From: JohnnyBQuick@aol.com
Subject: Yu-Gi-Oh! Tag Team Rules (Switch-Out) -
Johnny Tek (A.K.A. The W.D.)
Some of you may recognize some of the titles of
these rules from an earlier
submission under my former nickname "The Wandering
Duelist". The earlier
submissions left a few problems unaddressed which
are now taken care of in the
current versions. The Switch-Out rules are a unique
set of tag team rules that can
also be used for 1-on-1 Duels with each player using
multiple Decks.
Contact me at JohnnyBQuick@aol.com or find me at
Neutral Ground gaming store
on West 26th Street in Manhattan (New York City) on
Thursdays after 5 PM if
you have any questions or want to help out with the
Dragon Cup tournament. (We
could use writers for articles on the web site and
judges for the event itself.)
YuGiOh! Tag Team Rules (Switch-Out)
Written By Johnny Tek
1. Each Tag Team (made up of two or more players)
conducts a Duel with a
shared Life Point score. (5,000-10,000 Life Points
times the number of players on
a team are recommended for a Duel, depending on how
long a duration of game
play is desired.)
2. Victory Conditions include reducing an opposing
Tag Team’s Life Point
score to 0 and/or reducing one opposing player’s
Deck to 0 cards up to the point
when both players must draw a card (also known as
"decking out").
3. At any given time during the Duel, only one
player from each team is
participating in the Duel. (The Duel begins just
like a one-on-one match.)
4. At the beginning of his/her turns before the Draw
Phase, a player must
conduct a "Switch Phase".
5. After three of his/her turns have passed, during
his/her next Switch
Phase, a player may choose to shuffle all of his/her
cards back into his/her Deck
and leave the Duel. One of the player’s teammates
may then enter the Duel,
replacing the player that just left. (The teammate
sets his/her own Deck down and
picks up, not Draws, five cards from the top of the
Deck, which are then
placed in his/her hand.) The turn then continues as
normal, proceeding to the Draw
Phase of the same turn in which the previous player
left the Duel.
6. After seven turns of his/her turns have passed,
it is mandatory for a
player to leave the Duel during his/her next Switch
Phase.
7. Monster Tokens on the field are unaffected by a
player leaving the Duel
unless otherwise stated on a card effect. (ex. Big
Bang Shot equipped to a
Monster Token would remove the Token from play by
its effect when it is removed
from the field as the result of Big Bang Shot’s
owner leaving the Duel.)