From: Philip Lee
Subject: Building an Attribute Deck - Itsy Spider
A guide for newbies - building an attribute deck
Hi, it's been a long time since I last wrote my
article on Creature Swap.
I'm pleased that I was correct in the prediction
that Creature Swap would become more popular. This
is my second article, and this time, it's an article
on building an attribute deck. I will analyze the
different strengths and weaknesses of the different
attributes and talk about how the deck should be
made.
Fire:
Overall Ratings-
Atk-3/5
Def-3/5
Effect-4/5
Good monsters:
Sacred Phoenix of Nephthys
Hino-Kagu-Tsuchi
Solar Flare Dragon
Thestalos the Firestorm Monarch
Horus the Black Flame Dragon Lv 6
Monsters with the fire attribute tend to be quite
weak with low attack and defense status to start
with. However, many fire attribute monsters have
powerful effects that power them up when there are
other fire attribute monsters on the field. A good
example of one is the Ultimate Baseball Kid, which
gains 1000 extra attack for each fire monster on the
field.
Fire type monsters usually make up for their lack in
attack and defense with powerful effects. They often
specialize in burning effects, and can often take
down the opponent's life points quickly without
attacking. Solar Flare Dragon and Ultimate Baseball
Kid are good examples.
Fire monsters unfortunately do not have much
support. The trap card 'Backfire' deals 500 damage
to the opponent every time a fire monster on your
side of the field. Another good card is Spiritual
Fire Art - Kurenai.
This card allows you to tribute a fire monster on
your side of the field to deal direct damage to your
opponent equal to the base attack of the monster you
tributed.
The recruiter of fire monsters is the UFO Turtle
Water:
Overall Ratings-
Atk-4/5
Def-3/5
Effect-4/5
Good monsters:
Treeborn Frog
Abyss Soldier
Levia-Dragon - Daedalus
Mobius the Frost Monarch
Hydrogeddon
The water attribute is my personal favorite. The
water attribute has been quite popular ever since
its key card 'A Legendary Ocean' was released. This
card created many new decks, such as water beatdown
(a deck which revolves around bringing out powerful
monsters with out tribute by using the level down
effect of A Legendary Ocean) Probably the most
commonly used water monster right now is Treeborn
Frog.
Water monsters specialize in bouncing cards on the
field back to the hand.
Abyss Soldier is particularly good at this; by
discarding a water monster from your hand, you may
return one card on the field back to the hand. Other
good cards include Gale Lizard, Penguin Soldier, and
Nightmare Penguin.
Water monsters have very good support, the main one
being A Legendary Ocean.
This card gives several monsters such as Mermaid
Knight, Amphibious Bugroth
Mk-3 Deepsea Warrior, Levia-Dragon - Daedalus and
Ocean Dragon Lord - Neo Daedalus powerful effects.
But that's not all-it also decreases the level of
all water monsters in the hand and on the field a
level! Suddenly, Levia-Dragon - Daedalus becomes a
one-tribute behemoth with the ability to nuke the
field!
Other water support cards include Salvage. This is a
great support card for water monsters, because it
lets you retrieve two water monsters with 1500
attack or less from your graveyard and add them to
your hand. This gives you an instant +1 card
advantage, and the cards you retrieved may give you
even more advantage after you pull off their
effects.
Spiritual Water Art - Aoi is another great support
card with an effect similar to the powerful
Confiscation. By tributing a water monster on your
side of the field, you may look through your
opponent's hand and discard one card. It is a good
card to use with Treeborn Frog.
Finally, Big Wave Small Wave is one final support
card. I personally do not like to use this card, as
it is too situational to use, but the effect can
allow you to get out a powerful, two-tribute water
monster instantly.
The recruiter of the water monsters is Mother
Grizzly.
Earth:
Overall Ratings-
Atk-5/5
Def-5/5
Effect-3/5
Good monsters:
Granmarg the Rock Monarch
Exiled Force
D.D Assailant
King Tiger Wanghu
Injection Fairy Lily
The earth attribute has the potential to be a
powerful deck. Many earth monsters have high stats.
Many, like Berserk Gorilla and Goblin Attack Force
have high attack, whilst others, like Moai
Interceptor Cannons and Golem Sentry have good
defense. If you decide to build an earth deck, try
and build a beatdown type for effectiveness. A
beastdown deck can also be good with Enraged Battle
Ox. If you wish to go for a control type, cards such
as Des Lacooda and Medusa Worm are good. Granmarg
the Rock Monarch is an underrated card, and you may
wish to test it out.
Earth monsters do not have much in terms of effects,
but there are a few that can be very useful, such as
the Ancient Gear Beast.
