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 Trading Card Game Tips from fans

 

From: Anteaus44@aol.com [mailto:Anteaus44@aol.com]
Sent: Wednesday, May 03, 2006 1:18 AM
To: yugiohcrew@pojo.com
Subject: The Basic Principles of Yu-Gi-Oh!-Anteaus



Hello, all you pojoers out there, and welcome to another rousing edition of Anteaus' [insert cool name here]!

Today I am here to talk about the two most basic principles of Yu-Gi-Oh!: teaching and learning. In this format, learning is everything. We learn how to handle any and every situation any and every time we see it, and it's a lesson that we do not soon forget. We teach our opponents how we play and how we feel about different situations, another thing that is crucial. But more on that later.

First, how do we teach? Well, it's simple: we teach how we play the game to whoever wants to learn. This sounds simple, in theory, but in truth it encompasses a whole range of ideas. We can teach and learn game theory, deck theory, advantage, disadvantage, when to set, when to activate this/that card, when to do basically whatever. But there is also the other side of things: we can teach how we play, how we react, our emotions, how we use those emotions in our duels. In essence, Yu-Gi-Oh! is almost like poker. We play our hands the best we can and rely on other cards to strengthen our position and weaken others. The Yu-Gi-Oh! opening hands can essentially be seen as the initial bets before the flop (Texas Hold'em, you know). We see what people do and how they react to, say, a check-raise or a fold. And it's the same in Yi-Gi-Oh! An opening set to both zones indicates a strong opening hand early game, and it could be anything from a Dekoichi to a Spirit Reaper. This is where the strategy comes into play: we read our opponent.

And we read our opponent because we must. We need to feed off of what our opponent is doing, how they react to a situation--much like in poker, right? We use signals to indicate what has taken place; subtle yet basic signals. Like a hesitation, a call-back, a set to each zone, a previous bluff that could mean a myriad of things. This is how we teach. We teach our opponent how to play us, not the game. But we also learn from them, because once we teach the opponent how we play, we can then assess how they play, and this trick is a lot harder to master.

The easiest way to learn from your opponent is to let them be fooled into a false sense of victory, a technique that is often used. Based on the opponent's reaction to their presumably advantageous position we can decipher several things: a) the opponent hastily jumps to conclusions; b) the opponent does not jump too soon. How the opponent reacts is key: if they react too soon in their position, they are hasty and liable to make exploitable mistakes. If they are too cautious, then we can learn from that and play their game by pressing the advantage in our favor. So we learn how to read people from our opponents.

But there is an even more basic principle of learning/teaching: the game itself. We are constantly learning the game: new rulings, new cards, new ideas, new decks, and with all of these we must learn how to cope. But when we teach is when we really shine. Teaching the actual game is more fun than actually playing the game because you can not only see your weaknesses as a duelist (and learn from them) but you can also see your strengths and use your strengths as a duelist to help younger duelists pick up the game. And thus you keep the game alive.

So really, what this article is all about is keeping Yu-Gi-Oh! alive. Teach it, for you will learn; learn, so you may teach. Teach, so you can teach, and learn so you can learn. Think about it.



Cheers,

Anteaus



E-mail: Anteaus44@aol.com
 


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