From: Sephiroth The Dark
Subject: Some deck-building suggestions, and a deck
for the sentimental... - Rob Gray
Hey there, guys! This is my first time posting, and
I thought I'd take
this opportunity to make a few suggestions on
building a deck, from the
experiences I've gained from the game. This could
take a while, though, so
bear with me...
First thing's first, and I'd like to point out that,
while I'm reasonably
confident that my deck-building strategies are
successful in many cases, and
often quite helpful, I'm not going to guarantee that
they will always be
great, or that they'll necessarily get you far in
tournament-level games,
but that's not the intention of this post. My
intention is to give ideas,
and maybe a little bit of help for those who are
building decks for the
first time, or those who might not necessarily have
considered building a
deck in this particular way. So, if you don't like
this method, don't use
it; it's no skin off my back. If you do feel
inspired, though, then I will
have done my job.
Now, let's get to it. For this post, I would like to
use my own deck to
assist me in explaining the processes I go through
in building my deck. My
first bit of advice when building a deck: start at
the very basics! Get your
entire collection out on the floor, if you like, and
go through your
collection until you find ONE CARD that you really
like! There's no point
building a deck mindlessly without even considering
whether or not you like
the cards that are in it, as I fear far too many
duellists are doing these
days.
In my deck, this choice was the mighty Blue-Eyes
Ultimate Dragon (although
technically, you could also say my inspiration
stemmed from the Blue-Eyes
White Dragon). A lot of people aren’t keen on these
cards; Blue-Eyes White
Dragon is a Normal monster, which requires two
tributes to summon. You can
make the job easier, with cards like Kaibaman,
Paladin of White Dragon,
Kaiser Seahorse, and Lord of D. with the Flute of
Summoning Dragon (or King
Dragun), but you still cannot overlook the fact that
it is fundamentally a
tribute monster. Then there’s Blue-Eyes Ultimate
Dragon, a Fusion monster
that requires 3 Fusion Materials to summon it to the
field (unless you use
an effect like Cyber Stein’s). Its Atk is only 1.5
times the power of
Blue-Eyes White Dragon’s, and it has no effect,
meaning it probably won’t
last long. So why bother?
Well, why not?! A lot of people have fallen into the
trap of only ever even
considering using cards that have some kind of
magnificent effect, or are
really easy to get to the field for a huge attack,
and they don’t focus on
what the game is all about: fun! I chose Blue-Eyes,
because it has a
significant sentimental value to me. The first deck
I ever used was Starter
Deck: Kaiba, where my brother used Yugi’s
equivalent. I’ve used a lot of
decks since then, but I feel most at home when I’m
using my Blue-Eyes White
Dragon, because it reminds me of those very first
duels, back in the good
ol’ days when my brother and I were rookies. And
now, both of us are
(arguably) advanced duellists, yet fundamentally our
decks have the same
core. You could say that Blue-Eyes is my “Heart of
the Cards” – if you want
to be really corny.
Well, I think I’ve discussed the main card about
enough. The next important
thing to consider is how you want to use it. While
this may seem trivial,
it’s actually incredibly important: my first deck
based around BEUD was
mercilessly crushed by the power of my brother’s
most recent Dark Magician
deck, all because of one silly mistake in the
consideration of my main
objective. Obviously, you want to focus your deck
towards your main plan, on
the whole. But, it’s wise to have a few back-ups.
For instance, a Blue-Eyes
deck may predominantly feature high-Atk Dragon
monsters, but you will want
some kind of defensive strategy, just in case your
opponent’s deck happens
to specialise in eating yours! In my case, my main
objective was fusion –
but not necessarily the fusion of Blue-Eyes! This
may seem to contradict
everything I said above, but I had a special plan
for Blue-Eyes when I built
this deck. The point is, by specialising the deck
towards fusions, I made
the ability to summon BEUD more likely, while at the
same time opening up
options for other schemes.
Once your main plan is formed, you need to decide
what you need to carry it
out. An obvious card sprang to mind for me:
Polymerization. But, as a lot of
people would know, summoning BEUD with
Polymerization isn’t the easiest
task, and I don’t want to bother with Cyber Stein
(as with using monsters
that you like, I recommend avoiding monsters you
hate. Just because everyone
else might do things one way doesn’t mean you have
to; in fact, do the
opposite, just to spite them! Grr!). King Of The
Swamp can increase your
chances here, though, and Dragon’s Mirror and Future
Fusion can give you
alternatives if you need them. I also use Light –
Hex-Sealed Fusion to give
me the option of an alternative Material in place of
a Blue-Eyes.
I also included other Fusion-type monsters. King
Dragun fits in nicely, so
Lord of D. and Divine Dragon Ragnarok feature as
well. I also figured I’d
include the X, Y and Z monsters, as I don’t really
lose anything with them
(the fact that I can summon their Fusions without
using Polymerization or
equivalent is handy, but even if I can’t get the
Fusions out, they aren’t
terrible cards in their own right).