Earth monsters have little support. However, there
is the Spiritual Earth Art - Kurogane which allows
you to tribute an earth monster in order to special
summon a level four or lower earth monster from your
graveyard. Now at first sight, this may seem like a
pointless effect. However, imagine how powerful this
card could be if you used it during the battle
phase. This card works well with the powerful earth
monsters at your disposal; imagine, you enter the
battle phase and attack directly with Berserk
Gorilla, dealing 2000 damage. You then use the
Spiritual Art to tribute the Gorilla and special
summon another one, which then attacks directly.
Then you use another spiritual art to bring out
another one, which attacks again, and finally you
use another spiritual art to bring out another one
and finish off your opponent. Fun, huh? (This is
highly unlikely to ever happen unless you rig your
deck, but it's a good example of the use of the
Spiritual Art) The recruiter of the earth monsters
is the Giant Rat.
Wind:
Overall Ratings-
Atk-3/5
Def-2/5
Effect-3/5
Good monsters:
Slate Warrior
Harpie Lady 2
Sasuke Samurai #4
Sasuke Samurai
Spear Dragon
It is difficult to make a successful wind deck due
to the fact that they have very few strengths. The
one thing wind monsters are good at is bouncing
spells and traps on the field to the hand. When
making a wind deck, try and make an offensive deck
and make good use of the bouncing effects of Lady
Ninja Yae and of other monsters to go on the
offensive. If you wish to, you may try to build a
Harpy Lady deck. This deck can be successful;
however great skill is required in order to make one
successful.
The Spiritual Art - Miyabi demonstrates the bouncing
power of wind monsters.
Its effect allows you to blow away a card on your
opponent's side of the field back to the bottom of
their deck if you tribute a wind monster. This is
very useful because you can bounce a key card on
your opponent's field to the bottom of their deck,
and it will be difficult for the opponent to regain
it.
The recruiter of the wind monsters is the Flying
Kamakiri.
Dark:
Overall Ratings-
Atk-4/5
Def-3/5
Effect-5/5
Good monsters:
Breaker the Magical Warrior
Sangan
Spirit Reaper
Newdoria
Cyber-Stein
Dark monsters are some of the most powerful monsters
in the game of Yu-Gi-Oh. Cards like Breaker the
Magical Warrior, Sangan and Spirit Reaper are seen
in almost every deck in the professional
tournaments. Dark monsters do not usually work well
in a deck based around them, but they are effective
because each card has an effect which does not need
other cards in order to work. They work singly, and
that is what makes them so strong. It is because in
a duel, every card counts. However, when you are
building a deck based around dark monsters, it is a
harder thing to accomplish. The easiest way to do
this is just to stuff the best dark monsters into a
deck-namely, Breaker the Magical Warrior, Sangan,
Spirit Reaper and Cyber-Stein. After that, start
looking for any cards that help you either control
the game by either destroying your opponent's cards
and drawing more cards, or beat down the opponent.
Dark monsters do not have as much support as the
other attributes. However, the ones that they have
are powerful. There is the Deck Devastation Virus;
this card has the potential to gain significant
advantage and gives you the advantage of looking at
your opponent's hand as well.
The searcher of the dark monsters is Mystic Tomato
Light:
Overall ratings-
Atk-4/5
Def-3/5
Effect-5/5
Good monsters:
Magician of Faith
D.D Warrior Lady
Cyber Dragon
Zaborg the Thunder Monarch
Skelengel
Light monsters are very similar to the dark
monsters. However, dark monsters are seen more often
at competitive tournaments. But that doesn't mean
that light monsters are inferior or anything. Light
monsters have almost the same strengths and
weaknesses as the dark monsters. Their effects are
very independent and work alone. Magician of Faith,
Cyber Dragon and D.D Warrior Lady are seen in almost
all competitive decks.
Light monsters tend to work better together than
dark monsters; this makes up for the fact that there
are not as many good light monsters as dark ones.
The advice I have for building a deck is the same as
for dark monsters; just throw a bunch of the best
monsters in, and maybe throw in a Freed the Brave
Wanderer, add a bunch of other cards that help
support the theme, and voila!
You have a good deck that will work well.
Light monsters do not have much support, but there
are a few excellent ones around-such as Solar Ray.
This card combos well with Agent of Creation -
Venus. Use the Agent's effect to get four light
monsters onto the field, and then use Solar Ray to
deal a whopping 2400 damage!
The searcher for the light monsters is Shining
Angel.
I hope that you enjoyed this article. Until next
time, fellow duelists!
Itsy Spider
I can be reached at Philip_lee9@hotmail.com. Feel
free to email me if you want me to look over your
decks and share ideas.
_