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 Trading Card Game Tips from fans

 


From: Corey Quirk
Subject: Mechanical Mayhem-Culex



Mechanical Mayhem, by Culex



This is part 2 of my deck. Ive recently got a hold of 3 Cyber Dragons, and I have been tinkering with the deck to see what else I can accompish with such machines, and their supporters.

The concept is still pretty much the same, but here is what I have thats updated, and now has won me several tournaments that Ive joined so far.



Monsters.

3x Cyber Dragon

3x Ancient Gear Golem

1x Jinzo

1x Gear Golem The Moving Fortress

3x Kinetic Soldier

1x Sinister Serpent

3x X-Head Cannon

3x Chainsaw Insect

1x Des Feral Imp



Spells.

1x Snatch Steal

1x Change of Heart

3x Brain Control

1x United We Stand

1x Mage Power

1x Limiter Removal

1x Monster Reborn

1x Swords of Revealing Light

1x Harpie's Feather Duster

1x Raigeki

1x Polymerization

1x Pot of Greed

1x Graceful Charity

2x Magical Mallet

1x Pot of Avarice



Traps.

1x Mirror Force

1x Magic Cylinder

1x Call of the Haunted



Fusion.

1x Cyber Twin Dragon



SideBoard.

1x Victory Viper XX03

1x Perfect Machine King

1x Proto-Cyber Dragon

1x Delinquent Duo

1x Mystical Space Typhoon

1x Heavy Storm

1x Dark Hole

1x Reload

1x Black Pendant

1x Imperial Order

3x Spell Shield Type-8

2x Damage Condenser



Changes.

As you have seen, the deck still has the main idea. This time, I added a lot more cards that will allow you to pretty much swap hands. The deck itself that Ive discovered with this layout is very fast and brutal, therefore anti-spell and trap isnt required, but against opponants that stand a good chance, the Order and Type-8s should easily fix their ways of using Swords, and removal. The Cyber Dragons themselves were a big change. Not only they are big as it is, but make those Gear Golems a lot easier to bring out with a free special summon. The deck itself now is still being constructed, and I myself have found the Des Feral Imps very useful, not only they are tough, but also allow you to bring any card from the graveyard to your deck, excellent for restocking your deck with cyber dragons, or drawing engines, aka Pot of Greed and Graceful Charity. Another big change I plan to make, is run a constand of 2 or 3 Proto-Cybers in the main deck, as well as make room for another Polymerization, and a single PowerBond. The Cyber Twin was just a test run to test their power, now with the future adjustments, I hope to add another Cyber Twin, and a Cyber End Dragon. Also this version is slightly stronger, it is also a tad harder to make, due to the Cyber Dragons and other Cyber Dragon related cards, but with the help of the Tins, Cyber Dragons just got a lot easier to get a hold of. Id like to see what this deck can do world wide, and dont be afraid to send me any other strategies that you may have discovered with this or my previous Machine Deck.



Thanks for Reading. -Culex-



Reach me at nite_bringn_tcgmasta@yahoo.com

 


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