After sorting this part out, I essentially went back
a step and started
looking at things I could do with the BEWDs when not
using BEUD. Burst
Stream of Destruction was one card that I decided to
use: it might not be
one of the most useful (it stops ALL of your BEWD
from attacking that turn,
even if it does destroy all of your opponent’s
monsters doing so), but I
just liked the card… Lighten The Load went in my
side deck in the end,
because I wanted something in case I ended up with a
handful of ludicrously
high level monsters, but I ended up with too many
cards at the end that I
didn’t want to get rid of.
With regards to summoning BEWD, I decided in the end
to make King Dragun the
only card to really assist in that feat. This might
seem like an odd way of
doing things, but to be honest, I’m in no hurry to
get them on the field.
So, I’ve got my theme for the deck, I have my main
card and some things to
make reasonable use of it. What next? Well, now we
just need to build the
deck, really. Seems simple, but when you get into
it, it can give you a real
headache. Here are some of the things I consider:
- First, how big a deck do you want? I like to keep
mine close to 40 cards.
I dislike going above 55, because you’re just making
the probability of
drawing the cards you really need a lot lower. My
current deck has about 46
cards.
- Now that you’ve decided how big the deck is you
want to try to make, how
many should be monsters? A lot of people recommend
roughly 1 monster to
every 1 spell/trap card. I think that monsters are
very slightly more
important, especially if you need a lot of tributes,
so I use slightly more
monsters than I do spells and traps combined
(roughly 26:20 respectively).
Of these, I’d suggest about 8 or less being high
level. Also, in my deck, I
only have about 8 Normal monsters (including the
BEWD). Depending on what
kind of deck you want, you may choose to use a
higher/lower ratio of Normal
: Effect monsters, but monsters with effects
generally tend to be more…
effective…
- Next, Spells and Traps. Again, this depends on
your deck. Some people like
to use a large quantity of Trap cards. However, this
can leave you
susceptible to decks using Jinzo and/or Royal
Decree. I prefer to use few
Traps, as they don’t serve much purpose in my deck,
other than as a
safeguard in desperate situations. I currently use
about 14:6 (Spells :
Traps).
Note: when doing each of these steps, bear in mind
what you want to achieve
with your deck. If your deck is, like mine, focused
on Fusions, then use
lots of Fusion-related cards. If you want a beatdown
deck, use lots of
monsters with high Atks and effects that help
destroy monsters/ sap LP,
along with spells and traps to add a further kick to
your deck.
There are cards I recommend using in any deck. They
are listed as follows:
- Curse Of Royal: a card that is effective at
protecting your Spells/Traps
from those of your opponent. A good protection for
when you really, really
want your Spells or Traps to work (saving Heavy
Storm from Magic Jammer, for
instance).
- Jinzo: it negates Trap cards, and only requires
one tribute. It also has
an Atk of 2400. Need I say more?
- Royal Decree: Jinzo, but in Trap form. You might
want to field Jinzo
instead. Why not use both? Go on: have a laugh!
- Torrential Tribute: kind of a desperate measure.
If your opponent is going
to kill you with his horde of wicked monsters
regardless of your monsters on
the field, why not take them all out? But, it’s not
the most fantastically
useful card in the deck, by any means…
- Swords of Revealing Light: good for when you just
need a couple more turns
to consolidate your defences. Also a good way of
seeing what sneaky plots
your opponent has with his/her face-down monsters…
- Bottomless Trap Hole: say goodbye to the
ludicrously powerful monster(s)
that your opponent just summoned. With them being
removed from play, you
don’t have to worry about them for a good while,
hopefully (although they’re
not gone for good, by any means…)
- Mystical Space Typhoon: it’s a quick play spell
card that destroys a spell
or trap on the field. You could do worse. Trust me
when I say that this card
can do wonders for you (even if it gets negated by
another card. Put it this
way; if they’re using another card specifically to
stop you using this one,
there’s something they don’t want you touching… and
now you know where it
is!)
- Heavy Storm: goes without saying. Obviously, play
it when it’s most
advantageous.
- Lightning Vortex: a handy card for getting rid of
those pesky monsters in
your way, especially when there’re two or three of
them with a higher attack
than you, staring you in the face!
- Peten The Dark Clown: a good monster for stalling
your opponent. It also
can help you get through your deck quicker to get
the cards you want.
- Raging Flame Sprite: with an effect like that, why
wouldn’t you want to
field one? Unless of course you just don’t like it…
Generally speaking, I like to have two or three
cards for doing each of the
following tasks:
- Negation and/or destruction of Spells and/or Traps
- Destroying powerful monsters before they become
too much to handle
- Cleaning up the field so that my monsters have an
easy time
- Boosting my monsters’ abilities
Field spell cards can be useful, but often don’t
provide as large an effect
as Equip cards (although they provide the effect to
more of your monsters at
a time). So, it’s up to you which you use (or a
combination of both).
