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 Trading Card Game Tips from fans

 

 


From: Tidd
Subject: The True Power of Trap Cards - YksiKaksiKolme@gmail.com



I've been looking for advice on how to improve some of my decks lately, and the one thing that shocked me the most is the lack of traps in most decks that I've seen.

People always focus on the negatives of traps like the fact that they must be set first, or that Jinzo negates them. Setting them is an ADVANTAGE! Jinzo is rarely played these days because decks don't run enough traps. Use this to your advantage. Many people that I have seen don't have Jinzo in their decks or side decks. "It's not worth buying if you won't use it," they say. You can make this their downfall.

When I see six traps in a deck, I laugh. Traps are the most important part of a deck. I once had a deck with 20 traps, 8 spells, and only 12 monsters. It won almost every duel it faced. Granted, none of my opponents were world champion material, but that was irrelevant. They attack, bam, Sakuretsu Armor. Bam, Compulsary Evacuation Device. Even my monsters suprised them... Hyper Hammerhead, Gale Lizard, Gravekeeper's Guard, Man Eater Bug. Everything went to the graveyard or their hand. Then I pop my Ceasefire, lay down Dark Hole and Autonomous Action Unit, and the game is mine.

So use those traps. an unexpected Reinforcements is quite shocking when no one plays them anymore.
 


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