ATK of the monster summoned this way is
halved, and is destroyed during the End Phase.
Rare
At first glance, this card may sound as horrible as
the cost from your hand should you consider it. But
in reality, it's really not that half bad (No pun
intended alongside the half-ATK effect.) It can give
you an instant sacrifice for larger Fairies like
Airknight Parshath and Lightning Gear--Ouka.
Guard Penalty
Quick-Play Magic Card
Choose a monster on the field. If the chosen monster
switches to Defense Mode this turn, draw a card from
your deck.
Rare
I have two words for this card: Aqua Spirit! Chain
Guard Penalty from her effect, and it's like an
instant Graceful Charity. ...Well, you do have to
discard two cards after drawing from its effect,
leaving you with only one card.
Grand Cross
Quick-Play Magic Card
This card can only be activated when "Macrocosmos"
is on the field. Do 300 Life Points damage to your
opponent, and destroy all monsters on the field.
This is the card Amnael used against Jaden in
Yu-Gi-Oh! GX; which was so powerful, "it warps
space!!!" Geez, I loved that part. Now you too can
warp space...only you won't be able to do the
kick-butt warping voice thing alongside using the
card. Getting serious again, this is one seriously
powerful Quick-Play Spell card. While "Macrocosmos"
is out, you can nuke every last monster on the
field, and do 300 damage to your opponent. Even
better is you, for the time being, can have three of
these potential Common Dark Holes in your deck.
God Bird Attack
Normal Trap Card
Sacrifice a Bird Sub-Type monster on your side of
the field. Destroy two cards on the field.
Winged Beasts now have a potential 2:2 card in their
arsenal. The overly-adorable Harpie Girl now has a
use, as well as Garuda the Wind Spirit.
Macrocosmos
Continuous Trap Card
You may Special Summon a "Primeval Sun--Helios" from
you deck or hand. When this card is face-up on the
field, all cards that would be sent to the Graveyard
are removed from the game.
This is the card you'll need to use Grand Cross.
Macrocosmos itself can put a serious wrench in
virtually anything used in the current YGO
enviroment, from Chaos to CC, to Flip-Flop and Dark
World. You name it, Macrocosmos screws it up for
them. You can also summon a Primeval Sun--Helios
from your deck or hand, which isn't too bad, either.
Kickback
Counter Trap
Negate the Normal or Reverse Summoning of a monster,
and return it to the owner's hand.
Rare
Monarchs, watch yourselves. It looks like you're
finally getting a dose of your own medicine with
this card. There's nothing more satifsying to see
your opponent smirk, summon Mobius the Frost
Monarch, and you chaining Kickback to its summoning.
For losing just one card (Kickback), you have made
your opponent lose not only the monster he/she
sacrificed for Mobius, but also his/her Normal
Summon for the turn. Talk about ouch. Well, it isn't
called "Kickback" for nothing!
That should cover some of the cool Common to Rare
cards in the set. Either way, Enemy of Justice is
shaping up to be a really awesome set. At any rate,
if you have something to say about this CCG article,
you know my address: mxdelamar @yahoo.com. Until
next time!
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