Once you like the feel of your deck, you can build a
side deck. I would
recommend this, as it gives you an opportunity to
correct any mistakes you
have made in your deck as you notice them.
Now, I will reveal my current deck list, along with
some of the ideas I came
up with as I made it. Note: I’ve not had the
opportunity to play-test it
yet, so it may have a few (or a load of) bugs to
iron out. I sincerely hope
not…
Monster Cards:
- Blue-Eyes White Dragon (x3)
- Horus The Black Flame Dragon Lv. 8
- Horus The Black Flame Dragon Lv. 6
- Jinzo
- Armed Dragon Lv. 5
- Kaiser Seahorse
- Luster Dragon
- X-Head Cannon
- Y-Dragon Head
- Z-Metal Tank
- Lord Of D.
- Divine Dragon Ragnarok
- Spear Dragon
- Sangan
- Mysterious Puppeteer
- Newdoria
- Raging Flame Sprite
- The Dragon Dwelling In The Cave (x2)
- Peten The Dark Clown (x3)
- King Of The Swamp
- The Light – Hex-Sealed Fusion
Spell Cards:
- Lightning Vortex
- Heavy Storm
- Burst Stream Of Destruction
- Future Fusion
- De-Fusion
- Swords Of Revealing Light
- Horn Of The Unicorn
- Wicked-Breaking Flamberge – Baou
- Mystical Space Typhoon
- Premature Burial
- Stamping Destruction
- Soul Release
- Polymerization
- Dragon’s Mirror
Trap Cards:
- Torrential Tribute
- Bottomless Trap Hole
- Curse Of Royal (x2)
- Ultimate Offering
- Royal Decree
Fusion Deck:
- Blue-Eyes Ultimate Dragon
- King Dragun
- XYZ-Dragon Cannon
- XY-Dragon Cannon
- XZ-Tank Cannon
- YZ-Tank Dragon
Side Deck:
- Blue-Eyes Shining Dragon (again, just because I
like it!)
- Kaibaman
- X-Head Cannon
- Y-Dragon Head
- Z-Metal Tank
- Spear Dragon
- Des Wombat
- Pot Of Avarice
- Spell Absorption
- Lighten The Load
- Ring Of Destruction
- Barrel Behind The Door
- Shadow Spell
- Return From The Different Dimension
- Call Of The Haunted
Part of my reason for using Future Fusion in this
deck is because of the
ease in which I can summon… all three Blue-Eyes
White Dragons! An odd tactic
as this might seem, by combining this card’s ability
with that of De-Fusion
can enable you to call all three Blue-Eyes to the
field via the summoning of
the Blue-Eyes Ultimate Dragon. Of course, they have
a couple of turns to
prepare for the arrival of BEUD… but you know this!
Plan ahead, and trick
them into desperately using their traps, and hence
falling into yours!
That’s my plan…
Combining Ultimate Offering with Mysterious
Puppeteer is a fairly
straight-forward strategy, letting you summon extra
monsters in one turn
without sacrificing LP. This could pay dividends
when the XYZ monsters start
to appear…
Soul Release is handy if there are monsters in your
opponent’s (or even your
own) graveyard that you feel would be better outside
of the game. If you
bring Return From The Different Dimension into the
deck, you can use this
card to put more of your monsters into the position
to make use of Return’s
effect.
Wicked-Breaking Flamberge is there predominantly to
protect my more
formidable monsters from being destroyed by the
effects of my opponent’s
monsters. It also provides a boost of 500 Atk, which
is nothing to be
sniffed at…
Aah, Horus… well, basically I figured, since Jinzo
and Royal Decree had the
Traps covered, why not have a monster that can hold
off my opponent’s Spells
too?
Blue-Eyes Shining Dragon may feature in this deck
soon, as it’d give me more
excuse to make use of Lighten The load. I like the
card, but at the moment I
can’t really justify using it, so it’s side decked
until I can think up a
reason to shift it into the main deck.
Ring Of Destruction and Barrel Behind The Door, in
combination, have the
potential to cause serious damage to the opponent in
this deck, if not
annihilate them entirely! However, I don’t predict
that I’d get much
opportunity to use this combo, so it’s in the side
deck… just in case!
Well, that’s about it, really. It’s gotten a bit
late, and I’m suffering
from lack of sleep at the moment, so I’ll stop here
before I start waffling…
er, too late.
If anyone has any comments or questions, my e-mail
address is below. Feel
free to send me any suggestions you feel may help
me, as I always enjoy
constructive criticism and an opportunity to learn
something new!
Thanks for reading!
Rob (aka sephiroths_champ, aka Funky Kaiba… don’t
ask.)
<sephiroths_champ@hotmail.com>