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From: JohnnyBQuick@aol.com
For players wanting to make good use of the Chain Link cards in Cyberdark Impact, these are the rules you'll want to use. Any player who has seen the order placement Duel in the Battle Tower during the Battle City Finals has wanted a complete explanatory set of rules for battling it out with several opponents at the same time. Well here they are. Enjoy.
Contact me at JohnnyBQuick@aol.com or find me at Neutral Ground gaming store on West 26th Street in Manhattan (New York City) on Thursdays after 5 PM if you have any questions or want to help out with the Dragon Cup tournament. (We could use writers for articles on the web site and judges for the event itself.)
YuGiOh! Multi-Player Rules Written By Johnny Tek
1. A Multi-Player Duel is a duel in which three or more players each individually attempt to achieve victory against all other players in the Duel. 2. Before a Multi-Player Duel may begin, the order of turns must be established. (The order of the players’ turns from the first player’s turn to the last player’s turn.) 3. No player may conduct a Battle Phase until the last player in the order of turns has begun his/her turn. This means that the last player in the order of turns is the first player that may conduct a Battle Phase. 4. If a card effect would affect all of the cards or all of a type of card in a player’s hand, Deck, Fusion Deck, Graveyard or cards removed from play, only the cards of one player would be affected. (either the controller of the card effect or one opponent selected by the controller at the time of activation) (ex. Fiend Comedian) 5. If a card effect would simultaneously affect one or more cards in both players’ hands, Decks, Fusion Decks, Graveyards, or cards removed from play, every player’s hand, Deck, Fusion Deck, Graveyard, or cards removed from play is affected. (ex. Card Destruction, Nobleman of Crossout) However, if the card effect requires both players selecting one or more cards, only the controller of the card and one player selected by the controller are affected. (ex. Exchange) 6. If a card effect would affect all of the cards or all of a type of card on the controller’s or an opponent’s side of the field, only the controller’s cards or the cards of one opponent selected by the controller at the time of activation would be affected. (ex. Raigeki) 7. If a card effect would affect all of the cards or all of a type of card on the field, every player’s cards are affected. (ex. Dark Hole, Heavy Storm) However, if the card effect requires both players selecting one or more cards, only the controller of the card and one player selected by the controller are affected. (ex. Share the Pain) 8. The effects of cards on the field that activate during a specific Phase of a player’s turn will activate during the turns of only the controller of the card(s) or during the turn of one opponent selected by the controller at the time of activation. (ex. Cure Mermaid, Snatch Steal) If the card effect is the kind that activates during a specific Phase of both players’ turns, the effect activates during every individual player’s turn. (ex. Dark Snake Syndrome) 9. If a card effect would affect one or more cards in a single player’s hand, Deck, Fusion Deck, Graveyard, or cards removed from play, only one player may be selected for the effect. (ex. Confiscation, Forceful Sentry) 10. Card effects that are affected by the passing of turns or specific Phases of both players count one turn for each individual player’s turn or Phase that passes. (ex. Swords of Revealing Light) 11. If any player is eliminated from the Duel during his/her own turn, the next player in the order of turns then begins his/her turn. 12. ***(Optional) Attacks can be directed towards a player’s side of the field only by up to one other player during each turn cycle. (A turn cycle begins with the first player in the order of turns beginning his/her turn. A turn cycle ends with the last player in the order of turns ending his/her turn.) (If the first player or the last player’s turn is skipped for some reason, the current turn cycle begins or ends with the next player in the order of turns.) – This prevents players from overpowering another player unfairly through force of numbers.
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